Hey Kiru, just want to say, impressive that you keep working on this - following your progress since years, good old days!
Type: Posts; User: develix
Hey Kiru, just want to say, impressive that you keep working on this - following your progress since years, good old days!
If anyone is interested in emerald engine's source code, here it is.
Could you elaborate on the engine? Did you create it yourself, which tools do you use, which language is this written in?
I've added a little WIP map editor, it's not limited to the ROM tilesets, means you can use any custom tilesets. The pokémon sprites and names in the encounter menu are extracted from the ROM file.
...
Added a tileset editor which lets you merge and combine your favorite tiles out of all tilesets stored in the ROM file. The tilesets in the ROM are sometimes messy, this tools let's you combine and...
Added demo link to the main post
Source unpublic
JavaScript and using canvas for editor rendering and webgl for the game itself, both dynamic switchable while running.
I use Sublime3 together with the webpack plugin
Removed
Removed
@Lucila Sorry, but this is the worst choice you could have made. Better work on PokeNet than this engine. It's pretty outdated and it won't fit the properties to build any kind of good pokemon game....
You use the Eclipse Origins engine?
This one?
Why work on tools, when the engine sucks?
All shared sources here are great works of great people!
It's ok if he don't want to share it, there is nothing wrong about it.
But declaring something as a premium feature isn't what this...
What does "premium" mean?
This crappy kind of reset button is a work of at most 5 minutes.
The result looks nice - this could be transformed into something like pokemon essentials.
The source itself isn't written that well. He uses the dom for entities instead of canvas. If you want to...
Unpublic, I think they created their engine from scratch.
Decrypted javascript:
[JavaScript] var movements = { upleft: { up: -1, left: -1 }, - Pastebin.com
Open attack/beta_map.php, go around line 288, search for "script" open tag and replace all...
Please only provide the whole translation of all files as a zipped package, than posting each translation here.
To change the client's ip to your server to get ready for the public:
1. Open site\js\main.out.js
2. Go to line 2414 or search for "localhost"
3. Replace "http://localhost:2828" with...
The connection url is pointed to localhost, please change that to your server's adress.
After more than a year, main game mechanics like the map and battle system are still very outdated.
Never thought about implementing better ones?
Files are no longer public, sorry
Definitely like the idea.
What about battles? Just a small inspiration:
https://www.youtube.com/watch?v=lU24DhjGc9o
Not interesting since this looks like a modified creed.
Post a screen of your code and folder structure please, it's only worth to code such a browsergame if your coding skills are good enough =>...
He got the point
Why intentionally posting into the wrong section? Since you're active in the pokemon zone . .
Proof: brazil guys aren't able to code in english.
Guys beware of this source, many exploits in there, not safe to use.
I don't understand why you're sharing this code snippet with us - and why this section?
Can't see a reason in any case..
Try
error_reporting(E_ALL ^ E_DEPRECATED);
or
error_reporting(E_ERROR | E_WARNING | E_PARSE | E_NOTICE);
Paste this:
error_reporting(0);
at top of your index.php file
disable php error reporting
Debug the $gebied variable, bug should be there.
I hope you'll receive an infraction for that.
Did you changed anything in your ajax/map-ajax.php file?
You could try debugging the map javascript part and compare it with the database user...
Check your ajax/map_ajax.php file
How's it going?
What's your problem?
Exactly, you should lie on features which will force players more or less to open your game as many times as they do it with facebook.
This sentence points to social things which pokemon sky source...
Glad to get thanked for sneaking.
If it should become a pure browsergame without functionalities like walking around in a small world, I would say yes - Clan's are a great option to increase the...
Account panel, User system (Profiles, Messages etc.), Pokedex.
A basic library which provides features developer could need in the progress extending the source with new features (like Earn money,...
Better focus on the main thingys before spending weeks on the battle engine.
I could do the battle engine part..
I think the way area uses to save users item's is properly solved, you should take it over.
I will jump into the boat when a repository comes there with a good structured and secure base source.
I'm not understanding your question 100% but as I can remember, they were located in the server's map folder inside the tiled map (.tmx or something like) files
Fixing some bugs adding small features isn't worth calling it the best one - recode everything from scratch would be worth it, since the whole source is a buggy mess.
I planned to recode anything together with another guy when I got time
Setting it up on linux is more simple than on windows :rolleyes:
Game is built incredibly bad
Simple
Cause not needed
Github Repo is up