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Type: Posts; User: develix

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  1. Replies
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    Re: My Pokemon-Arena Developer topics

    Hey Kiru, just want to say, impressive that you keep working on this - following your progress since years, good old days!
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    Re: Emerald Engine Development

    If anyone is interested in emerald engine's source code, here it is.
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    Re: [Dev] Pokemon Generations Remake

    Could you elaborate on the engine? Did you create it yourself, which tools do you use, which language is this written in?
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    Pokemon Emerald ROM DUMP KIT

    .....
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    Re: Emerald Engine Development

    I've added a little WIP map editor, it's not limited to the ROM tilesets, means you can use any custom tilesets. The pokémon sprites and names in the encounter menu are extracted from the ROM file.
    ...
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    Re: Emerald Engine Development

    Added a tileset editor which lets you merge and combine your favorite tiles out of all tilesets stored in the ROM file. The tilesets in the ROM are sometimes messy, this tools let's you combine and...
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    Re: Emerald Engine Development

    Added demo link to the main post
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    Re: Emerald Engine Development

    Source unpublic
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    Emerald Engine Development

    .....
  10. Thread: iPok - Engine

    by develix
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    Re: iPok - Engine

    JavaScript and using canvas for editor rendering and webgl for the game itself, both dynamic switchable while running.
    I use Sublime3 together with the webpack plugin
  11. Thread: iPok - Engine

    by develix
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    Re: iPok - Engine

    Removed
  12. Thread: iPok - Engine

    by develix
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    2,511

    iPok - Engine

    Removed
  13. re: [Release] client+server Pokemon Green [pokenet based] + Src

    @Lucila Sorry, but this is the worst choice you could have made. Better work on PokeNet than this engine. It's pretty outdated and it won't fit the properties to build any kind of good pokemon game....
  14. re: [Release] client+server Pokemon Green [pokenet based] + Src

    You use the Eclipse Origins engine?
    This one?
  15. re: [Release] client+server Pokemon Green [pokenet based] + Src

    Why work on tools, when the engine sucks?
  16. re: [Release] client+server Pokemon Green [pokenet based] + Src

    All shared sources here are great works of great people!

    It's ok if he don't want to share it, there is nothing wrong about it.

    But declaring something as a premium feature isn't what this...
  17. re: [Release] client+server Pokemon Green [pokenet based] + Src

    What does "premium" mean?
    This crappy kind of reset button is a work of at most 5 minutes.
  18. Thread: pokemon online

    by develix
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    Re: pokemon online

    The result looks nice - this could be transformed into something like pokemon essentials.

    The source itself isn't written that well. He uses the dom for entities instead of canvas. If you want to...
  19. Re: Someone knows what this pokemon game based on?

    Unpublic, I think they created their engine from scratch.
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    Re: [Release] Pokémon-Sky Browsergame Source

    Decrypted javascript:


    [JavaScript] var movements = { upleft: { up: -1, left: -1 }, - Pastebin.com


    Open attack/beta_map.php, go around line 288, search for "script" open tag and replace all...
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    Re: [Release] Pokémon-Sky Browsergame Source

    Please only provide the whole translation of all files as a zipped package, than posting each translation here.
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    Re: PokeMMO Server+Client (Browserbased)

    To change the client's ip to your server to get ready for the public:

    1. Open site\js\main.out.js
    2. Go to line 2414 or search for "localhost"
    3. Replace "http://localhost:2828" with...
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    Re: PokeMMO Server+Client (Browserbased)

    The connection url is pointed to localhost, please change that to your server's adress.
  24. Re: [Pokemon] Pokémon MMO RPG Game PokemonPets just started ♘

    After more than a year, main game mechanics like the map and battle system are still very outdated.
    Never thought about implementing better ones?
  25. Re: [Release] PokéWeb - Browserbased Javascript Pokémon MMO

    Files are no longer public, sorry
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    Re: Pkemon Ruby? [Open Source]

    Definitely like the idea.
    What about battles? Just a small inspiration:
    https://www.youtube.com/watch?v=lU24DhjGc9o
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    Re: [WEB] Pokemon ???

    Not interesting since this looks like a modified creed.

    Post a screen of your code and folder structure please, it's only worth to code such a browsergame if your coding skills are good enough =>...
  28. Thread: Pokenet - MMO

    by develix
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    Re: Pokenet - MMO

    He got the point
  29. Thread: Pokenet - MMO

    by develix
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    Re: Pokenet - MMO

    Why intentionally posting into the wrong section? Since you're active in the pokemon zone . .
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    Closed: Re: Naruto Arena de Batalha

    Proof: brazil guys aren't able to code in english.

    Guys beware of this source, many exploits in there, not safe to use.
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    Re: Git Hub - Repos

    I don't understand why you're sharing this code snippet with us - and why this section?

    Can't see a reason in any case..
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    Re: [Release] Pokémon-Sky Browsergame Source

    Try

    error_reporting(E_ALL ^ E_DEPRECATED);

    or

    error_reporting(E_ERROR | E_WARNING | E_PARSE | E_NOTICE);
  33. Replies
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    Re: [Release] Pokémon-Sky Browsergame Source

    Paste this:
    error_reporting(0);

    at top of your index.php file
  34. Replies
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    Re: [Release] Pokémon-Sky Browsergame Source

    disable php error reporting


    Debug the $gebied variable, bug should be there.
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    Re: [Release] Pokémon-Sky Browsergame Source

    I hope you'll receive an infraction for that.



    Did you changed anything in your ajax/map-ajax.php file?

    You could try debugging the map javascript part and compare it with the database user...
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    Re: [Release] Pokémon-Sky Browsergame Source

    Check your ajax/map_ajax.php file
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    Re: [WEB] Pokemon Unique

    How's it going?
  38. Replies
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    Re: [Release] Pokémon-Sky Browsergame Source

    What's your problem?
  39. Replies
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    Re: [WEB] Pokemon Unique

    Exactly, you should lie on features which will force players more or less to open your game as many times as they do it with facebook.
    This sentence points to social things which pokemon sky source...
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    Re: [WEB] Pokemon Unique

    Glad to get thanked for sneaking.

    If it should become a pure browsergame without functionalities like walking around in a small world, I would say yes - Clan's are a great option to increase the...
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    Re: [WEB] Pokemon Unique

    Account panel, User system (Profiles, Messages etc.), Pokedex.

    A basic library which provides features developer could need in the progress extending the source with new features (like Earn money,...
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    Re: [WEB] Pokemon Unique

    Better focus on the main thingys before spending weeks on the battle engine.

    I could do the battle engine part..
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    Re: [WEB] Pokemon Unique

    I think the way area uses to save users item's is properly solved, you should take it over.
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    Re: [WEB] Pokemon Unique

    I will jump into the boat when a repository comes there with a good structured and secure base source.
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    Re: Help Pokemonium Pokedex

    I'm not understanding your question 100% but as I can remember, they were located in the server's map folder inside the tiled map (.tmx or something like) files
  46. re: [Release] client+server Pokemon Green [pokenet based] + Src

    Fixing some bugs adding small features isn't worth calling it the best one - recode everything from scratch would be worth it, since the whole source is a buggy mess.
  47. Re: [Release] PokéWeb - Browserbased Javascript Pokémon MMO

    I planned to recode anything together with another guy when I got time

    Setting it up on linux is more simple than on windows :rolleyes:
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    Re: Another Site Source[pkmndusk.in]

    Game is built incredibly bad
  49. Re: [Release] PokéWeb - Browserbased Javascript Pokémon MMO

    Simple

    Cause not needed
  50. Re: [Release] PokéWeb - Browserbased Javascript Pokémon MMO

    Github Repo is up
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