Search:

Type: Posts; User: Mextur

Page 1 of 5 1 2 3 4

Search: Search took 0.02 seconds.

  1. Replies
    10
    Views
    1,286

    Re: It's been 6 or 7 years

    Even better! :)
  2. Re: [Plus Emulator] Complete header list for PRODUCTION-201709052204-426856518

    Thanks Quackster for you wonderfull set of packets and your SWF hub. Praise you. You helped me kick-off my new development. Although I don't use these headers directly.
  3. Replies
    10
    Views
    1,286

    Re: It's been 6 or 7 years

    This community is slowing falling apart. There are emulators written with partial or incorrect development knowledge. I'm currently investigating Habbo's changes since 2014 and will bring a brand...
  4. Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0

    I ment you tunnelvisioned the performance. There are many conditions when it comes to production. Also do when you don't pool tasks and/or threads you will get in trouble. High IOPs on databases will...
  5. Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0

    Not bad, not good. I prefer to test using bots.
  6. Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0

    How did you test performance?
  7. Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0

    How can you call it stable?
  8. Re: [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0

    I think DNX is not ready for production yet.
  9. [Pre-Release] Yupi! Emulator - Post Shuffle - C# 6.0

    Maby use a iteration to process some feedback. It wont hurt. I can help you.
  10. Re: [Release] Yupi! Emulator - Post Shuffle - C# 6.0

    Feedback: You need some more helper tools and experience for managing your runtime. Use DI for lifetime management to replace all the static clings. Maby consider to google the SOLID code style. Also...
  11. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Obviously they patched it.
  12. Replies
    106
    Views
    16,903

    Closed: Re: Aurora Emulator [based on Butterfly and Plus]

    Maby shizzle some fail-over in our emulator.
  13. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    There are only Server To Client packets. Because reversed are encrypted. But no worries. Coming soon :)
  14. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Run as Administrator?
  15. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Please add IHabboTraffic to your Firewall exceptions :) (private and public).
  16. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    http://ihabbo.nu/files/IHabboTraffic-1.0.rar
  17. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    What do you mean? 1.0?
  18. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Sorry, my bad. Just fixed it. Just press a few times F5 untill `Download 1.5` appears.
  19. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Exacty what you say.
  20. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    I need to process the packets, because sometimes I need to parse 2 messages together to get an entire packet.

    Coming in next update :)
  21. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Updated to 1.5:
    - Filters only Habbo Game Servers.
    - Pause and clear.
    - Export to file.

    Download Latest
  22. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    I've managed to filter the Habbo GameServers out of the addresses list :)
  23. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Clean screen is part of control buttons :)

    Doesn't lag because its using raw packets. IHabbo Traffic is processing every TCP packet on your network interface.
  24. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    Yes it is.

    - - - Updated - - -

    Tomorrow I will push `update 1.5`, which includes some control buttons, saving logs and I will filter the addresses list, because it's getting to big. The 1.5...
  25. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    I can do that yea.

    - - - Updated - - -

    Any more features required?
  26. Replies
    45
    Views
    5,832

    Re: IHabbo Traffic (multi functional packetlogger)

    I know, my friend :)
  27. Replies
    45
    Views
    5,832

    IHabbo Traffic (multi functional packetlogger)

    http://www.ezimba.com/work/140809C/ezimba16702768348100.png

    WARNING! Early stage build, may contain bugs

    What is IHabbo Traffic?
    IHabbo Traffic is a multi-functional habbo composer logger. It...
  28. Replies
    12
    Views
    4,127

    Closed: Re: Growl Emulator (Wire/Base64, SAEA)

    That's true. But I think knowing the code you've copied doesn't hurt.
  29. Closed: Re: Project 'Habbo Shockwave Revival' - V5/V18 - Java - From Scratch - Encryption

    Maarten and vista are right. But what you hear from others do you mix with other stuff without googling or asking.
  30. Replies
    46
    Views
    5,190

    Re: C# Habbo structures

    Ahw man. I've tried this. Ain't gonna work.
  31. Closed: Re: Project 'Habbo Shockwave Revival' - V5/V18 - Java - From Scratch - Encryption

    My opinion about this project: why should you create an outdated emulator. I think there are not many people that are waiting for an v5 server.
  32. Replies
    15
    Views
    3,086

    Closed: Re: Slaxxer UberEMU v3

    Well, Phoenix is Uber. You always interpret `leaked` with `poorly written code`.
  33. Replies
    739
    Views
    166,352

    Closed: re: Plus Emulator Revision RB3.0 [Community Project]

    The only thing I hear is: cache, cache, cache...

    You should cache the chatlogs and dump them to the db every hour with a timer. This can be done in batch-queries. Nothing to worry about.

    Don't...
  34. Replies
    37
    Views
    8,853

    Closed: Re: Staff Pin System.

    I don't realy get the point for this feature.
  35. Replies
    18
    Views
    3,042

    Re: New Effect: Leaves

    Most ugliest effect sulake has ever made in my opinion.
  36. Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Not yet. Sorry
  37. [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    http://www.ezimba.com/work/140428C/ezimba13528419453500.png

    Summary
    Hello RaGEZONE!
    Today I introduce you to: Mextur's Soundmachine, a fully working Trax Editor programmed in Vanilla JavaScript....
  38. Closed: Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    For everybody who want the source: DOWNLOAD SOURCE
  39. Replies
    15
    Views
    2,931

    Re: RELEASE63-35668-35665-201108301108 swfs

    That system you just unfold
  40. Replies
    15
    Views
    2,931

    Re: RELEASE63-35668-35665-201108301108 swfs

    They are gonna patch it now.
  41. Replies
    15
    Views
    2,931

    Re: RELEASE63-35668-35665-201108301108 swfs

    I don't think so.
  42. Re: [RELEASE63-201404101221-948949282] COMPOSER Headers & Structures

    Since Sulake is watching, I'm not going to release any source of my program to get those structures. Maby later there will be an webpage (because the source is protected).
  43. Closed: Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    It's a trax format, you need to add them into a packet and send them. Allthough nobody has those packets :3
  44. Re: [RELEASE63-201404101221-948949282] COMPOSER Headers & Structures

    Uhm no? You need some knowlegde about packets. Thats all.
  45. Re: [RELEASE63-201404101221-948949282] COMPOSER Headers & Structures

    These are structures for all packets. Also it shows you ow to build your packets.
  46. Re: [RELEASE63-201404101221-948949282] COMPOSER Headers & Structures

    It's nearly impossible.
  47. Re: [RELEASE63-201404101221-948949282] COMPOSER Headers & Structures

    Who knows :3
  48. Closed: Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    What are you talking about?

    - - - Updated - - -

    Update
    Play your created songs !

    - - - Updated - - -

    Update
  49. Closed: Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    No, this editor will export an Trax Format, that is playable in-game.

    - - - Updated - - -

    Update
    You can now design your track, it works like 50%. (live development updated also!).
  50. Replies
    250
    Views
    80,004

    Closed: Re: Gold Tree Emulator (Phoenix edit)

    In case there will be an error. Else the emulator will crash, and you dont want that at all. Prevent crashing, that's all.
Results 1 to 50 of 246
Page 1 of 5 1 2 3 4

Advertisement