I have an issue I simply just don't manage to figure out of, almost all of the furniture in the category "Pura" does not work when just about all the other furniture does work.
I've tried to find...
Type: Posts; User: Cathrine
I have an issue I simply just don't manage to figure out of, almost all of the furniture in the category "Pura" does not work when just about all the other furniture does work.
I've tried to find...
I'm sorry, it's a bit hard for me to figure out what to do without having access to the actual code.
&& !tItem.GetBaseItem().Name.Contains("cf")
Try this. If that doesn't work, switch out...
The object reference is the current4 or whatever variable your emulator uses?
Try to search for
".baseitem.name" or just ".name" in the file or other project files and check capitalization, if you're not using current4 there replace that with whatever you're using and...
http://habboo-a.akamaihd.net/dcr/hof_furni/45508/lido_bench.swf
http://habboo-a.akamaihd.net/dcr/hof_furni/45508/lidowall3.swf
http://habboo-a.akamaihd.net/dcr/hof_furni/45508/lido_parasol.swf...
Try to add
|| current4.BaseItem.Name.Contains("cf")
or
|| current4.Name.Contains("cf") after
if (_rollerItemsMoved.Contains(current4.Id)
It's not as easy as you'd might think. Looking at how the rollers work in RoomItemHandling.cs (Azure Source) it gets all the furniture by the ID and not the name, you could obviously try to create a...
If anyone want to help with developing this project please send me a privat message.
I was working on it, but got some issues with it working online. I had to use some PHP in the code to get it work, which it does now.
It doesn't necessarily have to be any noticable lag, take a look when it's finished instead.
- - - Updated - - -
Now the
http://nutcracker.xyz/v4/resources/i...?dir=7&act=wlk
works...
Work in progress:
http://nutcracker.xyz/v4/resources/images/?dir=7&act=wlk
"dir" (direction) can at the moment be 0, 1, 2, 3 and 7
"act" (action) can at the moment be "std" (standing) and...
The IDs are generated by the flooresigner and is just coordinates. The style of the objects go by the class. The inline-styling is also generated by the floordesigner to get the correct position...
0 just means there's nothing there. Same as outside walking area.
W = Wall
0 = Blank space
https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fpuu.sh%2Fj0HJ6%2F69b92475d8.png
This is what would have happened if it was a wall there @fallenfate
- - -...
<?php
include "general.php";
$result = $mysqli->query("SELECT * FROM action_queue WHERE time > ".time()." - 30 ORDER BY id DESC");
$count = 0;
No, it probably isn't yet. I just noticed how people played around there and I've fixed that now.
Update:
Floor generator is updated, generates walls. Uses roommaps.
5 room types added to demo. Switch between them by using command
(:floor 1-5)
Movements gets added to action queue.
...
All actions you do gets saved in a queue server-side which the site automatically loads (the actions relevant for the current user) every 100ms (by default).
Hi!
I've just recently started working on this project, which I plan to release as soon as I've come to a level where it's somewhat usable and can be added new furniture, clothes etc. to without...