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  1. Thread: eSRO released?

    by jMerliN
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    4,405

    Re: eSRO released?

    Much of what I'm about to say came from a time when I had a near infinite amount of free time, followed sharply by a period of 0 free time, followed by my near 0 free time today, which is why I never...
  2. Thread: eSRO released?

    by jMerliN
    Replies
    25
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    4,405

    Re: eSRO released?

    Still hwaiting...
  3. Thread: eSRO released?

    by jMerliN
    Replies
    25
    Views
    4,405

    Re: eSRO released?

    So where's this packet stuff?
  4. Thread: eSRO released?

    by jMerliN
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    25
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    4,405

    Re: eSRO released?

    I already have an idea. It's pretty simple. A single library that packages all of the features needed to build an emulator in Node (https://github.com/just2n/mmo.js) and then a simple application...
  5. Thread: eSRO released?

    by jMerliN
    Replies
    25
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    4,405

    Re: eSRO released?

    Wow, this code is far worse than I gathered from a cursory glance. This belongs on TDWTF for sure. It's as if someone convinced npcdoom that having more daemons implies scalability, stability,...
  6. Thread: eSRO released?

    by jMerliN
    Replies
    25
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    4,405

    Re: eSRO released?

    Doubtful. Also, he did not credit everyone, and there's a difference between crediting on a forum nobody will ever visit and on the source repository itself.



    There's a reason we don't have a...
  7. Thread: eSRO released?

    by jMerliN
    Replies
    25
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    4,405

    Re: eSRO released?

    The packets were the only thing that mattered. Even the worst "programmers" would be able to make something that somewhat worked given packet data, as is evidenced by every SRO project.



    No.
    ...
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    Re: Diablo 3 server source

    Well it hasn't been touched in 8+ months. Source code looks fairly shitty too. :(
  9. Thread: eSRO released?

    by jMerliN
    Replies
    25
    Views
    4,405

    Re: eSRO released?

    Mine was significantly better architecturally, only I didn't have the time to sit there and reverse packets, so it was very incomplete. When I got back around to working on it a second time, so much...
  10. Thread: eSRO released?

    by jMerliN
    Replies
    25
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    4,405

    Re: eSRO released?

    justin-mbp:eSRO justin$ git diff HEAD~1 --shortstat
    628 files changed, 94506 insertions(+), 0 deletions(-)



    Language files blank comment code...
  11. Thread: eSRO released?

    by jMerliN
    Replies
    25
    Views
    4,405

    Re: eSRO released?

    Looks pretty crappy to me. Just re-write it, even if it's incomplete. Shit's easy.
  12. Thread: eSRO released?

    by jMerliN
    Replies
    25
    Views
    4,405

    eSRO released?

    Apparently 2 months ago? https://github.com/npcdoom/eSRO
  13. Closed: Re: [Other] Web Design Studio (possibly hosting) [PAID]

    I'd consult at $100/hr or $50/hr if > 8 hours.
  14. Closed: Re: Recruiting for a very ambitious project :)

    Define "hours" ?
  15. Closed: Re: Recruiting for a very ambitious project :)

    What is a reverse engineer?
  16. Replies
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    Re: Help decide the future of PK2s!

    So you're saying he's working mostly with redstone these days? Hardcore shit.
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    Re: Help decide the future of PK2s!

    Drew, y u never on MSN?
  18. Replies
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    Re: Help decide the future of PK2s!

    If you could hijack loading screens and show a progress bar, it might be more feasible. Modern games don't tend to stream data as needed, rather they stream what's needed immediately then...
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    Re: Help decide the future of PK2s!

    No. I'm saying downloading files and performing basic modifications to them is what HTTP was invented to do. Think about it, when you go to Yahoo! Russia, you perform a GET against /, the webserver...
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    Re: Help decide the future of PK2s!

    Do what I suggested originally: just explode it into a folder structure. The compression isn't really necessary, or at most just toss a gzip on the files. If you were to read /blah/lulz.txt via the...
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    Re: iSRO opcodes + structures

    It doesn't matter where you hammer nails into wood, in a poor broken down neighborhood or a shiny new 20 million dollar home, the process of hammering a nail into wood is the same. You don't...
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    Re: iSRO opcodes + structures

    I was actually going to build it in Node.js, extending my previous project, Camaro.js (get it, car name on top of V8, kik). I build this back before Node.js was a publicly known project, it's a very...
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    Re: iSRO opcodes + structures

    It isn't worth spending time on it if your only goal is to monetize it rather than making a decent emulator for people to play with or using it as a playground to develop technology. Primarily...
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    Re: iSRO opcodes + structures

    The idea is to have an emulator that works with the latest version of the client, not necessarily some super old version. People want new stuff. And this solves the distribution problem, just...
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    Re: iSRO opcodes + structures

    There will never be a good emulator until this becomes public.
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    iSRO opcodes + structures

    Does anybody have them?

    Do the community a service!
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