I'm currently looking for a side project I can work on preferably in C# as that's my primary language. I could also write a bit of C++.
Send me a private message detailing your current and future...
Type: Posts; User: Supicioso
I'm currently looking for a side project I can work on preferably in C# as that's my primary language. I could also write a bit of C++.
Send me a private message detailing your current and future...
Love the dedication. Website could use a serious touch up. If the web developer position involves some form of pay. I'd be down for an interview or something of the sorts.
Fixed this. Uninstalled a kb, and it works. One of the old threads mentioned it.
Correction. The issue isn't the injection method. It's the actual DLL itself isn't compatible with Windows 8/8.1
If anyone happens to know the owner of IPRedirect.dll contact me and let me know...
Not sure how else I could put it other then it simply doesn't work. I've tried using this tutorial to make one (http://forum.ragezone.com/f691/tutorial-maplestory-redirector-958344/), I've also tried...
I'm trying to make a re-director and or localhost for this v159 source I'm working on. I can't for the life of me get anything to work. Using net sh causes my computer to lose all internet access...
Everything has the same encryption, except movement packets. They're slightly different, same algorithm, different keys.
I've just updated the OP with the link to the source code. If a mod could update the thread title to include "Source Code" that'd be cool.
I don't work on this everyday, or every week even. But on...
You know this how?
I wouldn't mind pitching in every now and then if someone wanted to seriously work on it.
But it wouldn't be first priority like it was.
Paypal
At the moment it works fine for RF's purpose, so only time will tell. It's an early build and I still develop it during my free time. I currently charge $25 for the binaries. The source would be...
It's a network library that handles the base server/client connections and sockets.
https://mega.co.nz/#!QMxhQAyA!eAGM_pYJcOa439OemqUTN577_pQB50YKK5CGvnRbtqE
Everything you need to continue where I left off.
There's a library called Soul Net Lib. It's written by me. Make sure...
What kind of encryption does ArcheAge use?
Could you elaborate on the "Hiring Devs"? What kind of developer are you looking for? Asset or Code work?
As of today, I'm no longer working on it. It's come to my realization, there's no point. Not a big enough demand for it. I don't work for free, so I'd rather spend my time doing something else.
If...
Sadly I don't have that one anymore, and all of the current ones use mysql and not mssql.
That's correct. The last time I tried it, it could be used as a replacement to the official Login and Account servers. Chopping off about 500mb to 1gb of the amount of memory required to run the...
You're in the wrong thread bruh. Also, this was only the login server release. Which works. I think, I'm still working on the full C# and C++ emulators.
...
Good news people. Thanks to Darks' help, I figured out the movement decryption. Turns out I was using bytes instead of integers to brute force the byPlusKey and wXorKey values.
In any case. I'll...
wXorKey
I'll be trying this.
Any idea what wXorKey and byPlusKey is? or the function for them?
Here's the encrypted movement packet.
https://mega.co.nz/#!gQZWnb4Q!1QMZrB2DarLw4WJgtnDoviWjHewhaac9BUvrkvYKG4A
If anyone could get this de-crypted, then that would be awesome. We'd be well on...
We're still subtly working on it, but we're stuck on the movement packet encryption. Until we find a solution for that we can't really go any further.
You're probably seeing the emulator as how the official files are now. That's far from the case. They're already so vastly different you could even call it a different game all together.
The current...
The chances this project goes open source is less likely then an asteroid hitting Maine. I've been around long enough to know that usually does more harm then any kind of good.
With that being said....
This is a simple thread concerning the current state of RF Online and the emulator that's currently being worked one. I know people have short attention spans so I'll make this brief.
I have 2...
Progress is moving steadily along. I'd like someone to create and manage a forum, as I work on the source I can't really do it my self. If you're interested toss me a pm. Hosting and everything is...
original topic has been updated with current progress.
Nope. it won't. It wasn't made that way.
As I've stated in the original post. The login server is both the Login AND Account server.
The only thing you need running is the Zone/world and the emulated login server.
I could. I'll add it and post an updated link.
There's no setting for the billing db because I didn't see a reason to add one.
I never understood why anything billing related would be in a login...
Forgot to disable debug mode.
Updated the download link.
Change
[ByPass]
Code = bypass2014
to
[ByPass]
OpCode = bypass2014
Correct. I'm going to add that. "At some point". As I've never actually played the game. I don't really know how all that works.
Derp. I updated it with the password.
Also. Why would you run a game server on a 32 bit system? Albeit far from not possible with an emulator, it's extremely gimpy.
I just finished this earlier tonight, and decided to release it. It's only the login server, not the full login + zone.
The zone server will most likely be sold instead of simply given away.
With...
Luckily the way the 1.5 client is written, I don't even need to touch the client at all.
P.S. Login server being released today.
Game looks pretty awesome in general, specially the combat.
Since the game is so early in development. It's likely they simply haven't added encryption to the packets either from the lack of...
Doesn't matter to me, I don't plan on using them personally.
Yes, the emulator is currently an all-in-one. Login,account, and zone.
I'll just continue to work on them until I get bored enough...
I've moved away from that. I still have the source though(I think), I'll probably release it.
It allowed the zone server to connect to the emulator, which like you said, if tweaked would allow you...
One step closer. I figured out the structure to LSSetting.tmp file, it holds the language and ip
Their shitty xor encryption is making harder then I'd like it to be.
Using the RU 1.5b CBT...
The default language is korean in every client. With that being said, maybe it's because I'm using an rf_online.bin that didn't come with the client.
Text is working, but the UI graphics are missing...
I've got the 1.5 working well enough. Some graphics are missing though. Probably due to the language settings. Not sure how to change it.
Got it. I'll see about getting it to work.
-----------update---------
I'm unable to get the latest clients working. (Don't know much reverse engineering) So I'm going to continue using 2232.
Once...
Is this the same client?
http://www.gamershell.com/download_99773.shtml
Also, that link has 1.5b. I'll try to get that one also.
If it's the latest, I'd love to. Point me towards a client and I'll see what I can do.
What I mean is. When you get to the character screen, regardless of how many you may have. Only one shows.
If you're looking for a quick leech, move along.
Long story short. I've decided to make the project open source. Those who'd like to pitch in can do so. This code is in no way shape or form...
I got the account server working today. The only thing left to do is work on the World Server. I'll see if I can get it working with the latest client.
I need someone who's willing to test the...
I'm currently working on an emulator and I'm looking for someone who knows a lot about the game and how the servers work. Mostly how the servers work.
I have some things fully working. But I lack...