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Type: Posts; User: Dec

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  1. Replies
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    Re: [Release] Fully fixed CN Files

    Didn't know people used the memory leaking exe, yikes. That was fixed before I even released, I guess people were using backups?

    Nice release

    EDIT: Isn't this the client I did for someone a...
  2. Thread: Goodbye

    by Dec
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    Closed: Re: Goodbye

    Absolute top dog. Your contributions to this scene have been otherworldly. Very glad to have met you so early on and am happy to see the legacy we've built. Even though I'll still be around as your...
  3. Thread: ¿Cooking System?

    by Dec
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    Re: ¿Cooking System?

    We had cooking working on Athens
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    Re: Fiesta 2.0 - Client in UE4

    Absolutely stunning - will still require a lot of work, but the progress so far is outstanding!
  5. Thread: Custom Classes

    by Dec
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    Re: Custom Classes

    I duplicated the fighter models and animations and updated any kfm files to address "Pirate" instead of "Fighter". If we can edit the animation files, then I see no reason why new animations would be...
  6. Thread: Custom Classes

    by Dec
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    Re: Custom Classes

    It'll be a public GitHub for the DLL
  7. Thread: Custom Classes

    by Dec
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    Custom Classes

    Hi guys, some of you may remember around November last year I started the task of adding custom classes to the game.

    I was pretty successful and managed to get in game, as well as:
    Custom...
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    Re: Character Profile (Concept)

    I don't get it...
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    Closed: Re: So I need something from a list of you guys.

    You can use whatever you want from me bud, feel free to add a hunk npc and name it Daddy Dec (OK just Dec) if you want too, I'll take a selfie for his face texture.

    Also, I've forwarded this to...
  10. Thread: Protocol Parser

    by Dec
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    Re: Protocol Parser

    I've reviewed the code and merged it with the base, love the work, thank you!
  11. Thread: Protocol Parser

    by Dec
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    Protocol Parser

    https://camo.githubusercontent.com/2b92a136e5df45050c82da4f420485a0bc50d51f/68747470733a2f2f63646e2e646973636f72646170702e636f6d2f6174746163686d656e74732f3335303938303634363833323936333538342f33353039...
  12. Thread: Project Atom

    by Dec
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    Re: ProjectAtom

    Crazily enough, Myth is one of the nicest people I know!
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    Re: #the death of the fiesta online scene

    With all respect, he is right. There isn't much going on in these scene anymore, even with the official servers.
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    Re: Half Done Website (HTML)

    Oh THAT's where that template came from, hahahahaha

    Good work man, nice to have some newer contributions
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    Re: [CN Files] Login tokens

    Myth and I had done this before, I think I still have the old code at home if he'd be ok with me releasing it
  16. Thread: DownUnder

    by Dec
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    Re: DownUnder

    Damn dude, that's awesome.

    Is that GTKRadiant by the way? Haven't been around the GunZ scene for a long time.
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    Re: Its not Fiesta anymore

    I have the mind set that there hasn't been any real development in the Fiesta scene for 4-5 years. I've had this mind set since 2011/2012.

    Don't misinterpret that as me saying there is a lack of...
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    Re: [WIP] Village of Tides

    Farbod! That's actually amazing. I love it!

    - - - Updated - - -



    You would usually do a zoom-out over top view of the map and take a screenshot, in which you color in the areas in which you...
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    Re: [Request] Shn Encryption ?

    lmao, you edit the game exe, then edit the shn editor(or make a tool) to open the old SHN's, and then save them all in the new encryption
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    Re: 2015 Shine with Default Encryption

    Wouldn't my old tutorial help in finding this?

    http://forum.ragezone.com/f901/tutorial-custom-shn-encryption-991627/
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    Re: [CN 2012] Zone Damages Fix and CPU

    Hi, my name is Dec, and I am here with love.

    This does seems strange indeed if the older zone's do not have a similar usage. I can only assume you are comparing the OS2010 files to the CN2012...
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    Re: Fiesta Online HTML/CSS Instance?

    #map {
    background: #000000;

    width: 1024pt;
    height: 1024pt;

    position: absolute;

    top: 0;
    bottom: 0;
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    Closed: Re: [CN-2012] Auto Learned Skills

    From what I can see in the provided screenshot, it should be very basic to do, just do a hook in that area and perform the same commands above with your own checks/arguments, then jump back. The...
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    Closed: Re: [CN-2012] Auto Learned Skills

    Bruh where its the highlighting in that olly setup jheeezzzz!

    But yeah, how much of this is hard coded (if you know) Warren? Would it not be good to create a hook of sorts here and get it working...
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    Closed: Re: [CN - 2012] Reverse Engineering HK Zones

    I'm not going to lie I've not even touched my home computer for a while, some advice would be to find where these specific SHN's are loaded and then find where the data is allocated after and attempt...
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    Closed: Re: [CN - 2012] Reverse Engineering HK Zones

    I can assume this is a memory allocation problem, it could be possible to expand the buffer.

    Might take a look tonight/soon as possible.
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    Closed: Re: [HK - 2012][Request] Quest Editor (that works!)

    I have one that works somewhere, although it's literally hidden somewhere in my hard drives.
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    Re: [HK - 2012] Common Bugs

    I might be able to add this relatively easily, not entirely sure yet, could even be difficult.

    I also think I've found the offsets relating to the wedding 20 minutes thing, I'm pretty sure it...
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    Re: [HK - 2012] Common Bugs

    Does the client already have the option and it just isn't working or does it not have it at all?
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    Re: [HK - 2012] Common Bugs

    If any of these require a bit of reverse engineering I'll take a look at them, one that sticks out is the wedding 20 minutes thing
  31. Thread: HK Soul Stones

    by Dec
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    Closed: Re: HK Soul Stones

    The Zone has the methods related to Stones etc still there, I managed to hook the packet send/recv on the client as well as hook the actions.

    The main problem was obviously displaying a stone...
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    Re: Hunter Kindom/Moe Promise Zone Damage Fix

    I'm pretty sure this was something Yazan was doing if I'm not mistaken? Double check you have a correct script file. :)
  33. Thread: Zone Not Starting

    by Dec
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    Closed: Re: Zone Not Starting

    Check your encryption values, refer how to do so via my thread: https://forum.ragezone.com/f901/tutorial-custom-shn-encryption-991627/
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    Hunter Kindom/Moe Promise Zone Damage Fix

    Since people are spreading lies saying they had fixed the zone themselves, with one even claiming:

    "We released that zone with a mob bug.
    The mobs every hour or so get super op"

    "It was...
  35. Thread: HK DMG Bug

    by Dec
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    Closed: Re: HK DMG Bug

    Good luck ;)
  36. Replies
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    Hunter Kingdom/Moe Promise DLL Source

    Here is a small DLL I coded to patch the Zones for the Hunter Kindom/Moe Promise files, do with it what you will. :)

    Hopefully learn.

    It's very basic, it doesn't use any offset searching...
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    [!] Re: [RELEASE] Hunter Kingdom Files

    The release is not a troll, it's a bit old but it'll run perfectly fine.

    The MD5 in the login exe can simply be hex edited. As far as I recall it will be the md5 of "localhost" or "127.0.0.1".
    ...
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    Re: New Login Screens an such

    You actually bothered to fix our old server select screen! Finally I've seen it in game as it was intended to be, fuck yeah!

    Also nice character select, I love Bera as a map and honestly this is...
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    [!] Re: [RELEASE] Hunter Kingdom Files

    People whom had worked on these files were mainly me and Yazan, about time they got out publicly.

    And lmao, Kalachu was one of the people who was telling me to release when I first got the zones...
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    Closed: Re: Item Mall Failed to Load Items

    This would usually mean the client failed retrieving character store inventory information from the REST server.
  41. Thread: Quest Editor

    by Dec
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    [!] Re: [Release] Quest Editor

    Ummm, no.
  42. Thread: [HK] OllyDbg

    by Dec
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    Closed: Re: [HK] OllyDbg

    View -> Executable Modules, double click 5ZoneServer2 or whatever you have it named.
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    Closed: Re: Villian Zone - Acceptor does not work?

    Considering your Zone is already running fine, I don't see how that would even be a problem unless you've manually removed it? There is no output of the Acceptor erroring out either
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    Closed: Re: Villian Zone - Acceptor does not work?

    ;) ;)

    honestly those logs are fine though, should be perfect
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    Closed: Re: [DEV] Hunter Kingdom Files

    $400 collectively is something I'm aiming for, however long / however many people it takes I don't care.

    I have a ghetto computer, this is just funding.
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    Closed: Re: [DEV] Hunter Kingdom Files

    I wouldn't make you pay much lmao
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    Closed: Re: [DEV] Hunter Kingdom Files

    I have a DLL coded ^^
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    Closed: Re: [DEV] Hunter Kingdom Files

    Edit: -- not allowed apparently
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    Closed: Re: [DEV] Hunter Kingdom Files

    It's made, just unreleased :(, apologies.
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    Closed: Re: [DEV] Hunter Kingdom Files

    The response decodes to a script containing that function yes.
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