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Type: Posts; User: ThePhailure772

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  1. Replies
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    Re: Who's still here?

    I don't do shit with GunZ game is so dead lol
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    Re: Who's still here?

    Yep! I'm on the anti-cheat team :D.

    https://twitter.com/InveEnvy (might change to RiotInve soon but not sure yet).
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    Re: Who's still here?

    https://assets3.thrillist.com/v1/image/2852939/size/tmg-article_default_mobile.jpg
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    Re: Who's still here?

    To be honest, GunZ never has and never will need actual scaling. Everything is chunked lists sent based on certain event scenarios. Even the clan war queue is just a chunked list. Big data is never a...
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    Re: Who's still here?

    hi play league of legends
  6. Thread: hi

    by ThePhailure772
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    Re: hi

    Uhh what? I moved all of the queries to stored procedures with connection pooling. This is overall a general improvement to the previous code base which used raw query calling and concise reader...
  7. Thread: hi

    by ThePhailure772
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    hi

    https://github.com/Theoretical/bunnyemu/commit/cf01c38a240689c454682add0e933021c91e0f8c

    :)
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    Re: Is Gunz worth getting back into now?

    ������ ������������������ i got some things in the works..

    https://puu.sh/uLQWi/6d08da9a42.pngwhy don't emojis work here, fuck.
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    Re: So.... What's new

    nah, data mining things like Netflix, Hulu, etc. I've been working for this company for two years now, really good gig.
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    Re: So.... What's new

    Holy shit Travis? I've been working doing a datamining gig and talking with Secrets a lot. I haven't touched anything Gunz related in almost two years now, but I look back at my sources now and...
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    Re: Kill All Command

    nice another udp packet i can exploit
  12. Replies
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    Re: Input Validation - Average to Expert

    yes because using regexs to check for basic things surly is logical!

    experts must not know about filter_var
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    Re: GunZ Soucres + another shit

    man oh man how much of this is mine? rofl
  14. Replies
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    Re: [RELEASE][DEVELOPMENT] RSX (RealSpaceX)

    Damn what a legend :D
  15. Re: [In-Dev/Release] Base for Post-Processing Effects

    came for quality code, now i have stage 3 cancer.
  16. Replies
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    Re: Gunz 2 Packet Structure

    itt cosmos still can't even finish a single project let alone reverse correctly.
  17. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    itt cosmos still can't even finish a single project let alone reverse correctly.
  18. Replies
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    Re: Since the server code/content poll failed...

    DeadZ
  19. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    Even Keith writes better code than you.
  20. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    class Bitfields
    {
    public uint Normal;
    public uint Ping;
    public uint Unknown;
    public uint Encrypted;
    public uint Compressed;
    public uint Size;
  21. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    I wish I could replay packets like you
    http://img2.wikia.nocookie.net/__cb20131126013116/adventuretimewithfinnandjake/images/8/81/Kappa.png
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    Re: Gunz 2 Packet Structure

    I should stop being lazy and update this lol
  23. Replies
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    Re: Gunz 2 Packet Structure

    I haven't started it yet, I've been fairly busy recently.
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    Re: Gunz 2 Packet Structure

    2013.
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    Re: Gunz 2 Packet Structure

    wat, are you dissing my work? TRAVIS?! :(
  26. Replies
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    Re: Gunz 2 Packet Structure

    Holy shit, you're still alive?
  27. Replies
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    Re: Gunz 2 Packet Structure

    My projects have never modified the client in any aspect. I do not plan to modify the binary at all.
    Also, all of my GunZ2 projects will be open sourced and located at: https://github.com/Gunz2Dev
    ...
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    Re: Gunz 2 Packet Structure

    I'm going to write an emulator of course!
  29. Replies
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    Re: Gunz 2 Packet Structure

    Every packet up to GFS connection:
    http://puu.sh/73Qfk.png
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    Re: Gunz 2 Packet Structure

    Compile this on your own: https://github.com/x1nixmzeng/z3ResEx

    Gunz2 Steam EA Key:



    /* Gunz2 NA */
    unsigned char Z3_KEY_NAGUNZ2_METHOD2[KeyLength2] =
    {
    0x30, 0x82, 0x01, 0xFF, 0x02,...
  31. Replies
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    Re: Gunz 2 Packet Structure

    Since people aren't commenting here is some more information I have gathered.

    Compression/Decompression


    // header size = 12
    var temp = BitConverter.ToUInt32(packet,...
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    Gunz 2 Packet Structure

    The new packet structure is quite unique now. The header is is 12 bytes instead of 6, where the size is stored in a DWORD in the first 4 bytes, and the command id is now offset 16 and the data length...
  33. Closed: I'm beginning to feel like a Rap God, Rap God...

    Arthur - A scalable high performance networking and database module used to support Excalibur.


    Networking -
    Using .NET 4.5 we're building all of the infrastructure around SocketAsyncEventArgs...
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    Re: Compile Matchserver as x64

    you have my skype ;p
  35. Replies
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    Re: [ReRelease] GunzShit.7z

    Holy shit this is old.

    A few of the best things that came out of these projects:

    SendPacket.asm

    this was a nice little shell code to embed packet sending:

    ...
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    [!] Re: The 'Show Off' thread - Part 2

    >*nix
    >wxWidgets
    >not using vim
    >C++ for a basic cross-platform GUI

    you're doing some pretty wrong things there.
  37. Replies
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    Closed: Re: Gunz MatchServer Emulator FINAL.

    A few ideas that I'll actually help with and implement.



    Stop using a select() thread method with wxWidgets, move to something more advanced like boost.
    Move MCommand to a template system...
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    Re: Adding maps

    Why not just use the source?
  39. Replies
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    Closed: Re: Heroic Gunz - C# Launcher

    Lets go over what's wrong with this and why no one should use it.

    1. Synchronous downloads.




    namespace GLauncher{
    class PatchFile{
    public bool checkPatchFile(string from){
  40. Re: I wanna know which VPS is stable and price is reasonable !!

    If you're looking to host legal things and not something that can get DMCA'd or C&D in the US then check out allgamer: http://allgamer.net They have amazing support when it comes down to things you...
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    Re: WarZ Source Code

    Extract with 7zip NOT winrar.

    This contains the database, server source, and binaries.

    Download multiple files from Sendspace.com - send big files the easy way
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    [!] Re: The 'Show Off' thread - Part 2

    Kill yourself. For one, you're starting people out at bronze 5 which is 800 elo. You start people out at silver 4 (1250ish) and move on from there. Next, the point of the League system was to make it...
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    Re: Blocking AutoitV3

    Labels, rootkit, and comparing dynamic memory?
    http://i.imgur.com/I0Svc.gif
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    Re: Voting BOX / Spectator BOX 1.5

    http://i.imgur.com/QNAEB.jpg
    http://i.imgur.com/lzhmA.jpg
  45. Thread: Anti-UC

    by ThePhailure772
    Replies
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    Closed: Re: Anti-UC

    You only use std::list when constantly altering the middle of the container. Things such as a memory map that you have should use a vector since it's mainly about looking up values instead of...
  46. Thread: Anti-UC

    by ThePhailure772
    Replies
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    Closed: Re: Anti-UC

    Stop using std::list for things that do not require middle insertions.
  47. Thread: Anti-UC

    by ThePhailure772
    Replies
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    Closed: Re: Anti-UC

    Except this isn't even an 'anit-uc' it fixes hitboxes on timing but animations and gravity is still slowed. I've had this for a while I removed ALL usages of timeGetTime.
  48. Thread: Anti-UC

    by ThePhailure772
    Replies
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    Closed: Re: Anti-UC

    Terrible.



    #ifndef _ZTIMER_H
    #define _ZTIMER_H


    #include <list>
    using namespace std;
  49. Replies
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    Working on Gunz and doing AMA

    kHavoc
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    Re: GunZ 2 Alpha Source Code

    Oh, did not Dawson not include the database?

    Structure:


    CREATE TABLE ChallengeQuestionRecord
    (
    ChallengeQuestionID int NOT NULL
    , CID int NOT NULL
    , SecondTime int NOT NULL
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