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Type: Posts; User: Lambda

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  1. [!] [Release] GunZ 1.5 Artwork "source" 3dsmax files and stuff

    Was talkin with @Rain in the gunz.gg discord server and I remembered that I had this, no use for me nowadays so here it is, some people will have fun with it.
    ...
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    Re: Who's still here?

    hey there, good to see so many known faces (or names) still around
  3. Re: What's the best Interface of All Private Servers?

    This is the UI i made for HG, sadly it won't be finished since i have no time anymore, had to move over a new city and got a full time job, no time for goonz anymore.

    Some love it, others hate it,...
  4. Thread: Full Scrider

    by Lambda
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    Re: Full Scrider

    Crusader set concept art (maiet outsourced late set creation to neowiz, something interesting xD)

    155640
  5. Thread: Full Scrider

    by Lambda
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    Re: Full Scrider

    Along with the source alot of other stuff got leaked, lot of artwork, some gunz map 3dsmax files and stuff, PSDs of some textures, some REALLY OLD GunZ UI images (even older than the 2004 client),...
  6. Thread: Full Scrider

    by Lambda
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    Re: Full Scrider

    Just seen this, here are the 3ds max files for the scrider mesh and animations, they might be useful for someone :D

    https://mega.nz/#!DFMTzTgS!jUKjFbfRgHVDGKmVlNUBbSuce_Bg6085L-qXHZrdhQE
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    Re: Issue with array

    If you're mapping a char to a string '<3' are two chars, single quotes = char, double quotes = strings
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    [!] Re: The 'Show Off' topic - Part 2

    I will start on adding postprocessing effects (hdr(bloom) ssao, motion blur etc..) until i get the shadows working fine, i'm going a bit slow because i'm gonna move over another city in the next...
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    [!] Re: The 'Show Off' topic - Part 2

    Its basically nothing as they don't lit near objects just the objet they come from.

    Another one with more lights on the set
    ...
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    [!] Re: The 'Show Off' topic - Part 2

    Geometry emissive light, now I can make shiny sets and maps.

    https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fi.imgur.com%2FUW8vENE.jpg...
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    [!] Re: The 'Show Off' topic - Part 2

    Im using phong right now, i might play with another shading models
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    [!] Re: The 'Show Off' topic - Part 2

    I have a GTX 580

    yes im using the RS2 methods but rewritten to support multipass, right now doing frustum culling on solid pass, i have to improve light & shadow culling.

    I dont know what do...
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    [!] Re: The 'Show Off' topic - Part 2

    I usually get 500+ fps, call fraps for the video choppiness

    But still, I have to improve the framerate on higher resolutions, there's something somewhere taking up too much cpu/gpu time.
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    [!] Re: The 'Show Off' topic - Part 2

    New screenshot of the new gunz renderer, some textures looks great while the normal mapping on others is a bit odd but still, got the characters to render using hardware skinning at the new renderer...
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    [!] Re: The 'Show Off' topic - Part 2

    Probably I will only enable dynamic shadows on directional lights or I will cache the point light shadowmaps and maybe just dynamically render the close ones/the ones that affects you/nearby chars, i...
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    [!] Re: The 'Show Off' topic - Part 2

    I explain it in the video, im using a deferred rendered, everything is made on shaders, using the fixed pipeline (d3d9 lights) have a bunch of limits
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    [!] Re: The 'Show Off' topic - Part 2

    The workflow is the same as always been, lights are read from the map description xml along with their positions and intensity.

    I will have to add a new parameter to set the light type, for...
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    [!] Re: The 'Show Off' topic - Part 2

    Looks like you aren't getting the texture coordinates right XD



    Yeah, you can add a lot of stuff but still the maps polygon count are still the same, but anyway, less is nothing.

    Lights are...
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    [!] Re: The 'Show Off' topic - Part 2

    Has been a while since i posted on RZ but i have something that you guys will like, specially art-oriented gunz devs.



    https://www.youtube.com/watch?v=4Q7LkBvJ7rs
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    Re: Clench on your seat some more /gunz/

    It seems that i'll need to get back at work :p
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    Closed: Re: Interlude Protection Systems

    Has been a while since the last time i logged in here (nov 2010 lol).

    Anyway, recent events made me to get temporally back at GunZ development (Lets implement client prediction on gunz, best...
  22. Thread: I Hacked GunZ

    by Lambda
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    Closed: Re: I Hacked GunZ

    looks like you modified the lightmap
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    Closed: Re: HG GunZ 2010 Update Preview

    I'm in the last stage before the launching of the beta, it should be out soon.

    PS: I have plans to rework and add prediction to the hit system of gunz thus completly removing the lead xD
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    Closed: Re: Monster book info

    Actually the monsterbook isn't supposed to show all the monster by default, there's code in the matchserver that restricts the monster book to only the moster you've meet so far in the quest, for...
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    Re: Cloning what Lambda did

    I understand them enough to do this, but note that, splines are algorithms to 'draw' (draw isn't the correct word) curves using control points. You have to interpolate them to get a vector for each...
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    Closed: Re: HG GunZ 2010 Update Preview

    Not really, all of this has been done in this year (from april exactly), but i have applied alot of knowledge gained for when i was making my own game engine.



    Me too, we will see what i can do...
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    Closed: Re: HG GunZ 2010 Update Preview

    Nope, sorry.



    The login is a map loaded as a simple rbspobject.

    the model is a rvisualmesh drawn and animated.

    And for the char creation, yes, is something like that.
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    Re: Cloning what Lambda did

    B-spline - Wikipedia, the free encyclopedia

    Some help.
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    Closed: Re: HG GunZ 2010 Update Preview

    Well, i didnt even bothered to add it because we're not going to use it anyway.

    About the duel tournament, yes, as i've said i have got everything working, including survival, relay map and duel...
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    Closed: HG GunZ 2010 Update Preview

    Note that nothing of this post will be ever released atleast in a short-term period.
    If you're asking why im posting this here then, well its a dev section, i've seen alot of people posting here...
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    Closed: Re: [Web Design] Tech Final

    This is far better than the old you showed me in the past, good work
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    Re: What you want to see happen

    Just a note, i have requested my demod about 3 or 4 months ago because i have no time to moderate RZ but im still a moderator.
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    Re: Citadel remake [ in beta 2 ]

    GunZ uses RealSpace 2.0, all gunz versions, the difference is that GunZ 2004 uses DX8 as renderer instead of DX9. Only AceSaga was using RealSpace 1

    And the citadel map doesn't work on actual...
  34. Thread: Relay Map

    by Lambda
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    Closed: Re: Relay Map

    You need a shitload of server and packet edits to make it to work in the same way as maiet does it, its more than it looks.
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    Closed: Re: N0X Server Shield

    DRDRDR go and sue all the servers you want, but this post ends now to avoid more flamewar.
  36. Re: Duel Tournament mode. - 03/24/2010 GUNZWEI Update.

    +1, there's no Jan client with DT.
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    Re: How to make a txt dump back to xml.mef

    yes, is private, only maiet have it xD
  38. Re: Duel Tournament mode. - 03/24/2010 GUNZWEI Update.

    In fact, i really doubt that he really got the DT in his server, mainly because he'll need a lot of GunZ internals knowledge to make able to code all the new classes and modify the existings ones.
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    Re: [Question]Running 2 runnable

    I have played thousands of times with 2 accounts in the same PC without a single problem, you must be doing something wrong.
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    Closed: Re: Are you looking for a Gunz Coder or Co/Owner ?

    Srsly guys, stop throwing shit at him, he's trying to help with the best intentions, i prefer a guy that knows XML and its friendly instead of a guy that knows all the programming languages listed in...
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    Re: Where are the 2008 servers?

    ZFunctions are only removed (inlined) in ijji client, the same with the language thing, only ijji have the ability to switch the language (well, isn't something too hard to add)
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    Re: Where are the 2008 servers?

    I'm using 2008 files, but will be switching soon to 2010.
  43. Re: FreeBase + kore+ anti injection antihack[cheat]

    Is useless to setup NOP because an anticheat with public source code is basically nothing in terms of protection.
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    Closed: Re: Crasher Patch for 2008 Files

    Considering that the DLL is packed with themida is because he don't want the people to find out how is patched, so i dont think that he will release the src.
  45. Thread: Gunz.Dmp

    by Lambda
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    Re: Gunz.Dmp

    Not really, you can still debug it and check why it crash, you dont need the PDB's for that, i've fixed many crashes in gunz using the dmp without the pdbs
  46. Thread: Gunz.Dmp

    by Lambda
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    Re: Gunz.Dmp

    Wrong, the Gunz.dmp is a minidump file that gunz creates when it crash, it contains information about the crash, delete it because is useless unless you want to do a post-mortem debug.
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    Re: Using GunZ Widgets & Initiating GunZ Classes

    I've done the same a while ago in my GunZSDK to implement the HG Custom login screen, not only added new elements but created them from scratch.
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    Re: Gunz such as FPS?

    I remembet that back in 2005-2006 some trainers had a function to change Gunz to a FPS perspective, however this completely kills Gunz.
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    Closed: Re: Freestyle GunZ NOP Antihack + Source Codes

    I've received a report about this post claiming that this shouldn't be released, but considering that wowus have released it in the past, i dont see any reason to delete this.
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    Closed: Re: Freestyle GunZ NOP Antihack + Source Codes

    If you dont know C++(0x) dont even bother to try this working, you need to make changes in both the client and the server.
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