Sexy.
Type: Posts; User: [S]pirit
And the point of a gunz web client is..?
Or we could just ask snopboy to code a time machine program that would patch the driftcity runnable to the appropriate year
he 1337 koder so he rly gud at dis can do anyth1ng!!!1one!1!11!11!!!!
me try explain in tongue you comprehend
one city of drifts exist, more than one not exist
two not exist
three not exist
zero might exist
negative one never exist
one only exist
enigma one...
Work on a NFS: World emulator instead; DriftCity is a half-dead game, and keeping the servers at only Enigma for now isn't a bad idea.
Just to add to strobots' post, one of the old clients I ran into had a different XOR encryption key (lost it, I'll edit this post if I find it) and another had a slightly different AGT file structure...
That's exactly what this community is- a bunch of dogs that keep begging for bones, and once you throw them a bone, all they do is bury it.
Look at the gunz section, gunz source has been released...
You're on ragezone, buddy. nuff sed.
You must be lost.
"We" doesn't work on ragezone. Most people who say "Lets be a big team omfpowerpuff" just want others to do the hard work, while they profit out of it eventually.
CheckPoint already made a DC...
Oh jesus..
Sorry, had to say it. Post your build log.
Obnoxiously large, wouldn't work properly on 1024x* and lower.
Add _AVATAR_ENABLE to CSCommon and GunZ solutions, then recompile. Make sure the avatars are in your shop.
Because this is ragezone. Nobody thinks logically around here- they just do simple half-ass shit.
No, it wasn't.
Just right-click on the project, select properties, and remove _XTRAP from the preprocessor definitions. Jesus.
You mean hardware registration? IP is easy, $_SERVER['REMOTE_ADDR'] covers that. MAC address, however, requires a javascript that should execute a local program to detect MAC (you can't find machine...
Never hash the password client sided; that just removes the idea of md5 hashing to begin with.
I prefer SHA1 of MD5 within OnMatchLogin in CSCommon/MMatchServer_Login.cpp.
Format C and install something other than Windows. Pretty much solved 99.9% of all my problems.
All right, so java, being the most popular compiled language is off the list. What else?
Yes, I proved your point that Javascript is mad slow for an emulator. waitwat, I thought I proved THIS...
So basically your argument is that JS is not as fast as, say, java(? lolwut java is a compiled language), and as such it's a shitty idea that should never be implemented? Sorry to burst your bubble,...
http://bjouhier.wordpress.com/2012/03/11/fibers-and-threads-in-node-js-what-for/
Let me just point out that you're an idiot. The javascript SPECIFICATION, and the Node.js IMPLEMENTATION are two...
So you established that JS wasn't designed for this. Great. What makes this a bad choice then? Clearly node.js inplements JS for a purpose other than websites, and it's obviously damn good, too.
Oh, so I guess Apache is in no way related to networking, which proves that js is a bad idea for a server emulator. Hm.
Also, check your facts on PHP.
Lawdy, I sho does apologizes for not...
grep - GNU Project - Free Software Foundation (FSF) from now on.
Benchmarking Node.js - basic performance tests against Apache + PHP :: Change(b)log
oops, I accidentally your logic.
you owe me $1 for the coke I just snorted.
No. It was created to make...
ugh.
http://www.pkware.com/documents/casestudies/APPNOTE.TXT
Implement a normal ZIP compressor/decompressor (hint: zlib DEFLATE), then make sure the central directory, fileheader, and local...
I used to think that with browserquest. then I realized I was sorely mistaken.
You can sleep on the couch tonight.
And you never will.
This is fucking useless. All you're doing is making sure that for whatever minor update, you need to update AND recompile GunZ with the new SHA1 key of the compiled MRS file, not to mention the...
OP clearly changed his question halfway through the thread, and while you were busy bragging about something so simple, a 13 year old beat you to it, a 13 year old actually answered OP's questions.
Correction- all the idiots are interested, whoever can actually think, read, or anything in between knows how fucking fake this guy is.
for( int i=0;i<2;i++)
{
int nDM = RGetAdapterModeCount( format[i] );
mlog("Number of Display mode : %d\n", nDM );
for( int idm = 0 ; idm < nDM; ++idm )
{
if( REnumAdapterMode(...
Congrats, you just posted the original code. So?
ZOptionInterface.cpp
if( ((float)ddm.Height / (float)ddm.Width != 0.75f) &&
((float)ddm.Height / (float)ddm.Width != 0.625f) &&
((float)ddm.Height / (float)ddm.Width !=...
I like this guy. He makes the worst error of responding to retarded faggots, but I still like him.
There already are people here who know how to get the game up and running; it's just not worth it. You're best off sniffing packets and trying to emulate them, but running the stock, outdated server...
Read the fucking tutorial and follow it without skipping steps.
Every sane man should leave here and never return. You're a sane man. p ⇒ q
Gunz compiled and optimized with vs2003 produces a 3mb runnable that loads in ~10 seconds total on an i5 with 8gb ram. The same computer loads gunz, compiled and optimized with vs2010, produces a 6mb...
Old news. Enjoy your bloated runnable.
rule of thumb, nobody ever uses filler bytes in packets. too much wasted data and a bloated packet size.
Packet version is a little-endian unsigned short, so don't rattle your head around that "placeholder".
PM me your msn and we might work something out together, if you want?
I'm still on the short end of packet reversing (haven't dumped enough packets), but three heads are better than two, I guess.
I actually wrote an emulator base ;D
Let me be yet another person to tell you that you're full of crap. You don't have the driftcity source code, and if anyone convinced you that you do, you were scammed, dickhead. You can't run...
The fact that there are humans gullible enough to believe this crap is astounding. Makes me wanna get as high as the empire state, then jump off the empire state.
Sad. That is just sad.
Build the CML project in debug mode and make sure it compiles successfully; then you should get cmld.
If you're building in release mode, added MSXML.DLL to System32, and are still getting errors,...
Never ignore the warning/error messages; they're there for a damn good reason.