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Type: Posts; User: [S]pirit

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    [!] Re: [Development] Frodo - A Drift City USA Emulator

    Sexy.
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    [!] Re: The 'Show Off' thread - Part 2

    And the point of a gunz web client is..?
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    Re: All clients in one thread

    Or we could just ask snopboy to code a time machine program that would patch the driftcity runnable to the appropriate year
    he 1337 koder so he rly gud at dis can do anyth1ng!!!1one!1!11!11!!!!
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    Re: looking for all working server files :D!

    me try explain in tongue you comprehend
    one city of drifts exist, more than one not exist
    two not exist
    three not exist
    zero might exist
    negative one never exist
    one only exist
    enigma one...
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    Re: Progress so far: not bad

    Work on a NFS: World emulator instead; DriftCity is a half-dead game, and keeping the servers at only Enigma for now isn't a bad idea.
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    [!] Re: [Release] AGT Packer/Unpacker

    Just to add to strobots' post, one of the old clients I ran into had a different XOR encryption key (lost it, I'll edit this post if I find it) and another had a slightly different AGT file structure...
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    Re: Progress so far: not bad

    That's exactly what this community is- a bunch of dogs that keep begging for bones, and once you throw them a bone, all they do is bury it.
    Look at the gunz section, gunz source has been released...
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    Closed: Re: Who Enigma City owner?

    You're on ragezone, buddy. nuff sed.
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    Re: looking for somebody ( because of .dll )

    You must be lost.
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    Re: Lets get live again in this thread!!

    "We" doesn't work on ragezone. Most people who say "Lets be a big team omfpowerpuff" just want others to do the hard work, while they profit out of it eventually.
    CheckPoint already made a DC...
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    Re: Removed Cryptlib

    Oh jesus..
    Sorry, had to say it. Post your build log.
  12. Thread: A wip.

    by [S]pirit
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    Closed: Re: A wip.

    Obnoxiously large, wouldn't work properly on 1024x* and lower.
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    Re: No Avatars O.o

    Add _AVATAR_ENABLE to CSCommon and GunZ solutions, then recompile. Make sure the avatars are in your shop.
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    Re: Run in windowed mode ?

    Because this is ragezone. Nobody thinks logically around here- they just do simple half-ass shit.
  15. Re: New/Un-Released features you would like to see in GunZ

    No, it wasn't.
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    Re: X-Trap Problem What Is This :( ?

    Just right-click on the project, select properties, and remove _XTRAP from the preprocessor definitions. Jesus.
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    Re: Registration for HD or IP

    You mean hardware registration? IP is easy, $_SERVER['REMOTE_ADDR'] covers that. MAC address, however, requires a javascript that should execute a local program to detect MAC (you can't find machine...
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    Re: PHP 5.3 Reg Page MD5 help

    Never hash the password client sided; that just removes the idea of md5 hashing to begin with.
    I prefer SHA1 of MD5 within OnMatchLogin in CSCommon/MMatchServer_Login.cpp.
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    Re: Gunz 1.5 Windows 8 Compatibility

    Format C and install something other than Windows. Pretty much solved 99.9% of all my problems.
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    Closed: Re: Another GunZ Emulator

    All right, so java, being the most popular compiled language is off the list. What else?

    Yes, I proved your point that Javascript is mad slow for an emulator. waitwat, I thought I proved THIS...
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    Closed: Re: Another GunZ Emulator

    So basically your argument is that JS is not as fast as, say, java(? lolwut java is a compiled language), and as such it's a shitty idea that should never be implemented? Sorry to burst your bubble,...
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    Closed: http://bjouhier.wordpress.com/2012/03/11/fibers-an...

    http://bjouhier.wordpress.com/2012/03/11/fibers-and-threads-in-node-js-what-for/
    Let me just point out that you're an idiot. The javascript SPECIFICATION, and the Node.js IMPLEMENTATION are two...
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    Closed: So you established that JS wasn't designed for...

    So you established that JS wasn't designed for this. Great. What makes this a bad choice then? Clearly node.js inplements JS for a purpose other than websites, and it's obviously damn good, too.
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    Closed: Oh, so I guess Apache is in no way related to...

    Oh, so I guess Apache is in no way related to networking, which proves that js is a bad idea for a server emulator. Hm.
    Also, check your facts on PHP.

    Lawdy, I sho does apologizes for not...
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    Re: Where I locate this message?

    grep - GNU Project - Free Software Foundation (FSF) from now on.
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    Closed: Re: Another GunZ Emulator

    Benchmarking Node.js - basic performance tests against Apache + PHP :: Change(b)log
    oops, I accidentally your logic.

    you owe me $1 for the coke I just snorted.

    No. It was created to make...
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    Re: 1.5 Files/client protection

    ugh.
    http://www.pkware.com/documents/casestudies/APPNOTE.TXT
    Implement a normal ZIP compressor/decompressor (hint: zlib DEFLATE), then make sure the central directory, fileheader, and local...
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    Closed: Re: Another GunZ Emulator

    I used to think that with browserquest. then I realized I was sorely mistaken.
    You can sleep on the couch tonight.
  29. Re: How to have Quest, Survival , Clan War & Duel tournament in 1 server

    And you never will.
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    Re: 1.5 Files/client protection

    This is fucking useless. All you're doing is making sure that for whatever minor update, you need to update AND recompile GunZ with the new SHA1 key of the compiled MRS file, not to mention the...
  31. Re: How to have Quest, Survival , Clan War & Duel tournament in 1 server

    OP clearly changed his question halfway through the thread, and while you were busy bragging about something so simple, a 13 year old beat you to it, a 13 year old actually answered OP's questions.
  32. Re: [Development] DriftCity private server - *DriftCore*

    Correction- all the idiots are interested, whoever can actually think, read, or anything in between knows how fucking fake this guy is.
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    Re: Could Someone Help Me With My Resolutions

    for( int i=0;i<2;i++)
    {
    int nDM = RGetAdapterModeCount( format[i] );

    mlog("Number of Display mode : %d\n", nDM );

    for( int idm = 0 ; idm < nDM; ++idm )
    {
    if( REnumAdapterMode(...
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    Re: Could Someone Help Me With My Resolutions

    Congrats, you just posted the original code. So?
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    Re: Could Someone Help Me With My Resolutions

    ZOptionInterface.cpp


    if( ((float)ddm.Height / (float)ddm.Width != 0.75f) &&
    ((float)ddm.Height / (float)ddm.Width != 0.625f) &&
    ((float)ddm.Height / (float)ddm.Width !=...
  36. Re: [Recruitment] Someone here to gather and try a new start?

    I like this guy. He makes the worst error of responding to retarded faggots, but I still like him.
  37. Re: [Recruitment] Someone here to gather and try a new start?

    There already are people here who know how to get the game up and running; it's just not worth it. You're best off sniffing packets and trying to emulate them, but running the stock, outdated server...
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    [!] Closed: Re: [GUIDE] How to build Gunz source code

    Read the fucking tutorial and follow it without skipping steps.
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    Closed: Re: Netmarble 236's unfinished emulator

    Every sane man should leave here and never return. You're a sane man. p ⇒ q
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    Closed: Re: [1.5]Source in VS2010

    Gunz compiled and optimized with vs2003 produces a 3mb runnable that loads in ~10 seconds total on an i5 with 8gb ram. The same computer loads gunz, compiled and optimized with vs2010, produces a 6mb...
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    Closed: Re: [1.5]Source in VS2010

    Old news. Enjoy your bloated runnable.
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    Closed: Re: Netmarble 236's unfinished emulator

    rule of thumb, nobody ever uses filler bytes in packets. too much wasted data and a bloated packet size.
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    Closed: Re: Netmarble 236's unfinished emulator

    Packet version is a little-endian unsigned short, so don't rattle your head around that "placeholder".
  44. Re: [Development] DriftCity private server - *DriftCore*

    PM me your msn and we might work something out together, if you want?
    I'm still on the short end of packet reversing (haven't dumped enough packets), but three heads are better than two, I guess.
  45. Re: [Development] DriftCity private server - *DriftCore*

    I actually wrote an emulator base ;D
  46. Re: [Development] DriftCity private server - *DriftCore*

    Let me be yet another person to tell you that you're full of crap. You don't have the driftcity source code, and if anyone convinced you that you do, you were scammed, dickhead. You can't run...
  47. Re: [Development] DriftCity private server - *DriftCore*

    The fact that there are humans gullible enough to believe this crap is astounding. Makes me wanna get as high as the empire state, then jump off the empire state.
  48. Thread: Classic Mode

    by [S]pirit
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    Closed: Re: Classic Mode

    Sad. That is just sad.
  49. Replies
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    Re: GunZ 1.5 Source (Almost Got It)

    Build the CML project in debug mode and make sure it compiles successfully; then you should get cmld.
    If you're building in release mode, added MSXML.DLL to System32, and are still getting errors,...
  50. Re: what an annoying problem !! OLYDBG wont show me the ASM CODES....

    Never ignore the warning/error messages; they're there for a damn good reason.
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