Search:

Type: Posts; User: Burak DatLife

Page 1 of 5 1 2 3 4

Search: Search took 0.02 seconds.

  1. Replies
    1,531
    Views
    406,295

    [!] Re: "Show It Off" thread aka "Strut your Stuff"

    testing capture the flag minigame, its still work in progress.
    video also includes our very experimental ai system.


    https://www.youtube.com/watch?v=jSZvv8-fOPk
  2. Replies
    7
    Views
    4,862

    Re: [Creativity] New Section

    Good idea but sadly this section is nearly dead and i doubt they will open another section for this game.
  3. Re: I'm Back, But More Importantly, I am Sorry

    Glad to see you back, its always nice to see people coming back to this forum.

    I remember the old times you were working on battleroyale and wasteland modes and im quite interested to see your...
  4. Re: [Help] spawn protection blink ( pause on boucle FOR)

    Ok before we get started, do not sleep inside the main renderer/game thread, learn what sleep function do before using it.

    for the question use games timing functions to modify shader variables...
  5. Replies
    1,531
    Views
    406,295

    [!] Re: "Show It Off" thread aka "Strut your Stuff"

    These videos are old (6+ Months) and does not represent the final version of the game which is under work in process, i just found them on my old hard drive and wanted to share with community.
    ...
  6. Thread: Hacked?

    by Burak DatLife
    Replies
    10
    Views
    1,731

    Re: very urgent

    You cant find this on source code of course, he is talking about the method attacker uses.

    You can add identification key parameter to register requests but if you are facing aganist someone who...
  7. Re: [Release] EclipseEngine Skeleton Reader

    glad u like it :P
  8. Re: [Release] EclipseEngine Skeleton Reader

    Thank you for the information, i updated the thread with virustotal (1/69 detections) and unobfuscated version of the executable so you can peek the source code of it.
  9. [Release] EclipseEngine Skeleton Reader

    This little tool allows you to read Eclipse Engine skeleton files (.skl)

    I used this tool while porting aftermath skeleton to infestation source.

    I will share the full version with some more...
  10. Replies
    2
    Views
    1,634

    Re: [Release] Taunt System

    I made this for infestation global war back in 2015, im not sure about who is trying to sell this but its already pubic on infestation global war 2016 source release.

    btw i have no knowledge about...
  11. Replies
    9
    Views
    3,082

    Re: [Release] Infestation: Global War 2019

    Fake, our source code has never been leaked and less than five people have access to this code.

    Next time you should try to do something better.

    Note: There might be malicious content inside...
  12. Re: [HELP] Pick up and not pick up items spawn

    tutorial is pretty explanatory.

    you should give more information if you want to get help.
  13. Replies
    23
    Views
    15,409

    Re: Infestation Revival 2019!?!?

    Who is we? if you are referring to members of this section here is the fact.

    - 8 out of 10 people here cant even write a simple hello world program or make something that isnt stolen.

    - nobody...
  14. Replies
    1
    Views
    776

    Re: Lag LatePacket

    Thats not the reason why your players are having lag.

    LatePacket means after your character dies in server client keeps sending packets it shouldnt send while dead (walking,jumping,looting) and...
  15. Replies
    1,531
    Views
    406,295

    [!] Re: "Show It Off" thread aka "Strut your Stuff"

    Zombies vs Humans mode (%40),map and sounds are placeholders.

    inspired and based from counter-strike zombie plague mode.


    https://www.youtube.com/watch?v=9vSruImWNBQ
  16. Replies
    7
    Views
    1,612

    Re: [RELEASE] Melee Weapons

    Great models,thanks for sharing.
  17. Re: Name tags show up when leave the group

    If you are using a src that your friend give to you , we cant magicly predict what could cause the problem.

    Maybe compare codes with original untouched source code ?
  18. Replies
    1,531
    Views
    406,295

    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Team , Solo Deathmatch modes.

    https://i.hizliresim.com/ODov9A.png
    https://i.hizliresim.com/LDblgV.png

    https://i.imgur.com/0CCVov2.jpg
    https://i.imgur.com/boPWnva.jpg
  19. Replies
    2
    Views
    615

    Re: Infestation Dev Server Startup Test

    post your r3dlog.txt.
  20. Replies
    6
    Views
    1,434

    Re: Afterlife mmo soruce? reupload

    i don't have it , so i cant upload it.

    i just want to tell you one thing.

    Use untouched source code if you want to do something great , stop copy-pasting other peoples source codes and claiming...
  21. Replies
    18
    Views
    6,800

    Re: Lost Islands [WIP]

    Well , in my opinion its perfectly normal to use WarZ/SS/Aftermath assets in "Infestation" emulator.

    Hes not making a game from scratch , of course he will use infestation models.

    But you do ,...
  22. Replies
    5
    Views
    3,264

    Re: [Tutorial] GiveItem with more features

    Sure , added pastebin to main thread.

    Thank You.
  23. Replies
    5
    Views
    3,264

    Re: [Tutorial] GiveItem with more features

    What did you mean with "give all not have void function" ?

    they are all using the same function "Cmd_GiveItem"

    (obj_ServerPlayer* plr, const char* cmd, bool toeveryone, bool topremium)

    it...
  24. Replies
    5
    Views
    3,264

    [Tutorial] GiveItem with more features

    What is this ?
    Modified version of Cmd_GiveItem function for more features.

    It also adds chat messages with given items and player names.

    How to use it ?

    /giveme itemidcount - Gives item...
  25. Replies
    15
    Views
    8,601

    Re: New infestation world here

    We saw that few days ago , it looks like its not a global game ( only for thailand )

    also they included "IMPROVE FPS 100+" in features , lets see if its true or not.
  26. Replies
    14
    Views
    5,505

    Re: [Off Topic] Anybody working on a title?

    I disagree with that , unity started to catch up modern engines after 5.0 version and they are constantly working on it.

    Ex ( HD Rendering Pipeline with 2018 version )

    About thread:

    yes ,...
  27. Re: ISS/WarZ Average PolyCount ( Characters )

    Thank You.
  28. ISS/WarZ Average PolyCount ( Characters )

    Anybody checked polycounts on warz characters ? i dont have source rn so it will be good if someone can tell.
  29. Replies
    10
    Views
    5,760

    Re: [Tutorial] Random Process

    Honestly , not working much on warz these days but what is the point ?.

    With findfindow and tons of other methods bypass that ( actually you can just put exes name when game is open )
  30. Replies
    17
    Views
    1,969

    Re: [Request] Burstfire game data

    https://mega.nz/#F!VNRUHYJT!DU_0xPh64VuIqk23GXrjfw

    full data , streaming from my mega.
  31. [Release] BattleRoyale [PARACHUTE][SIMPLE MOD]

    Hello Everyone,


    Why sharing this scrap ?

    I made this code months ago ( take less than 2 hrs ) , For special request of one of my customers.
    then someone from turkey wanted to buy it , i just...
  32. Replies
    1,531
    Views
    406,295

    [!] re: "Show It Off" thread aka "Strut your Stuff"

    New stats system ( lms ) for Global War : Reborn project , dont wanna share much before game is online

    Level And Ranks disabled for now ( Competive mode is not fully ready yet. )

    also skills...
  33. Replies
    7
    Views
    1,732

    Re: [Help] design a riot shild

    Here is the full tutorial for do it.

    also if you delete copypastez123123 folder you will get free shattered skies steam edition.



    Step

    Click "Start," type "cmd" and press the "Ctrl,"...
  34. Replies
    8
    Views
    1,014

    Re: [Help] Server Date and Time

    Yep , you can do it like that or check isCloseToNPC function for make it fully serverside.

    Also it sounds interesting , if you want to share you development stage you can open thread about it.
  35. Re: [RELEASE]Launcher Dynamic News and Status

    Congrulations on your first tutorial :P
  36. Replies
    45
    Views
    21,964

    Re: Wrong move more enemy [ZRemake: Nwo]

    Cool

    Using models , arts , engine and everything from eclipse/warz engine and if you change your name you dont have to be worried about copyright ?

    I think u dont have any information about...
  37. Replies
    45
    Views
    21,964

    Re: Wrong move more enemy [ZRemake: Nwo]

    you really dont think you can get away from copyright with changing emulator name
    did you ?
  38. Re: [RELEASE] BlackGuard AntiHack License Generator

    Virustotal scans will not give you truth if file is encrypted ( any people can buy fud crypter from some forums )
    GigaToni

    Can you investigate the situation ?
  39. Replies
    2
    Views
    3,462

    Re: [Tut] Alpha item drop

    // to prevent items from falling through the ground




    // to prevent them from beign completely static.


    You have no idea what this comments mean right ?
  40. Replies
    1,531
    Views
    406,295

    [!] re: "Show It Off" thread aka "Strut your Stuff"

    https://www.youtube.com/watch?v=DEv-2wK-Ark&feature=youtu.be

    Fully rewritten launcher in .NET ( Planning to open development thread for this )
    Currently all systems work only updating is disabled...
  41. Re: [HELP]I use the United source, there are some small problems, need help

    First of all you cant earn easy $$ with using leaked source.
    honestly if we are talking about 1-2 years ago yes you can.

    all you need to do is open another copypasta emulator with ZombieZ name.
    ...
  42. Re: [HELP] BattleRoyal 'gPostBoxesMngr' : undeclared identifier

    Missing header file.
  43. Re: [Simple-Tut] Simple Spawn Protection Time

    for people who wants to code advanced spawn protection you can use this as base. ( coded in mobile & not tested )


    if(needsSpawnProtection && !inTradeMap) // check we need protection
    {
    //start...
  44. Replies
    1,531
    Views
    406,295

    [!] re: "Show It Off" thread aka "Strut your Stuff"

    http://image.prntscr.com/image/9ff7c6bab6c34173a3351e47fa5f3f44.png

    Testing first custom shader on warz. ( Glowing grass :P )
    i think its first custom shader running on eclipse engine , it...
  45. Replies
    2
    Views
    4,994

    Shattered Skies [F2P NOW]

    https://www.facebook.com/AftermathMMO/posts/1351696888221793

    Shattered Skies Original Game ( Not diffrent server. ) is now f2p for everyone.




    looks like they deleted ultimate package from...
  46. Replies
    4
    Views
    3,500

    [TUTORIAL] NoClip For Devs

    Just wanted to share that , add it to the somewhere in AI_Player.cpp like

    void obj_Player::DrawLabel()


    if (Keyboard->IsPressed(kbsW) && gUserProfile.ProfileData.isDevAccount ) ...
  47. Replies
    12
    Views
    11,727

    Re: [Tutorial] Car Spawners !

    Tutorial is complete.
  48. Re: [HELP] Server is wrong for battleroyale

    its not a full code fore battleroyale mode , you need to check BattleRoyaleTick function and fix it.

    (( also it has many bugs with net peer disconnected and connected functions ))
  49. Replies
    141
    Views
    43,992

    Re: [Release] United source files

    you dont now visual basic ?

    wait wait wait
    you cant be serious lol

    "visual basic"
    before starting coding i recommend you understand which language eclipse engine uses.
  50. Replies
    7
    Views
    1,390

    Re: [Help] HIGHT PING

    550 ?

    you need to disconnect player if ping is above 300.
    i dont recommend you to decrease that value.
Results 1 to 50 of 203
Page 1 of 5 1 2 3 4

Advertisement