After some research and used the fix from s16 source i think there are some packet struct error on login or maybe shifted some variables because i traced the whole the packet and the gs send C1:F1:00...
Type: Posts; User: muzic25
After some research and used the fix from s16 source i think there are some packet struct error on login or maybe shifted some variables because i traced the whole the packet and the gs send C1:F1:00...
Fixed idb (now you can access nearly all functions ):
Fixed idb.7z
load with ida 7.5! ^.^
first you need Yaml extension in php and then run this query in the phpmyadmin web table:
If you want register works partitially need this query:
Some research from main.dll ^.^
BYTE GG_HOOK1[] = { 0xE9, 0x88, 0x00, 0x00, 0x00, 0xEB };
Utilits.SetBuffer((LPVOID)0x00501FB6, GG_HOOK1, sizeof(GG_HOOK1));
BYTE RG_HOOK1[] = { 0xE9, 0x95,...
Do you restore or correctly install the database?
I've manage to fix the whole S8 file and i made some progress and nearly fixed everything except the memory traps ^^"
Illusion progress: (Can get the Item and didn't crash)...
Please share the code of the fix :):
Use SQL 2012 (not express)
Link: Mega
Fix for missing tables
For MuOnline:
For Battlecore
Try this: vndev.games
this is client side bug in zclient dll in monster.cpp: Monster::SetMainAttribute
I've decide to recreate the database.
The progress:
http://kepkezelo.com/images/wehv6n1sxp9a7csnrplt.jpg
it's in the igc.dll not the main.exe
you need to hex edit and if you can find the text fill with 00 and save and then test
Tapatalkkal küldve az én Redmi 7 eszközömről
Change the move id both server and client side from 24 to eg. 38
this is a client side "bug"
On original movereq the 24 move id number is "protected" to Icarus
Tapatalkkal küldve az én Redmi 7...
I will passing this game because it's too Chinese for me, but i will share the tutorial for translating the game.
Requirements:
Luajit decompiler:
LuaJit decompiler Fixed codepage
Python 3 ...
Without pdb this "decompilation" is useless :(
Add Reset stages not work at Reset Character :(
*Update:
Works!
Just add in MUONLINEWEBS_RESET at Muonlinewebs database:
extra_level_bonus int (not NULL) default value 1...
The error says: Not fully cracked the resourceguard
Tapatalkkal küldve az én Redmi 4X eszközömről
Here's the hooked main: Main
The next step is you need to crack the mu.exe launch from the main correctly or else the main won't start. :)
can you share the client folder exclude with the data folder? it some files are seems missing :)
Hy! Please upload the dll and the main.exe and write down the entryproc of the dll (if had one). I'll hook it for you :)
Tapatalkkal küldve az én Redmi 4X eszközömről
Hy, what is the actual problem? Not start or get disconnected after load the the main?
Tapatalkkal küldve az én Redmi 4X eszközömről
Did you tried to launch at run as administrator?
Tapatalkkal küldve az én Redmi 4X eszközömről
Firtsly, you need a bunch of offsets from the client like interfacedraw, checkwindow, drawtext, drawtextcolor (if you use colored text) openwindow, closewindow, keyboardhook, allowgui drawimage,...
This is a server side code :) you need a visual studio 2010 or 13 or 15 if the code was updated
Tapatalkkal küldve az én Redmi 4X eszközömről
In Itemmanager.cpp
find void CItemManager::CGItemUseRecv(PMSG_ITEM_USE_RECV* lpMsg,int aIndex)
and after find this line : CItem* lpItem = &lpObj->Inventory[lpMsg->SourceSlot];
paste this after...
What files do you use?
Tapatalkkal küldve az én Redmi 4X eszközömről
You mean to use it beetween two pots delay?
Tapatalkkal küldve az én Redmi 4X eszközömről
[/QUOTE]
Try this:
And at the database you need to set in mucastle_data startdate to this week monday and end day as this week sunday
Tapatalkkal küldve az én Redmi 4X eszközömről
The color name has no config, you need to edit in client source
Tapatalkkal küldve az én Redmi 4X eszközömről
Have you tried the gObjInventoryInsertItem function?
Example:
BYTE iItemPos = gObjInventoryInsertItem(&gObj[lpObj->m_index], 12, 15, 0, -1,255); // This will create a Chaos Gem
if (...
Enable multiclient:
SetByte(0x00648C71, 0xEB);
which main version?
Check the gs or the dataserver window or post the log here :):
Good Day! I've trying to create a in-Game custom ban interface to client witch is needed a textbox to write the character name. I've searched/decompiled the main but i can't find any clue to draw...
If you have a router you need to install loopback adapter and configure ipv4 to :
Ip address: <wanip>
Mask: 255.255.255.0
Gateway: blank
Dns settings: blank
Try it!
If not work the...
Unhooked main: https://mega.nz/#!DwtS0QxS!oPyC2Px90D-LXLJXpDk5TaVveh2nkU8JYue23oVXBMA
try this:
#define pCheckWindow ((bool(__thiscall*)(LPVOID This, int Code)) 0x0074E829)
Try this :) My Time Bar
If not work modify 417.0f modifier to 317.0f
if ( this->CheckWindow(ObjWindow::SkillTree)
|| this->CheckWindow(ObjWindow::MoveList) ||...
You need to parse the struct values with the original structure (lots of research)
One tip: Write a console in your dll and print to the monitor one by one eg.: (needs lot of time and a little bit...
Firstly: use a clean main... you posted a packed main, so you cant get the correct offset easily
Secondary: If you have any dll source code like (zTeam or MuEmu) Comment mu.exe fix and then compile...
On 1.03.11 Eng main can't work the struct or just i made some mistake...
#define pViewObjStruct *(int*)0x7A5BEE0
Struct Size: 1156
#define pViewNPCTargetID *(int*)0x08AF418 ...
Your offset: 0x7772ABC
please explain more info :) Server file? zTeam, Igcn, Muemu or other files?
Tapatalkkal küldve az én Redmi 4X eszközömről
open maininfo.ini and edit reconnectime to 0, generate main.emu and done
Tapatalkkal küldve az én Redmi 4X eszközömről
Hi Guys!
I've tried to create a custom name color to Admin characters on Season 4 (1.05.30) but when i try to chat the main will close :*:
Main.cpp
SetCompleteHook(0xE9, 0x0050D982,...
Firstly need to synch the Patckettwister (igcn use different lenght of packets or may be use older twist idk) with the gs on client and then needs to switch the Move, Atk, Skill, and BeAtk on gs...
I found something but idk this is the correct offsets my main can't start :/
Protocol correction :) Wrong packet send at 20 seconds before start the event