Automated start of custom events( HappyHour,Erohim Attack,Scramble,FindEvent).
Fixed Blessing of Jack disconnect.
Added new jewels to the game: Jewel of Ancient,Upgrades,Elements,Skill and...
Type: Posts; User: xDarKyx
Automated start of custom events( HappyHour,Erohim Attack,Scramble,FindEvent).
Fixed Blessing of Jack disconnect.
Added new jewels to the game: Jewel of Ancient,Upgrades,Elements,Skill and...
Thanks alot will look great on Season 3 ! :)
It is usefull for those who can't get Global's Launcher's updates working.
But it's eating up your bandwidth which is why I would recommended to do the updates from somewhere else.:rolleyes:
-Added new Auto Find Event (Rewards: 25 C-Coins , 1 Jewel of Mystical and a Stack of Souls +1)
-Added Golden kill announce + C-Coins rewards depending to the Golden's type.
-Added Kundun kill...
New optimizations brought to the client.
Reduced RAM and CPU usage.
Updates to the server:
Changed BC /DS/CC Rewards and Highered the experience on the events.
New Event to come, "Auto...
UPDATE:
NEW VOTE EVENT.
http://oi59.tinypic.com/est7yv.jpg
No viruses in the client.
Here , I'm using Kaspersky.
Please try it yourself if you wish. :rolleyes:
No viruses, it's just packing. Every server does packing to their executables.
We will try to make new packings for no virus detections !
Website is working, just need to wait 5seconds for cloudflare check.
http://oi62.tinypic.com/15n6q1x.jpg
Marble MU :
Grand Opening
Version : Season 3 Episode 1
Experience : 30x
Drop rate : 50%
Reset type : keep stats
Thank you Daneos, it helped.
Yeah that destroys the teleporting (or dying ) character , but the other one appears twice again.
Thanks man.
Are you sure it's GU_OBJECT_DELETE?
I can't find that.
I was wondering if anyone knows or ever had this issue.
Let's say we have two characters.
We call them Char1 and Char2.
Char 1 has died. (or wants to teleported, happens too)
Char 2 sees...
Topic Closed.
Well, I did this , and I belive it is correctly written, my gameserver lets me connect now.
But I can't see any inventory.
...
The problem is the following.
RwInt32 iDataLen = sizeof(sNTLPACKETHEADER);
iDataLen += sizeof(BYTE);
iDataLen += sizeof(sITEM_PROFILE)*sPacket.byItemCount;
SendEvent(iDataLen, &sPacket);...
I used the following lines, added them to my GameServer.
//////////////////////////////////////////////////////////////////////////////////////
////item infosGU_AVATAR_ITEM_INFO...
Could you share the source of the ChatServer?
Could someone please explain how to add the inventory case ( if it's needed) and some example for the items.
I just told you that your database is UTF 8 , and your client requires UTF 16.
Doesn't that tell you anything?
You can't display on client UTF 8. That's what I'm telling you.
You can't just take a UTF 8 String from the database and send it to the client, which requires UTF 16.
Make a cout in your gameserver with the Characters ID and Account ID just to check if it's the right character that your gameserver recives from charserver.
Test the database, if it chooses the right character.
Everything seems to be fine.
Mine works like a charm and it's almost the same, just diffrent structured.
If you post your UG_CHAR_READY_TO_SPAWN and UG_GAME_ENTER_REQ here, I might help.
I'm telling you it, does, I just fixed the issue, and I did changes using mysql for that.
Daneos,
Here comes your fix.
while (res->next()) {
CPCTable *pPcTable = app->g_pTableContainer->GetPcTable();
sPC_TBLDAT *pTblData = (sPC_TBLDAT*)(pPcTable->GetPcTbldat(res->getInt("Race"),...
Has anyone ever had this issue , or did anyone test this?
https://www.youtube.com/watch?v=btipnIS0_os
I'm struggling on a f**king problem right now.
At first, I can connect to the Game Server with like two Characters, see each other, movements, etc.
But after the log out comes, I will never be able...
If you'll do this , and release free working files, everyone's going to make a private server.
I think this development Thread is more than enough for who really wants to do something good out of...
Yes I can.
You have to convert it tough in order to use it.
Since yesterday I'm able to use the whole server using only mysql. (AuthServer, CharServer and GameServer)
To everyone you should convert the mysql String (For Character's name) you got from the...
Could someone tell me how to call NPCs or Mobs or how to add items?
Nevermind my crying, I've fixed my problem. Took me whole day.
And how are you planning to enter the game , as far as i know you need to send a Wchar_t to the client. >.<
When I'm doing wide to narrow conversion, I'm always getting some random stupid...
And how do you convert the awchName back to WChar_t??
Where did you find those?
Update:
Use this for the conversion to UTF8
std::wstring_convert<std::codecvt_utf8<wchar_t>> converter;
( Hopefully you can help me in research from utf8 back to...
I mean converting the normal std::string to wchar_t.
This here is an example.
wcscpy_s(sPacket->sObjectInfo.pcBrief.wszGuildName, NTL_MAX_SIZE_GUILD_NAME_IN_UNICODE, L"Solo");
The L stands for...
Nobody knows how to convert the Char name saved in the database to a long wchar_t?
How do you guys convert the String to WChar_t? (for char name display)
I'm getting this error when I'm compiling.
Error 7 error C2059: syntax error : '<<' c:\Users\DarKy\Documents\Visual Studio 2005\Projects\DBO Server...
Yet with some research from our side we might manage to compile that source if you'd release it, and we would be very thankful. :)
Awsome , seems like you made it to the server.
Could you please explain how you connect to the CharServer?
Or give out some source?
And if we don't make it, nobody will ever play again, right?
I'd prefere 2000 Private servers.
The page you requested cannot be displayed right now. It may be temporarily unavailable, the link you clicked on may have expired, or you may not have permission to view this page.
They are built on Visual Studio 2013, so I belive not unless you can install Runtime.
http://www.microsoft.com/en-us/download/details.aspx?id=40784
I belive you are trying to directly connect to the CharServer, without using the AuthServer, right?
If that's correct, I belive the answer for that, is that the client must firstly connect to the...
Fixed the AuthServer.exe crash error by removing the Encryption.
For who doesn't know how to:
Search in Client Project for NETCLIENT_ENCODE_RANDKEY and replace for NETCLIENT_ENCODE_NONE
But...
Here, try this source.
Works perfectly for me and I hope this will help you and others who didn't manage to make it work too !
Yes , DBO.exe is running fine now....
Daneos
AuthServer crashes for me.
http://i61.tinypic.com/2ijj3q1.png
Is there something specific we need to change in the client in order for it to not crash ?
Because I only uncommented the...