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Type: Posts; User: jotpeaka

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  1. Replies
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    Re: Full Ex702 by Webzen

    I dont know what you mean.. This C code is only pseudocode so:

    // Current codevoid CAcceptIp::Init()
    {
    for (int n=0; n<MAX_USE_IP;n++)
    {
    memset(this->szIp[n] , 0, sizeof(szIp[n]) );...
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    69,515

    Re: Full Ex702 by Webzen

    I fixed one of switches. Now I'm trying "decompile" packettwister and sessioncryptor
  3. Replies
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    Re: Full Ex702 by Webzen

    Pseudocode C of GameServer: https://mega.co.nz/#!vpUmyKab!2osGWwEeKZ9hWoDVQHTtfY3ieLjvg93m2V0pO807hKA

    New decryption(SimpleModulus goes away..):

    aLen =...
  4. re: [Release] Repack IA Julia 1.1.0.298 Season 4.6 ENG + Improvements + Fixes + Source

    ConnectServer <- Clients / Max Clients info > GameServer
    GameServer <- Server usage in percents > ConnectServer

    U should use better ConnectServer or fix connection beetwen connectserver and...
  5. re: [Development] OpenSource MuOnline Client/Server remake

    Omg, I'm fu***** blind. Sorry about that and thanks for reply
  6. re: [Development] OpenSource MuOnline Client/Server remake

    Good job! Keep going... I would play Mu Online using ur client. Awsome work.

    I have no time for research so i have question. Did u use original Mu Online protocol or ur own?
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    re: [Release] zTeam Season 6 EP3 + Source

    Ohh a tousand new developers and two tousand new servers using this files? That makes no sens. Using bugged, stolen code is idiocy. Use this to learn and improve existing projects. Thats my opinion...
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    Re: Sens of server emulator

    It is a sad truth. But I don't want to steal anything. I want to learn new things and helps community because I really like mu online and this project is something like a dream for me. Open source is...
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    Re: Sens of server emulator

    @nevS so what is your idea of architecture? I feel good in c++ with qt5 so it would be best choice for me. I don't want copy wz code, only structures and how it works :)

    If you have better idea...
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    Re: Sens of server emulator

    What about open source idea? Maybe closed source for more security? Any ideas?
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    Sens of server emulator

    Hi everyone,

    I want to know what is your opinion about start creating open source Mu Online server emulator.
    Does that make sens?

    My idea:
    - Cross platform (windows / linux)
    - C++ (QT5 / any...
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    Re: =Delphi = MuOnline EncDec -C1C2C3C4

    Someone can rewrite this in C++? I don't know delphi so it's hard for me
  13. Thread: C3 encryption

    by jotpeaka
    Replies
    6
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    2,665

    Re: C3 encryption

    Dumping this packet give Simple Moduls error, but client read good =] Thanks bro!
  14. Thread: C3 encryption

    by jotpeaka
    Replies
    6
    Views
    2,665

    Re: C3 encryption

    OK, I've add spe.h xor encrypt for this packet. I'm sending response for C1:size:F3:03(joining to map). This response is encrypted C3, but how I can confirm is this good encrypt etc? Client froozen...
  15. Thread: C3 encryption

    by jotpeaka
    Replies
    6
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    2,665

    Re: C3 encryption

    Yeah, but GS90 have no method for encrypt c1. It's look like C1 not encrypted change header to C3 and use SimpleModulus.Encrypt()
  16. Re: GameServer 1.00.90 & DataServer 0.70.05 - Source VS2010

    Need help with packets: [Help] C3 encryption - RaGEZONE - MMO development community
  17. Thread: C3 encryption

    by jotpeaka
    Replies
    6
    Views
    2,665

    C3 encryption

    Hello guys. I've writing some useless things and now I need encrypt c1 to c3 join to map packet. I use simple modulus from gs90 and decrypt works good but encrypt not :-( I've been created two...
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