I dont know what you mean.. This C code is only pseudocode so:
// Current codevoid CAcceptIp::Init()
{
for (int n=0; n<MAX_USE_IP;n++)
{
memset(this->szIp[n] , 0, sizeof(szIp[n]) );...
Type: Posts; User: jotpeaka
I dont know what you mean.. This C code is only pseudocode so:
// Current codevoid CAcceptIp::Init()
{
for (int n=0; n<MAX_USE_IP;n++)
{
memset(this->szIp[n] , 0, sizeof(szIp[n]) );...
I fixed one of switches. Now I'm trying "decompile" packettwister and sessioncryptor
Pseudocode C of GameServer: https://mega.co.nz/#!vpUmyKab!2osGWwEeKZ9hWoDVQHTtfY3ieLjvg93m2V0pO807hKA
New decryption(SimpleModulus goes away..):
aLen =...
ConnectServer <- Clients / Max Clients info > GameServer
GameServer <- Server usage in percents > ConnectServer
U should use better ConnectServer or fix connection beetwen connectserver and...
Omg, I'm fu***** blind. Sorry about that and thanks for reply
Good job! Keep going... I would play Mu Online using ur client. Awsome work.
I have no time for research so i have question. Did u use original Mu Online protocol or ur own?
Ohh a tousand new developers and two tousand new servers using this files? That makes no sens. Using bugged, stolen code is idiocy. Use this to learn and improve existing projects. Thats my opinion...
It is a sad truth. But I don't want to steal anything. I want to learn new things and helps community because I really like mu online and this project is something like a dream for me. Open source is...
@nevS so what is your idea of architecture? I feel good in c++ with qt5 so it would be best choice for me. I don't want copy wz code, only structures and how it works :)
If you have better idea...
What about open source idea? Maybe closed source for more security? Any ideas?
Hi everyone,
I want to know what is your opinion about start creating open source Mu Online server emulator.
Does that make sens?
My idea:
- Cross platform (windows / linux)
- C++ (QT5 / any...
Someone can rewrite this in C++? I don't know delphi so it's hard for me
Dumping this packet give Simple Moduls error, but client read good =] Thanks bro!
OK, I've add spe.h xor encrypt for this packet. I'm sending response for C1:size:F3:03(joining to map). This response is encrypted C3, but how I can confirm is this good encrypt etc? Client froozen...
Yeah, but GS90 have no method for encrypt c1. It's look like C1 not encrypted change header to C3 and use SimpleModulus.Encrypt()
Need help with packets: [Help] C3 encryption - RaGEZONE - MMO development community
Hello guys. I've writing some useless things and now I need encrypt c1 to c3 join to map packet. I use simple modulus from gs90 and decrypt works good but encrypt not :-( I've been created two...