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  1. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Why on earth you use this arrays?



    int BoneID01[15]={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
    int BoneID02[10]={1,2,3,4,5,6,7,8,9,10};

    If you just need indexes from 1 to 15, just use x, it's...
  2. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    The rendering of animation already have some lerp (webzen uses it), so when I multiply animationSpeed on deltaTime the effect is the same as on your video.
  3. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    That's why there exists screens with higher refresh rate, higher refresh rates makes your eyes rest more while sitting in front of them. Also low blue light mode is here to help with the eyes...
  4. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Well, then I am feeling very sad for people who can't see the difference, possible then 21fps for them is ok :D
  5. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    You are wrong, period. You can see the difference in 60 / 120 / 144Hz very easily, also video is 60fps, so you still can see the difference, more fps, more smoothness on the image rendered, the...
  6. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    For this test I changed:
    CCameraMove::UpdateTourWayPoint() function:



    else
    {
    this->m_fTourCameraAngle += (fRotateSpeed * fRotDir) * deltaTime;
    }
  7. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Hey guys. BTW, here is the result of 5 minute look into client, FPS is capped to monitor refresh rate, I just made few changes in code to keep animation and camera movement properly. I don't know why...
  8. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    'c++ goes down in history' - lmao.

    Daamn, boy! Where'd you get those drugs? Can I have some?
  9. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Why use such an old toolset? Everything compiles excellent on latest VS 2019 edition, only jpeglib was causing problems, but still, if you can write hello world application and know how build works...
  10. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    OMG! This can’t be true, waited way too long for this to happen :)
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    Re: [Development] .map main.exe Season 6.2 / 6.3

    1. Install Ida + Hex-Rays
    2. Run Ida
    3. Open main.exe
    4. Import .map file information (using script or already generated file)
    5. Wait until analyze is finished
    6. CTRL + F5 ( File -> Produce...
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    re: [Development] Tron 2.0 glow for MuOnline

    Problem is that you need to find out where the custom graphics is rendered, and make calls of glow render, or just missing some textures? idk
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    re: [Release] Arkania Map

    You better add credits, or I will instantly press report button for credits! :D
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    Re: guess whos back ;))))

    Yes, that was a pain in the ass. But there is solution. As I know, main's so called 'protection' just changing 'visible' flag in client's viewport struct. So the most hard thing in this issue is to...
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    Re: MU Online Season 9 Sneak Peek

    WebZen please, log-in into your normal account :D :D :D :D
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    Re: MU2d - 2D Mu Online Atari Graphics Style

    This looks awesome!!! Realy! If you wan't help, better to start some github repo, or something like this. Idea is awesome. Wann'a help, but don't know how I can. Maybe KingLord is right, and we can...
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    Re: GS+GS_CS 1.01.00 (1.01.02_0) Thai

    deleted
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    Re: Hook DLL for Main.exe eX ++ no need unpack.

    And what about, restoring bytes, in some places of code, for example if disable proto crypt, it will restore again.
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    re: [Development] Tron 2.0 glow for MuOnline

    If you just compiled dll without changing offsets offcourse it will not work, you need to find offsets for your main, this is dev thread for people who develop, so I'm not going to help some new...
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    re: [Development] Tron 2.0 glow for MuOnline

    You need NVidia CG package to be installed.
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    [Development] Tron 2.0 glow for MuOnline

    Hello guys, wanna introduce to you GLOW in tron style, working on CG scripts.
    This is just a simple dll with glow in it, in attach you can download full source code.

    How it works : Hooked draw...
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    Closed: Re: Connectserver load bar

    You have to put identical ServerCode in ServerInfo.dat and in ConnectServerList.dat so they need to be identical. So then CS will know for what GS update user count.
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    Re: MuOnline ex700Plus Server Files [b.5]

    Hello, this project is not dead, it's discontinued - full source you can get in release section.

    P.S. Nice surname, is that you president berzinsj? :D
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    Re: DataSend for MuOnline Client

    Better get socket ID from main, and use default ws2_32.dll function - send(...). Is better an easyier way.
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    re: [Development] Party HP bar (Source)

    This only draws on mobs, I already tested with a lot of mobs on the screen, and you know - with or without it doesn't affect fps at all.
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    re: [Development] Party HP bar (Source)

    http://img201.imageshack.us/img201/1439/b0h9.png

    I made something like this. Just added some new graphics and it looks better now. Also edited viewport protocol.
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    Re: Disconnect or ReConnect

    It's fully custom, all is drawed by hooking functions and etc.
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    Re: Disconnect or ReConnect

    Oh sorry, for stealing your ideas without even knowing about them. T_T
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    Disconnect or ReConnect

    So, question is Disconnect or ReConnect?

    And how are you beating the DC's on your server? :):


    http://www.youtube.com/watch?v=OF9IqQDpUi4
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    Re: MuOnline ex700Plus Source Files

    There is sources of DataServer in dev section, download them, edit to support GS and use.
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    Re: MuOnline ex700Plus Source Files

    First post updated.
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    Re: MuOnline ex700Plus Source Files

    To download from mega use Chrome or latest version of Opera.
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    MuOnline ex700Plus Source Files

    Here we go. There is last source files from these thread - http://forum.ragezone.com/f508/muonline-ex700plus-server-files-b-885839/

    Use them on your own risk. Contains latest updates from DEV...
  34. re: [Release] Exclusive MU2 Online INT/KOR Client IBT Webzen By DeadZ Team.

    Screenshot by Lightshot - there is CRC errors in the last client.
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    Re: MuOnline ex700Plus Server Files [b.5]

    Will give in a few days - GS,GSCS without limit's and with .pdb + .map files, so if someone wan't to do some customs or do some research feel free to post here, should I do this or not.
  36. Replies
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    Re: Fixing main.exe (Season 8) crashes

    And what about MuRebirth main? It have the same packer stuff or something different?
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    Re: PentiumTools 19 cacked by xakumm

    Approved. thanks xakumm.
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    Re: " CTRL " Attacking freezes my pointer?

    That's it, removed SetWindowsHook function from main, and whoa! when pressing CTRL client is not freezing anymore ^_^
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    Re: MuOnline ex700Plus Server Files [b.5]

    As I see, you use IGCN serverfiles... so please... go to their forum, or just ask Drake for this problem, not in this thread.
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    Re: MuOnline ex700Plus Server Files [b.5]

    Working on Master Skill Tree, soon will release update.
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    Closed: Re: Mu Online History

    Don't forget about error and deathway, I know you can! :junglejane:
  42. Replies
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    Re: MuOnline ex700Plus Server Files [b.5]

    There will be updates. I'm back to work on this. ^_^ Finally have founded a time.
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    Re: Client Season 8 Mu Japan

    If you wanna latest files, I think better download from GMO - all is translated to english, and main still packed, so at least you will have fully translated latest S8 client files. :)
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    Re: Fixing main.exe (Season 8) crashes

    mauka, will you continue to fix S8 mains? because it's easy when it's already fixed and unpacked to develop :D
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    Re: MuOnline ex700Plus Server Files [b.5]

    also, release unpacked main, main sources, and full source of ex700... yeah :junglejane:
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    Re: MuOnline ex700Plus Server Files [b.5]

    Sure thing that I modded GS, just added two bytes to Damage protocol and Monster Die(there is also damage when monster dies)... ^_^
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    Re: MuOnline ex700Plus Server Files [b.5]

    To all those who is seeking this thread. Project is not dead. I haven't much time. But still continuing project. Here is the video of Damage Visual bug fixes, I thought that it would be great if you...
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    Re: Fixing main.exe (Ex700Plus) crashes

    Hey ^_^ I'm here... have test server to test this main ^_^
  49. Replies
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    Re: Fixing main.exe (Ex700Plus) crashes

    Character Dissapear


    Also I know that there is crush in Crywolf event, also with Dark Horse, Dark Raven, and Kanturu :D Could you tell what is fixed, and what is not? :)
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    Re: A small tutorial - unpacking GMO main.exe

    hey mauka, have some error's when search for IAT, there are some missing functions? how to deal with them? :)

    Something like this - Screenshot by Lightshot
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