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  1. max_inventory =...

    max_inventory = inv_col*inv_row+expanded_inv_col*expanded_inv_row*max_expanded_inv(4)
    pshop start = max_equipment+max_inventory
  2. Replies
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    just replace object1 directory in editor/data/

    just replace object1 directory in editor/data/
  3. Replies
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    1,991

    [Release] Mu World Editor 0.7.1 cracked

    https://i.imgur.com/OzLe5Ok.png


    download: https://mega.nz/folder/hlB3QbQS#oNH5aaaA-5rWmfvpvfwo1Q

    enjoy!
  4. Replies
    4
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    298

    Closed: yes⠀⠀⠀

    yes⠀⠀⠀
  5. Replies
    4
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    298

    Closed: edit in MainFrame.ozg

    edit in MainFrame.ozg
  6. Replies
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    1,739

    Re: [Release] Ex Minimap Generator

    version 1.2
    - added preset setting
    - added aliasing option

    - without aliasing
    https://i.imgur.com/vKRfiVr.png

    -with aliasing
    https://i.imgur.com/NkNvQGu.png
  7. Replies
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    1,739

    [Release] Ex Minimap Generator

    "finally, i can have a stadium minimap" (:



    version 1.1
    - now it can read .att from season 8 and higher

    version 1.2
    - added preset setting
    - added aliasing option
  8. Re: [Release] Lang.mpr decryption tool for all versions

    new link updated!
  9. Replies
    1
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    1,411

    [Release] GamethuVN Elemental Wings

    download: https://www.mediafire.com/file/f0lts78t07yx6wn/Gamethuvn_elemental_wings.7z/file

    images:
    https://i.imgur.com/IVceV4W.jpg
    https://i.imgur.com/o96oxx2.jpg...
  10. Re: [Release] Legend.mu client & server source code S16 1.1

    i have one of them here: https://www.mediafire.com/file/740aho6mgn70583/MAIN_1.19.74_CRACKED.zip/file
    1.19.74

    but i think don't waste your time on it just for fun.
    i not sure about the latest...
  11. Closed: Re: Error box of kundun +2>>+5 to box of heaven +2 >>+5

    add it to your client dll source or patch main.exe manually
  12. Closed: Re: Error box of kundun +2>>+5 to box of heaven +2 >>+5

    add this

    SetByte(0x005F2B1F,0x0C); // BOX OF KUNDUN
    SetByte(0x005F2B21,0x8E); // BOX OF KUNDUN
  13. Replies
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    Re: InGameShop source code

    there is no point to use vs2010 anymore, it compiles ~4 times faster with VC140 + VS2019

    and i was tested before releasing.
    does it works with WZ libraries?

    https://i.imgur.com/apz1LlV.png
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    InGameShop source code

    Hi, this is FileDownloader and ShopListManager libraries source code use for the released Main src

    https://github.com/0x4d696e68/InGameShop
  15. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    hello again, Here is my contribute to this project, decompiled InGameShop libraries

    https://github.com/0x4d696e68/InGameShop
  16. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    why do you need to computing them all for every single frame? don't answer, you don't need
    you can update them every 40ms and render every 7ms
  17. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    it's funny, people hate what they can't understand.
    and the crying man is still crying even he got what he want, ignore him.

    and totally off topic
  18. Re: [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Scaleform 3.3 is works
  19. Re: [Release] Cannabis - Ingame World Editor module

    Thank you all !

    version 0.4 now available !
    - fixed MHP detected
    - added main 1.19.46 support (legend mu)

    https://i.imgur.com/ylnpqku.jpg
  20. [Release] Cannabis - Ingame World Editor module

    Hi.

    i'm releasing a world editor module which it can use directly ingame.

    currently only works on main 1.04.04 and 1.04.05 and 1.19.46(legend mu season 16)

    first, download link

    lastest...
  21. Re: [Release] Legend.mu client & server source code S16 1.1

    here
    IpAddress, 0x01878450
    Port, 0x018779DC
    Version, 0x018821B8
    Serial, 0x018821C0



    you have to create new main.dll, cannot use legend main.dll
  22. Re: [Release] Legend.mu client & server source code S16 1.1

    if someone want to try,
    this is cracked and hooked latest main (1.20.23)
    https://mega.nz/file/eI0F2Y4K#8wTq3YD-jypr2Qh4dgI6IGiYzUY51leSZIwqyQmf5js
    ...
  23. Re: [Release] Legend.mu client & server source code S16 1.1

    use this client: https://drive.google.com/file/d/1mZdwDp1mpQsc3TNH4X_F7RUwNOleOmUI
    and change IpAddress in Offset.h from the mesosa source
  24. Re: [Release] Legend.mu client & server source code S16 1.1

    that's right
  25. Re: [Release] Legend.mu client & server source code S16 1.1

    since Webzen switched to use themida, some people can't hooking dll. so i leave hooked main 1.19.46 here, hope this help!
    https://mega.nz/file/3BsDEQoY#VqNc5IIJ7WuRLYAVAucw0x5YmwmJeBFWGqIm5zVAaA4
  26. Re: [Release] Legend.mu client & server source code S16 1.1

    great, thanks !
  27. Re: [Release] Legend.mu client & server source code S16 1.1

    cool !

    does anyone have original main 1.19.46?
  28. Replies
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    [Development] fix godmode hack

    it happens when CloseType > 2 (C1:F1:02)



    CharacterGameCloseSet() or gObjCloseSet() | MUEmu and other

    lpObj->CloseType = type;
    change to
    lpObj->CloseType = ((type>2)?0:type);
  29. Re: Modifying MiniMap Loren Deep on 1.05.06 KOR main.exe

    you have a misunderstanding
    PUSH ECX // -> PUSH ECX (for Class) this isn't 'this' pointer

    FILD DWORD PTR DS:[EAX+0x64] will cast int32 to floating point and put onto the Floating Point Unit (FPU)...
  30. Replies
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    Re: Season 16 Episode 2

    here you go: https://www.mediafire.com/file/avlcf8apz1yn009/Full_Data_decrypted_up_to_1.20.16.rar/file

    get texture files from here: http://installer.webzen.co.kr/installer/MU_Test_Downloader.exe
    ...
  31. Re: [Release] MU Online Original Server Korean (Season 12) (PDB+MAP)

    here




    #pragma pack(push, 1)
    struct SERVER_LIST_INFO //39
    {
    WORD Index;
    char Name[32];
  32. Re: [Development] Arieth Mu Client Files Season 6 Episode 2 (Kor)

    he had it because he use main 1.04D not 1.08C+
  33. Re: [Development] Arieth Mu Client Files Season 6 Episode 2 (Kor)

    you don't need to unpack it just to hook a dll
  34. Re: [Help] Can Anyone Reduce Size of This Unpacked Main.exe ?

    here you go main_DP
  35. Re: [Help] Can Anyone Reduce Size of This Unpacked Main.exe ?

    here: https://mega.nz/file/nB8mmCTA#qvmbhnMe5EsP9HKsOLybnFfrwwChovPchW2PAUl9uL0
  36. Re: [Release] Lang.mpr decryption tool for all versions

    first post updated with final version!

    https://i.imgur.com/leG37B1.png
  37. Re: [Help] Decoding playguide.bmd from S13 client

    first 4 bytes is count
    last 4 bytes is checksum



    checksum = GenerateCheckSum2(EncryptedBuffer, BufferSize, 58097);
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    re: [Help] Chat box visual bug

    very easy

    use the ollydbg
    1. search for all referenced strings
    2. find for "ChatWindow" string
    3. change layerdepth (0 for example, default 6) and done

    https://i.imgur.com/k217qwk.png
  39. Replies
    4
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    re: [Help] Chat box visual bug

    which main u are using?
  40. Re: [Help] /Hide Command - For Coders/Developers only

    buff effect 18
  41. Re: [Help] /Hide Command - For Coders/Developers only

    i think have 2 ways to do that.
    but you did not even try my suggest at #6?
  42. re: [Help] /Hide Command - For Coders/Developers only

    you must be check/add/del for effect 18 not Authority code
  43. [Release] Season15 Maps, Interfaces, Items, Objects,...

    hello again!

    here i decrypted most of things from an season15 client for low version!

    download: https://mega.nz/#!7RlBVTqB!T_E9OqcDirTtnu0lTfZeXaySMua8GE6icgpvtRIZMks
    full client:...
  44. Re: [Release] Lang.mpr decryption tool for all versions

    first post updated!
  45. Replies
    3
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    1,613

    Re: [Help] My Online encryption/decryption

    example read .map files



    void MapFileDecrypt(BYTE* OutBuffer, BYTE* InBuffer, int Size)
    {
    static const BYTE Key[16] = {
    0xD1,0x73,0x52,0xF6,0xD2,
    0x9A,0xCB,0x27,0x3E,0xAF,
    ...
  46. Re: [Help] Edit .ozg file (Higher seasons interface graphic)

    .ozg -> .gfx (compressed or non-compressed flash file "zlib"), you can edit it using the jpexs-decompiler
    .ozd -> .dds (DirectDraw Surface)
  47. re: [Release] Season 15 map for low version - Scotch Canyon

    use MuWorldEditor 0.7.1
  48. [Release] Season 15 map for low version - Scotch Canyon

    hello again!

    - terrain height may not correct 100%, so you may need to fix it manually.

    http://upload.webzen.kr/pf/admin/1/2019/11/5/sssssssssss.png
    https://i.imgur.com/5YIZuYE.png
    ...
  49. Re: [Help] How to remove an excellent option (X-Team sources)

    box drop: ItemBag.cpp - CItemBag::GetItemNewOption
  50. Re: [Help] How to remove an excellent option (X-Team sources)

    i means this is wrong
    GET_ITEM(6,0) not (6,0)
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