max_inventory = inv_col*inv_row+expanded_inv_col*expanded_inv_row*max_expanded_inv(4)
pshop start = max_equipment+max_inventory
Type: Posts; User: myheart
max_inventory = inv_col*inv_row+expanded_inv_col*expanded_inv_row*max_expanded_inv(4)
pshop start = max_equipment+max_inventory
just replace object1 directory in editor/data/
https://i.imgur.com/OzLe5Ok.png
download: https://mega.nz/folder/hlB3QbQS#oNH5aaaA-5rWmfvpvfwo1Q
enjoy!
yes⠀⠀⠀
edit in MainFrame.ozg
version 1.2
- added preset setting
- added aliasing option
- without aliasing
https://i.imgur.com/vKRfiVr.png
-with aliasing
https://i.imgur.com/NkNvQGu.png
"finally, i can have a stadium minimap" (:
version 1.1
- now it can read .att from season 8 and higher
version 1.2
- added preset setting
- added aliasing option
new link updated!
download: https://www.mediafire.com/file/f0lts78t07yx6wn/Gamethuvn_elemental_wings.7z/file
images:
https://i.imgur.com/IVceV4W.jpg
https://i.imgur.com/o96oxx2.jpg...
i have one of them here: https://www.mediafire.com/file/740aho6mgn70583/MAIN_1.19.74_CRACKED.zip/file
1.19.74
but i think don't waste your time on it just for fun.
i not sure about the latest...
add it to your client dll source or patch main.exe manually
add this
SetByte(0x005F2B1F,0x0C); // BOX OF KUNDUN
SetByte(0x005F2B21,0x8E); // BOX OF KUNDUN
there is no point to use vs2010 anymore, it compiles ~4 times faster with VC140 + VS2019
and i was tested before releasing.
does it works with WZ libraries?
https://i.imgur.com/apz1LlV.png
Hi, this is FileDownloader and ShopListManager libraries source code use for the released Main src
https://github.com/0x4d696e68/InGameShop
hello again, Here is my contribute to this project, decompiled InGameShop libraries
https://github.com/0x4d696e68/InGameShop
why do you need to computing them all for every single frame? don't answer, you don't need
you can update them every 40ms and render every 7ms
it's funny, people hate what they can't understand.
and the crying man is still crying even he got what he want, ignore him.
and totally off topic
Scaleform 3.3 is works
Thank you all !
version 0.4 now available !
- fixed MHP detected
- added main 1.19.46 support (legend mu)
https://i.imgur.com/ylnpqku.jpg
Hi.
i'm releasing a world editor module which it can use directly ingame.
currently only works on main 1.04.04 and 1.04.05 and 1.19.46(legend mu season 16)
first, download link
lastest...
here
IpAddress, 0x01878450
Port, 0x018779DC
Version, 0x018821B8
Serial, 0x018821C0
you have to create new main.dll, cannot use legend main.dll
if someone want to try,
this is cracked and hooked latest main (1.20.23)
https://mega.nz/file/eI0F2Y4K#8wTq3YD-jypr2Qh4dgI6IGiYzUY51leSZIwqyQmf5js
...
use this client: https://drive.google.com/file/d/1mZdwDp1mpQsc3TNH4X_F7RUwNOleOmUI
and change IpAddress in Offset.h from the mesosa source
since Webzen switched to use themida, some people can't hooking dll. so i leave hooked main 1.19.46 here, hope this help!
https://mega.nz/file/3BsDEQoY#VqNc5IIJ7WuRLYAVAucw0x5YmwmJeBFWGqIm5zVAaA4
great, thanks !
cool !
does anyone have original main 1.19.46?
it happens when CloseType > 2 (C1:F1:02)
CharacterGameCloseSet() or gObjCloseSet() | MUEmu and other
lpObj->CloseType = type;
change to
lpObj->CloseType = ((type>2)?0:type);
you have a misunderstanding
PUSH ECX // -> PUSH ECX (for Class) this isn't 'this' pointer
FILD DWORD PTR DS:[EAX+0x64] will cast int32 to floating point and put onto the Floating Point Unit (FPU)...
here you go: https://www.mediafire.com/file/avlcf8apz1yn009/Full_Data_decrypted_up_to_1.20.16.rar/file
get texture files from here: http://installer.webzen.co.kr/installer/MU_Test_Downloader.exe
...
here
#pragma pack(push, 1)
struct SERVER_LIST_INFO //39
{
WORD Index;
char Name[32];
he had it because he use main 1.04D not 1.08C+
you don't need to unpack it just to hook a dll
here you go main_DP
here: https://mega.nz/file/nB8mmCTA#qvmbhnMe5EsP9HKsOLybnFfrwwChovPchW2PAUl9uL0
first post updated with final version!
https://i.imgur.com/leG37B1.png
first 4 bytes is count
last 4 bytes is checksum
checksum = GenerateCheckSum2(EncryptedBuffer, BufferSize, 58097);
very easy
use the ollydbg
1. search for all referenced strings
2. find for "ChatWindow" string
3. change layerdepth (0 for example, default 6) and done
https://i.imgur.com/k217qwk.png
which main u are using?
buff effect 18
i think have 2 ways to do that.
but you did not even try my suggest at #6?
you must be check/add/del for effect 18 not Authority code
hello again!
here i decrypted most of things from an season15 client for low version!
download: https://mega.nz/#!7RlBVTqB!T_E9OqcDirTtnu0lTfZeXaySMua8GE6icgpvtRIZMks
full client:...
first post updated!
example read .map files
void MapFileDecrypt(BYTE* OutBuffer, BYTE* InBuffer, int Size)
{
static const BYTE Key[16] = {
0xD1,0x73,0x52,0xF6,0xD2,
0x9A,0xCB,0x27,0x3E,0xAF,
...
.ozg -> .gfx (compressed or non-compressed flash file "zlib"), you can edit it using the jpexs-decompiler
.ozd -> .dds (DirectDraw Surface)
use MuWorldEditor 0.7.1
hello again!
- terrain height may not correct 100%, so you may need to fix it manually.
http://upload.webzen.kr/pf/admin/1/2019/11/5/sssssssssss.png
https://i.imgur.com/5YIZuYE.png
...
box drop: ItemBag.cpp - CItemBag::GetItemNewOption
i means this is wrong
GET_ITEM(6,0) not (6,0)