Here: https://forum.ragezone.com/f508/development-mu-online-client-server-988861/index2.html#post8014209
Type: Posts; User: mesosa
Here: https://forum.ragezone.com/f508/development-mu-online-client-server-988861/index2.html#post8014209
Also Lost Continent. The logo you are using in your avatar belongs to this game.
https://www.lostcontinent.net/
There are some logs like "crashlog" that are useless.
They were created for a purpose that we never finished.
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This server does not require a specific client version.
...
If you can't find those tables on source code, then it means they don't exist. Some tables were just backups or old.
We use MySQL.
Editor database is useless. That was some kind of editor attempt using database but we never finished it.
We are not the best unpacking main.exe, not even close to be good at that.
Season 16 1.3 was a hard challenge and we weren't able to continue.
Also we are on new projects and we belived it was...
This server source code is not perfect.
As all can see, there is no defined programming pattern.
The project contains errors and we hope this forum users help to find them and fix for all.
...
Sometimes i don't add maps on that list.
That's just a reference list. Server map list is dynamic and you can add any maps you want when you want.
That's the spirit!!
Yes. It is Main.dll, but i don't remember if this time we used a different hook since something changed on main and it was difficult to simply hook.
That main already has the dll hooked.
We do not unpack the main. We hook the dll on packed main.
I know :P.
Yes, all data folder is in DB except for the few txt files that are inside EventData folder.
169204
We don't have any tool for editing anything. We just have a simple script that decode / encode bmd files and lang file.
Also we use MySQL, we just edit all data using navicat.
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Yes, we were thinking about doing that.
Added client source code.
We are growing and this is a good way to move on and leave the past behind.
Those are the server files & source code.
You need to rebuild database ( or change data loading to xml or txt files ) and you can choose any Season 16 client you want. Just need to change the...
You choose the client you want.
Hi.
We are releasing our client & server side source code.
We are not going to give any kind of support.
Season 16 Episode 1.1
Required library : boost 2013.
I hope it be a dwarf with guns
Hi. It seems that this year we are going to have a new character. Based on the description it will use guns.
Probably more information will be released soon.
These texts can be found inside...
Well. That depends on your goals. I wanted to learn how to develop and my initial path was Mu Online because it was easy.
But if you want to have a "normal" life and want only spend 1 hour a day...
If you don't want to pay, you can learn like everyone else. Nobody here born knowing how to develop new mu seasons.
It will be like an elf but with daggers. Full agility
Remember what i said about the new human-bat character?
http://upload.webzen.kr/pf/admin/1/2019/9/4/2.gif
Download Korean client. Decrypt Lang.mpr file and open Text(kor).txt file.
That's Season 14 Episode 2-2.
New versions only have maximum Episode 2. And they usually divide each episode in 2 parts.
New class will have at least 4 unique skills:
* Sword Inertia
* Bat...
Probably Season 14 will not have Episode 3. Last seasons had maximum part 2-2.
And Season 15 will have a new character called Slayer (half human half bat). At least is all the information i have.
What is the name of your server? Which version it has?
1) Doesn't really matter if offers a good gameplay.
2) Maximum level without resets.
3) All characters unlocked. Dark Lord would be the most OP but just for some levels.
4) Low to Medium...
Webzen Kr released full Rune Wizard content this month. We haven't applied that version yet. Our Rune Wizard is still like when Webzen released on their Speed Server, is not fully complete.
step 2 is missing on the ban reason, there was no buy, just trade for nothing.
But it seems you don't know how things work here. We are not webzen, but we have to block until we find out who are...
Maybe just fireworks where item will fall? Fireworks will be displayed before item drops, just need to send packet right before you drop an item and with viewport delay you will get a good timing.
...
I agree with you.
The main goal is to make players believe they are winning and advancing. At the end of the day it won't matter how perfect your server settings are if your players are not...
Current players won't play any hard mu server.
Most games are now easy to play because gaming is changing. Making a game hard even on low levels will make new players to think they won't be able...
Doors & Statues are not part of MonsterSetBase because those are dynamic entities.
Check at MuCastleData.dat (I think that's the name of the file).
Hi ManczeL! I'm glad you like the server. We do the best we can.
Why don't you create a post on our facebook page? That way you will reach more players :). You can create message on our Forum too...
Taking an existing source code and adding new features is easier and faster than waiting to patch/crack something that might work or not. And while more you do that, faster & easier will be become.
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That's because your query and what you do next does not match.
Your query is just returning the amount of accounts i guess ( i don't know what MEMB_INFO table is ).
And then you are searching...
You can do that and you should.
I'm going to give you a hint before you start making all the code by yourself.
Take a look at Trinity Core source code. TC is a World of Warcraft server source...
I know that what i'm going to say might sound stupid. Have you noticed that your code is commented? Have you done that to disable that function until you fix the problem or it was like that when you...
Well, first of all you should check results of each function.
1)
gObjAddMonster result is stored into mIndex variable. I'm not sure what is the fail result for that function, but i'm going to...
I'm not sure if is the same than MySQL, but it would be something like this:
SELECT count(memb___id) FROM MuOnline.dbo.MEMB_INFO
Or
SELECT count(*) FROM MuOnline.dbo.MEMB_INFO
Hi. No, auto stack is only server side. You should check if server files you are using have some sort of setting to set which items can have auto stack property.
Base Class:
DW = 0 (0x00)
DK = 16 (0x10)
ELF = 32 (0x20)
MG = 48 (0x30)
DL = 64 (0x40)
SUM = 80 (0x50)
RF = 96 (0x60)
GL = 112 (0x70)
I don't want to be mean, but that's just Expansion Wizardry buff added automatically.
I don't think it belongs to development zone. I mean, adding those buff automatically is part of development,...
Indeed, that's why we created new software really from scratch.
Also the main reason why we decided to make a new server was to learn new techniques and how to apply them. That helps a lot when...
If you use blob to store any data, you need to save everything each time you want to update database, even items / skills that has not been changed.
Using a good struct allow you to only save data...
I think the problem there is Mana Shield. Maybe those files don't have setting for MS limit and it has more than 100% ABS.