Any intention for sharing @solarismu ?
Type: Posts; User: RealCoderZ
Any intention for sharing @solarismu ?
Any Help with opening .gfx / .dds Files ???
Better Fix Due to long loading in switching between 2 Screens and may lead to disconnect
Change in void MainScene(HDC hDC)
if (GrabEnable && iCaptureMode == 1)
{
...
Anyone got CNewUIItemTooltip Class ??
If you want to Show All Players Name Without Point the mouse on the Character
In Function >> void SEASON3B::CNewUINameWindow::RenderName()
Just remove check "g_bGMObservation" Variable :wink:
Thx For your Fixes.
void OpenPersonalShop(int iType); // Is useless
Fix Personal Shop
Update Inventory Size and all will be fine
#define MAX_INVENTORY ...
Fix For Seperate Windows All Actions >> if (g_hWnd != GetActiveWindow()) { return; } in Begining of MainScene Function
@leorond Thx bro For Helping, The problem was in SKILL_STRUCT just Found now
Correct One for 6.3
typedef struct // SIZE: 0x58
{
char Name[32]; // 0x00
WORD Level; // 0x20
WORD Damage; //...
#define MAX_SKILLS 650
As you see I put the variables size according to Main 6.2 and all Right the problem at the end of the structure
I Had a problem with debugging but gonna try fix and debug
I am using Season 6.3 GMO
172685
https://prnt.sc/O6Xv97wTDS90
leorond Great this (PLAYER_STOP_RAGEFIGHTER = 283) Works Fine
Please I need help with Skills Structure
typedef struct // SIZE: 0x58
{
char Name[32]; // 0x00
BYTE Level; //...
Thx Alot leorond.. Now RF Stands Right.
Do you have idea about this issue (When I Open more than 1 MU Windows and try to take Screenshot in any one of them.. Both Took Screen Shots
How to...
Hello, Please if someone know how to fix these bugs
First, When I Open more than 1 MU Windows and try to take Screenshot in any one of them.. Both Took Screen Shots
How to seperate Each...
Thanks alot for your help, but am sorry cant use GCLevelUpMsgSend it sends level up effect + differs the experience of the character.
INSIDE ->> BOOL CGMMng::ManagementProc(LPOBJECTSTRUCT lpObj, char* szCmd, int aIndex)
case ADD_STRENGTH_CMD: { gCommand.AddPointsCommand(lpObj, GetTokenNumber(), 0); ...
nothing :(((
I used this method before, the problem that LevelupPoints doesnt affect just only after relog
Can you share me Source of
I have many modifications in the source so i cant run that Gameserver
using that gObjLevelUpPointAdd in for loop at size of points count
I am using GameServer Source of Season 12
https://forum.ragezone.com/f508/development-season-12-src-gs-1193275/
I am trying to make Add Points Command but when i refresh LevelUpPoints the GS Crash due to DataSend Loop gives error due to exceeded Buffer Size but the buffer size is not the problem... anyway is...
Hey anybody have any idea what make that bug ?
Getting attacked without monsters ?!
https://ibb.co/Zdn8dNd
https://ibb.co/Zdn8dNd
https://ibb.co/Zdn8dNd
Here you are the Lang.mpr posted before!
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