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Type: Posts; User: RealCoderZ

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  1. Any intention for sharing @solarismu ?

    Any intention for sharing @solarismu ?
  2. Replies
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    15,987

    Any Help with opening .gfx / .dds Files ???

    Any Help with opening .gfx / .dds Files ???
  3. Better Fix Due to long loading in switching...

    Better Fix Due to long loading in switching between 2 Screens and may lead to disconnect

    Change in void MainScene(HDC hDC)

    if (GrabEnable && iCaptureMode == 1)
    {
    ...
  4. Anyone got CNewUIItemTooltip Class ??

    Anyone got CNewUIItemTooltip Class ??
  5. If you want to Show All Players Name Without...

    If you want to Show All Players Name Without Point the mouse on the Character

    In Function >> void SEASON3B::CNewUINameWindow::RenderName()

    Just remove check "g_bGMObservation" Variable :wink:
  6. Thx For your Fixes. void OpenPersonalShop(int...

    Thx For your Fixes.

    void OpenPersonalShop(int iType); // Is useless

    Fix Personal Shop

    Update Inventory Size and all will be fine
    #define MAX_INVENTORY ...
  7. Fix For Seperate Windows All Actions >> if...

    Fix For Seperate Windows All Actions >> if (g_hWnd != GetActiveWindow()) { return; } in Begining of MainScene Function
  8. @leorond...

    @leorond Thx bro For Helping, The problem was in SKILL_STRUCT just Found now

    Correct One for 6.3

    typedef struct // SIZE: 0x58
    {
    char Name[32]; // 0x00
    WORD Level; // 0x20
    WORD Damage; //...
  9. #define MAX_SKILLS 650

    #define MAX_SKILLS 650
  10. As you see I put the variables size according to...

    As you see I put the variables size according to Main 6.2 and all Right the problem at the end of the structure

    I Had a problem with debugging but gonna try fix and debug
  11. I am using Season 6.3 GMO 172685...

    I am using Season 6.3 GMO

    172685
    https://prnt.sc/O6Xv97wTDS90
  12. leorond Great this (PLAYER_STOP_RAGEFIGHTER =...

    leorond Great this (PLAYER_STOP_RAGEFIGHTER = 283) Works Fine

    Please I need help with Skills Structure

    typedef struct // SIZE: 0x58
    {
    char Name[32]; // 0x00
    BYTE Level; //...
  13. Thx Alot leorond.. Now RF Stands Right. Do you...

    Thx Alot leorond.. Now RF Stands Right.

    Do you have idea about this issue (When I Open more than 1 MU Windows and try to take Screenshot in any one of them.. Both Took Screen Shots
    How to...
  14. Hello, Please if someone know how to fix these...

    Hello, Please if someone know how to fix these bugs

    First, When I Open more than 1 MU Windows and try to take Screenshot in any one of them.. Both Took Screen Shots
    How to seperate Each...
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    Re: [Help] Command Add Points

    Thanks alot for your help, but am sorry cant use GCLevelUpMsgSend it sends level up effect + differs the experience of the character.
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    Re: [Help] Command Add Points

    INSIDE ->> BOOL CGMMng::ManagementProc(LPOBJECTSTRUCT lpObj, char* szCmd, int aIndex)
    case ADD_STRENGTH_CMD: { gCommand.AddPointsCommand(lpObj, GetTokenNumber(), 0); ...
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    608

    Re: [Help] Command Add Points

    nothing :(((
  18. Replies
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    608

    Re: [Help] Command Add Points

    I used this method before, the problem that LevelupPoints doesnt affect just only after relog
  19. Replies
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    608

    Re: [Help] Command Add Points

    Can you share me Source of

    I have many modifications in the source so i cant run that Gameserver
  20. Replies
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    608

    Re: [Help] Command Add Points

    using that gObjLevelUpPointAdd in for loop at size of points count
  21. Replies
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    Re: [Help] Command Add Points

    I am using GameServer Source of Season 12

    https://forum.ragezone.com/f508/development-season-12-src-gs-1193275/
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    [Help] Command Add Points

    I am trying to make Add Points Command but when i refresh LevelUpPoints the GS Crash due to DataSend Loop gives error due to exceeded Buffer Size but the buffer size is not the problem... anyway is...
  23. Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Hey anybody have any idea what make that bug ?

    Getting attacked without monsters ?!

    https://ibb.co/Zdn8dNd
    https://ibb.co/Zdn8dNd
    https://ibb.co/Zdn8dNd
  24. Re: [Development] Season XII Source Chinesse Team - based on X-TEAM

    Here you are the Lang.mpr posted before!
    164980
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