Depends on the files, some have more or less "not nullable" fields that require a value but this generally works.
Change "MuOnline" for the name of your Database
'testid' is the account
'testpw'...
Type: Posts; User: kayito
Depends on the files, some have more or less "not nullable" fields that require a value but this generally works.
Change "MuOnline" for the name of your Database
'testid' is the account
'testpw'...
I know its easy to add fog effect and correct the face culling of the objects.
You misunderstood me. I said that you need to IMPROVE the actual code with OpenGL, not changing OpenGL itself. I give...
The problem is in the rendering system. Making a good shader for rendering and using correctly the buffer system of the graphic driver will improve the performance a lot. Even adding fog to avoid the...
I remember when i did this for my S6 bmd editor
typedef struct // SIZE: 88
{
/* +00 */ char Name[32];
/* +32 */ BYTE RequireLevel;
/* +33 */ // BYTE FILL (PRAGMA PACK 4)
/*...
You can use the .map of the Main s6.2 Thai here posted to try decompiling and reconstructing the mu helper
https://forum.ragezone.com/f508/development-map-main-exe-season-1163032/
We already have the Season 5.2 main.exe source leaked
The base of the game is OpenGL and that's supported by every platform because the dependency of OpenGL is in the video/graphics Drivers.
The main.exe of Mu for PC uses that technology but to create...
Hi everyone. I want to share my MuEmu adapted to main 0.97.11 (0.97k).
This means that its not a downgrade because the muserver works with the main 97 original.
Description of the files:
...
Can you share how to do it, please?
Hello, i'm looking for the latest xteam sources.
The "MuEmu" release is from 06/06/2016 but i'm looking something that was released in 2017 i think.
Those xteam sources have "WingOption.cpp" and...