Hey guys...
Focus on the subject of the thread.
Thanks.
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Type: Posts; User: navossoc
Hey guys...
Focus on the subject of the thread.
Thanks.
[]'s
There is a lot of crap added! Some dangerous crap too... https://pastebin.com/haCQibBE
I do, send me a PM later.
PS: I'm looking for 1.08.02 ~ 1.08.10 patch list from Mu Eng.
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Nice work on the "crack" dude...
It's just the same file I got on the rpgsky repositories hosted on google svn years ago...
Funny!
Probably not, each tile on the map is composed by 3 values, layer1, layer2, layer2 alpha.
Really nice, the last time I tried something like this, I stopped after doing the models conversion and rendering the map.
Later, @wolfulus made a few new things, like login and some network...
This should be fine.
https://gist.github.com/navossoc/a9c489afa102fe346169b44bca85439e
Yes, but I'm talking about the data as it is. Not how it can be.
If you just read it, it's in a really inefficient format.
We also had the animations converted to FBX.
Just to be clear, when I...
Last time we have converted all files to .fbx (autodesk), since it was more Unity friendly and it is much more easy to manage...
Like this: http://i.imgur.com/KvhTwaJ.jpg
Also if you want to use...
This again?
http://forum.ragezone.com/f197/share-dll-reduce-main-memory-1044469-post8307986/#post8307986
@nevS
Sure, but as far I understand, you said you are cloning everything, right?
So.........
My ChatServer almost became useless after I made the whisper messages "cross server".
Anyway, use...
I have a fork from the SimpleModules and made some fixes, it now produces the same original SimpleModulus.lib.
You can take a look here, if you want...
https://github.com/navossoc/SimpleModulus
...
Why bother? They prefer to keep the source to themselves and release one thing or two just to receive some compliments like good job.
I don't think you read the known issues in a proper way...
First of all, this limitation applies only to connection pooling.
Also, varbinary(max) is not used anywhere in the database.
FYI:...
We all did the same thing with the map, but may be a few problems...
Have you made anything about the water effect on the map?
About the bmd conversion, you can do like us and write a piece of...
Thanks for the files, I think you got it from the MuEng ftp...
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I was looking for the ftp link, but no luck.
I got a few files from the GamersHell.com - Largest Independent VideoGaming Website (gh3d.com) for now.
Do you know if they still have a FTP with all...
TBH I'm thinking in switch to the Eng version (global), seems easier and it have almost all the same features as that one.
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Hello, someone still have a 1.07 full client?
I was looking for the 1.07X or 1.07U, maybe even a 1.06N+ or something similar.
The "oldest" one I got is the MU1_08A+_Full.zip.
Any help is...
Any mirror for the client?
Dude, you said:
Are you sure you know what are you doing?
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I will not trade memory for performance, but it's a personal choice...
Well, you will need to manually edit your main or hook a dll that can do it (on the fly) for you.
Basic explanation: You need to change the parameter fdwPitchAndFamily to FF_DONTCARE in all calls...
Are you willing to pay for that?
You shouldn't DC people this way...
You will have a "security breach" allowing people to dupe easily on your server.
It's best to spent your time fixing the "stuck problem" than doing this.
...
The error happens on any windows > 2003 SP1.
So, Young is right.
PS: I made one small tool to "fix" this issue on any cs, js, gs ;)
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Here mate:
https://forum.ragezone.com/f82/im-looking-clean-main-1-a-1041852/
I don't think is that easy to switch between Multibyte and Unicode charsets.
You will need a client and a server using the same charset, that implies in changing all packets that contains text.
...
I think I know that server... :w00t:
TNotice class
https://github.com/SmileYzn/server-xmtur/blob/2b9fad102d5b06913ee99f3d2955d22d1f28f158/server-xmtur/TNotice.cpp#L30
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If are you using a sql server 32 bits, why want you use this DLL?
Just use the original one...
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TBH, i really don't care about it or even use it...
It just don't mimic the original behavior, so it's broken in my opinion, but now seems you have fixed it...
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It's near that region, not that exactly instruction.
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This work better as a speed hacker than a fps limiter :P
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Well, maybe it exists, but is not public...
Test script
-- XP_MD5_EncodeKeyVal
SET NOCOUNT ON
DECLARE @login1 char(10), @pass1 char(10), @Hash1 binary(16)
What's the version of that editor?
Good job ;)
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Not sure how I can do that but, let me try:
I started from here:
Set a few breaking points, see where it write, etc..
Then I get here:
Thanks for the tip, but I'm not sure what you mean with that.
Anyway, doesn't matter.
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No clue why you get "away" for start but, welcome back.
Someone can enlighten me here?
Just guessing but... when you reset you become level 1 again.
So if your level is less than necessary to use the personal shop or have the marlon quest, the gameserver clear it (items/quest).
...
That is right, but it's still possible to "fix" that.
Will be a painful job, but I think it's possible.
I had the same idea a few days ago...
So I start searching something and found some...
More swaping, how can someone might think this is good? really?
Show us the callstack.
The problem isn't the the VS, is the input value provided.
The function is expecting a value between 0 and 255, so, it's a character in 8 bits.
I sent you a PM dude:
Mu Online has several protocols, if you get the files from the KOR FTP, it's kor...
"Webzen" is too generic.
It's from KOR ftp?
What? OC?
Just to be sure:
Did you tried to sync the clock of the computer with NTP, then disabled it?
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I don't have a ENG version, just the KOR.
If you want:
http://www.filedropper.com/mainkor
KOR version, you can grab it here:
ftp://mupatch.nefficient.co.kr/pub/mupatch/01.04.29/ (main.exe)
ftp://mupatch.nefficient.co.kr/pub/mupatch/01.04.30/ (maintest.exe)...