https://github.com/MrMatynator/MatyKalMapEditor/
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Type: Posts; User: Matynator
https://github.com/MrMatynator/MatyKalMapEditor/
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just as a little headsup.. im not sure about engine.dll and what r3vo did.. but sounds like he patches the engines password on dll load..
if so.. it is not hexable as it would simply be overwritten...
You kinda reopened a really old thread, but just for info sake.. i think i made these with blender and *Phantom 's gb importer and exporter scripts.. these days i don't use blender at all. stepped to...
Because i took the time to compile this version. Also the time to translate it haha
. About the dungeon checkbox it is not in that version of the exporter.. It's an older one without that...
@FlyingBurrito always feel free to post a help thread with specific questions if your stuck.. ;) i will still read most of them and support where i can and see fit..
since i am moving country...
press ctrl + g.. go to offset D5B88 wich is the first adress i gave you... minus the 0x004 upfront as this hexeditor uses 0x00000000 as its base adress while the kal mainserver bases at 0x00400000 to...
i already gave you all info you need :) now its up to you to find out how to use the information properly,
you would not learn a thing if i give out everything but i actually already did in this...
CItemWeapon::Charming
Adr 0x00429100
that is the function you need to modify in the server for it.. there is a table for the upgrade chance
if ( *(v9 + 112) < 20 && dword_4D5C48[*(v9 +...
wouldnt it be better to completely forget doing this in the database server and actually adapt the mainserver itself for that? :)
you could modify the character create to do the check and leave the...
Interface<ITools> Tools;
DWORD Level;
Server::_CDB db;
Server::CDB::CDB(&db); // construct cdb
Server::CDB::Bind_Dword(&db, &Level); // bind the level param
...
That is just the last service pack they released for it.. you would still need to get the actual program installed before that..
Zipp well only way how i could find it was through torrents about 2...
all you need to take out is at the bottom of macro.dat at the initmap section remove these lines:
( mapobj ( xy 6 4 ) ;¹ö·ÁÁø ¹«´ý
( objinfo (filepath "MAP\lib\stone01") (scale 1.0 1.0 1.0)...
By pure coincidence i found out how to apply the snow effect in the newest engine..
If you add the BState 0x10 to the character with the server it displays the snow effect in the client :)
Hope...
In the macro.dat of the config.pk there is on the bottom a section for initmap.. here you can see what index a map has..
i think what you tried to do is this..
( npcinfo ( key 133 ) ( bone 114 ) ( scale 2.2 8 ) ( motion "AAAAAAAAAA" ) ( mspeed 1500 500 ) ( framerate 1.0 1.0 ) ( attheight 0 ) ( fadein 0 )(particle...
I have had the same issues with odbc with newer php versions.. the only way how i could solve it is to do this with the database dsn's:
'db_auth' => 'Driver={SQL...
haha :P yes even that would be possible.. make an if statement in the stored procedure to check what class the player is before inserting it would already make it doable ^^
you could make it in the stored procedure that it randomizes the x and y in a specific range before you use it in the insert query..
that would make it randomized in an area without any coding...
You never used your newly created stored procedure.. the best way to do this is to modify the InsertPlayer stored procedure and call the new one from there at the bottom.. or.. add the new...
Open the message.dat content in Notepad++.. set the language settings of notepad++ to a coding language.. this will colorcode the lines for you..
then scroll through the document and see if there is...
I will upload one with open doors in a few minutes ;) this building has an inside to it so its not a problem to open the doors.
Only takes a few minutes to edit the model so np.
Edit:
Here...
Been ages since i posted anything here so i thought i will show some progress on a spawn tool i have been creating in c#,
Never made a decent program in c# before so that's a first haha :D..
The...
Try to make a bmp alpha layer for it with photoshop that should do the trick.
sometimes you also want to have it so a mob does not always drop the same amount of bags :) that is also what the double roll can do ofc..
also the second roll makes it a bit extra random :)
Basicly the drop rate system is a double roll..
it rolls 2 numbers for a drop.. first to see if it hit any of the groups.. secondly if the second roll hits any of the items in that particular...
yes it is possible.. first step is to remove xtrap.. -.-
ofc you need to launch the engine without the original launcher..
also you need to adapt the mainserver you have to thier new scrambled...
memory of it.. sure ^^.. i must have it somewhere actually.. but its not hard to make to begin with ^^ rename/reexport a few knight files and hey presto..
You need a newer engine for that background since the older engines load a Dungeon type map and the newer char select screen is like Skansmer said a kcm and a opl file..
download the latest int client for a joke ^^.. you can open the pk files with an old editor...
just refresh the auth server logins is you want it instant..
random question.. why don't you rip them out of the int client if they are from int in the first place? :D
I will take a look in the client i have at the moment. If i find them ill attach them to...
Added a 2009 version of the importer and all say thank you to zig for it :) as i made a deal with him if he could find me a copy of 3ds Max 2009 that works on my pc i would make the importer for it...
Have been thinking about releasing these plugins for quite a while and decided to release them,
since i do not want my work to rot away on my disk while the community could use them!
Also it has...
Re-added a .rar file with the last importer and the exporter in the first post.
no that was actually kally giving some general knowledge out.. which came from me actually :P
Reinstall DirectX that should solve your issues
For me they all are in map 5 not sure how it would be in other servers but hey.. you can make it any way you like as long as you port people to the same map index when they go to it :)
you could replace the effects out with each other i guess if that is what you want. either old or new client it doesn't matter which effect you want to use both would work in both clients.. just...
you or either the mobs are in the wrong map index :) in the GenMonster.txt change your spawn lines for ToP from for example this:
(genmonster (index 538) (map 0) (area 3001) (max 4) (cycle 10)...
1st screenshot is of old BoF effects :) it has a circular motion and applies separately on all parts
2nd screenshot is the newer clients BoF effect.. it consists of 2 stages which is either half or...
+1 prefix in the mainserver is an unsigned char / BYTE :) 0 - 255 is the value range limits..
the way the quest flag system works just simply does not exist in older clients :) this is an alternate option i guess for them with no coding involved for older clients...
yes you can actually :) but you cant import them..
:) fiddled around with my 3ds max importer... this is the outcome...
149784
effects importer.. skill effects.. animated objects...
Since 3ds max 8 can be a bit of a hassle with the dds image format as materials it sometimes errors on creating the device when trying to load in dds files.
I've found 2 possible fixes for it for...
last one is the best looking one of the lot :) other 2 are to blue for my liking... nice share dagets btw... ;)
ohh just a little tip for ya.. if it displays ......... in the ascii view it does not mean it is a full stop sign... "2E" is the hex decimal character for "." but the hex editor also shows "00" as a...
Some progress on the new Map Editor i'm working on :rolleyes:
149553
149552
not to bad for a few days work so far if i say so myself :D
still working on the texture layering and shader atm...
oeps!..
"here have a magnet link for Ida Pro 6.1 pre-cracked with HexRays in it :) should suit your needs :D" edit:
ill pm it to you since its against forum rules otherwise -.-
add the folder your server files are in to the exceptions list :) will save you a lot of trouble..