Clean your solution and build again. Or rebuild as two members posted above.
Type: Posts; User: Anju
Clean your solution and build again. Or rebuild as two members posted above.
Look up the script in the Stored Procedures for the clan creation (I believe it's something like InsertClan or something like that).
Your maps are missing the light map information.
You probably need to update your patch .xml file that the launcher reads. If the files' CRC don't match in the patch file, it will possible do this to you where it keep re-downloading the patch and...
Out of all the stuff that I could remember in Gunz, this never happened to me. It's possible that whatever you added or modified in your source interfered with the /admin_wall command.
Mind posting the ban page php file code. I remember working on it but don't remember what I did there or not.
A bit too wide in the width, but still averagely good. Although, the content seems a bit too plain.
It's just the mesh is animated while the hull mesh is still being placed. It's similar to the fire in a way. Really possible to do with 3DS Max for this although.
Most likely source edits is needed. I don't remember what the fix is for it though. Maybe this might help if you're using Gunz 1.5: http://forum.ragezone.com/f497/tut-1-5-fix-gunz-853555/ (#3)
I know, but I still would like to contribute something since I'm still hanging around.
I'm only making this because some of the old topics might of had the links removed from their site. And I also have no further tension to dealing with the old files that I had in the previous years....
Another file that I found in my Mediafire account.
Preview:
~ Both genders
http://i1174.photobucket.com/albums/r613/AwakeningLight/Gunz/Models%20and%20Maps/preview_ratchethead_zps090da62e.png
...
I had this in my Mediafire file in my account. Previews are in the .zip file as well. I haven't really tested it myself in the game when I did this a year ago. Would be nice if any of you would post...
Absolutely didn't make any sense. But when did Gunz became a Rap and/or R&B relative thing to do such thing with the crowns?
Anywho, guess it's a nice release for newcomers. Although, nothing...
You're missing couple ELU files.
It's not that hard to fix the errors that you're encountering. Just need to "upgrade" the codes since the original source is made from 2003 version.
If you don't have the map or the name of the map is incorrect, that will happen to you.
You can do something to Jur13n's source for Gunz 1.5 repack that he posted and insert it with your own store procedure script that will insert into a database table as your log instead of into a file...
I believe it's only specs here.
I wouldn't say it to make myself look cool. What I simply asked was why it was in there since I was curious. And it was something important to say since I was wondering that's why I replied. I know...
Oh, so now I can't just ask a plain simple question of my curiosity? Cool, but deal with it.
Why is EvilGunz logo in the default folder? Haha.
How fast does your VPS run? Spec-wise.
I believe he is talking about using Gunz with widescreen along with full screen settings: 16:9 widescreen and 4:3 full screen. Basically have it where during widescreen is applied, that the interface...
look for that maiet_logo.tga or something like that in the source and uncomment it I believe. Or your the logo itself has a black alpha channel.
Does it show up in only MatchServer or all the runnables?
Does this problem occur when you start your MatchServer.exe? Or does it deal with your ODBC setup?
Don't judge him guys. He is still new to Gunz sources and such. But he should of done some research a bit more so there isn't multiple topics about the same fix like this one again. Yes, this is a...
Which is why I said the level's minimum EXP. You can find it at dbo.Level or something with the word "level" in the database table name. When you change the "Level" from the database and forget to...
In which file did you add the camera_pos 03 and 04?
1) You're either changing your level from the database and forgetting to apply the level's minimum EXP.
My guess at this is to encrypt it from the source then change encrypt the mrs.exe with the same encryption using ODB or whatever it was that deals with ASM editing. Can't remember what's it called.
Did you restart your router to see if that might also work?
You can also use the alpha channel as well in your material if your texture has an alpha channel.
Yes, use the dbo.CashShop to add your items. and CSID means CashShop ID. It doesn't matter what you put in it as in integer and don't have multiple CSID's that are the same. When those error showed...
If you're asking what "ms" is standing for, it's means millisecond. Otherwise, your sentence totally didn't make any sense.
Did you change the IP's in the system.xml with the Hamachi's IP?
That site uses the CashShop to display the items. Which did you add your items in as in database table?
Edit: Never mind. Dave already posted it.
Try to use Update1.mrs and such to update your files. So it doesn't have to have so many files to read when it's getting the patch list that's if you're using the original Gunz launcher.
It all depends on how you approach what you want it to do.
I think it's because the links that I gave you are 2008 not 2008 R5 or whatever version you have. There doesn't seem to be a mangement studio for R5.
I think the launcher is limited to the amount of files that will update.
It wasn't even close to trash talking. Trash talking is saying random stuff against others while trying to say you are the best. For example, "You're a noob; I'm better than you at anything". Etc....
It's possible that you set the level in the database table but forgot to include the the level's minimum EXP.
Have you tried to comment it and see if it works? Because, as of right now, I'm still concern if it fixed it or not.
http://www.microsoft.com/en-us/download/details.aspx?id=1695
http://www.microsoft.com/en-us/download/details.aspx?id=7593
I believe these are the files you need to download and install. But don't...
That's dealing with the vertex in the mesh of the models. It's simply telling you that one or more of your models are passing the limit.
Maybe try this:
/*#ifdef LOCALE_KOREA
int nNatePlayer = 0;
for(MMatchObjectList::iterator iter = m_Objects.begin(); iter != m_Objects.end(); iter++)
{
MMatchObject* pObj =...
That method of unmasking does that. It's better to use the one that Chris posted. Forgot where it was.