Hi, just a short question.
Has anybody before done this idea? fi yes, how did it end? (the ammo thing top left corner of the image)
162237
Type: Posts; User: pluke001
Hi, just a short question.
Has anybody before done this idea? fi yes, how did it end? (the ammo thing top left corner of the image)
162237
I wasn't talking bout making igunz private server as that would be just a suicide xD (ppl are too atracted to op shinny stuff even tho they all end up using same max lvl items :d)
I just generaly...
Lol, I think I was in 1 of those events too as far as I remember xD
Tho what I am missing, is already extinct...
not some server with facy custom modes and shitload of customs, not ijji style...
Avoid using door forming with gtk features, the less non vertical/horizontal lines the less your FSrad will handle during compiling. When working with GTK, map building is realy delicate thing as far...
batle arena in square mode lol
its easy to add solo spawns >_>
If you can fit in grating holes, then you cant call this map jail. You dont feel like locked at all >_>
set up gtk/fsrad propertly, learn to not texture walls that wont be seen ( I mean fully avoid hidden textures), master gtk building (with clean, not crosing each other walls etc etc) and gtk will not...
Oh yeah now I remember. I didnt say Delpas work isnt good, it is realy good and well done. Not manby people can acomplish this much. Just in my opinion with b-spline you could get advanced movement...
It is realy nice outcome :)
Though I am sure HGG used diffrent method for it when I see your video. Lambda even posted basic formula they used for it if I remember corectly.
o well, gunz models just becomes more and more stupid...
ehh w/e nvm, forget it
sword looks too wide
and revs looks too streched on Z axis
well sizes are incorect >_>
Project looks kind of frozen huh.
took me some time to explain it to you o_o
Glad you finaly figured it out lol
You could do uncompiled bgm folder and updater ignoring bgm changes so people freely could change their music.
Well I coult try sometime my custom quest maps on 2008 local if you need and tell if there realy is bug for portal thing
And also when you build quest map, you portal spawn shoyuld always be at...
To make quest map work, you dont need to edit other files. To make it work as quest map you just need ti edit your map xml file.
IF your map doesnt work when you rename it and replace with 1 of...
Just use hall2 quest map spawn setings geez..
Argh somwere in tutorials section there was tutorial about how to modify this by editing serverside o.o
Try searching in tuts section.
Normaly that kind of web shadow would blend after taking some distance, no?
wait, we can see through propelers? o.o
Also that web type shadow under platforms: I dont think that it turns out like this if you think in realistic way o_O
That main hall with stairs and 2 statues realy does look like it needs 1 more floor (walls looks kinda empty).
Amazing work was done there tbh :)
Maps wont crash because of client type.
Those maps probably crashed for you because they were built in nolight mode and you tryed to launch them in lightmap mode.
Normaly book shelfs are filed with books in both sides.
Map looks a bit too plain and monotonic. Other than that, well done.
It is a gunz map. It works with all clients and server files of Gunz The Duel.
Custom animations? Your mapping level is becoming too high :laugh:
GZMap • Index page
Tutorials section >> search
Now this map looks intresting for me :):
Though you could have shown preview in lightmap mode :P
Any 3d wall that you built in gtk is brush and I doubt that you dont know how to make it >_>
as for holes, you could use substract function (more info: GtkRadiant/The CSG Tools - Wikibooks, open...
Map itself looks fine. You managed to get handle of it I see. Bunker seems too empty. Pillars makes it look nicer, better but other than that it looks boring. As for lightmap, since you got hang of...
as for house, that fence of bricks looks oversized compared to building and also it smashes into window :o
As for wtc in my opinion those "rip" signs ruin that map :/
Anyways, both maps looks...
dificulty looks creepy to me o_o'
Though map itself looks nicely done (at least for me) :):
No, I mean experiment with difrent light sources so you wont need to ask what numbers to set up.
You realy do lack some common sense...
EXPERIMENT with it yourself so you can find best solutions for your lightmap.
Try soft light, then try stronger one, look what changes, analyze how it lightens your map atc.
I am also thanking for this! Realy useful stuff there is. :):
You are supported to use many lightsources in all your map, not just 1 extremely strong lightsource...
Just import gunz caracter into blender and you will see what size you need map to be.
I am geting the idea of yours pretty well but I dont feel like I will be building it :/
But you can build it youself. Build whole map of numbers in blender, texture it and export as elu. Then I...
big or small numbers? verticaly or horizontaly rotared numbers?
well, it looks very good in this way. Something not common :)
I'd probably make something like this myself if I needed since its not dificult to make..
But still thanks for sharing :) There always are some1 who will use even simple releases. :)
Proof or that never happend :)
I know very well how that interface xml editing is done. I was one of few people who requested styx to release that tutorial..
whole interface modyfining is simple xml editing with coordinates...
wait, does that guy has hole in the eye?
good post bro, good post :)
well that intercace has good enough quality for me :d
well I never seen any public preview of actual coded thing so I wont realy believi it. (unless you prove me wrong ofcourse).
It doesn't work in such a simple way for game rooms.
I wonder how you gona make game rooms place like that..
When this was brought last time, it was said that you need asm edit to place game rooms like that >_> (or are there some news that I dont...