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Type: Posts; User: pluke001

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    Question/suggestion/challenge?

    Hi, just a short question.

    Has anybody before done this idea? fi yes, how did it end? (the ammo thing top left corner of the image)

    162237
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    Re: Ive really missed Gunz...

    I wasn't talking bout making igunz private server as that would be just a suicide xD (ppl are too atracted to op shinny stuff even tho they all end up using same max lvl items :d)
    I just generaly...
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    Re: Ive really missed Gunz...

    Lol, I think I was in 1 of those events too as far as I remember xD

    Tho what I am missing, is already extinct...
    not some server with facy custom modes and shitload of customs, not ijji style...
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    Re: GunZ Map (Work In Progress)

    Avoid using door forming with gtk features, the less non vertical/horizontal lines the less your FSrad will handle during compiling. When working with GTK, map building is realy delicate thing as far...
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    [!] Re: The 'Show Off' thread - Part 2

    batle arena in square mode lol
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    Re: kGunZ BlitzKrieg Info

    its easy to add solo spawns >_>
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    Closed: Re: Gunz Map- DuelJail

    If you can fit in grating holes, then you cant call this map jail. You dont feel like locked at all >_>
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    Re: Dark SPOTS on MAP...

    set up gtk/fsrad propertly, learn to not texture walls that wont be seen ( I mean fully avoid hidden textures), master gtk building (with clean, not crosing each other walls etc etc) and gtk will not...
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    [!] Re: The 'Show Off' thread - Part 2

    Oh yeah now I remember. I didnt say Delpas work isnt good, it is realy good and well done. Not manby people can acomplish this much. Just in my opinion with b-spline you could get advanced movement...
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    [!] Re: The 'Show Off' thread - Part 2

    It is realy nice outcome :)
    Though I am sure HGG used diffrent method for it when I see your video. Lambda even posted basic formula they used for it if I remember corectly.
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    Re: KGunz Patch 716 Models

    o well, gunz models just becomes more and more stupid...
  12. Thread: S4-Rev-Sword?

    by pluke001
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    Re: S4-Rev-Sword?

    ehh w/e nvm, forget it
  13. Thread: S4-Rev-Sword?

    by pluke001
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    Re: S4-Rev-Sword?

    sword looks too wide
    and revs looks too streched on Z axis
  14. Thread: S4-Rev-Sword?

    by pluke001
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    Re: S4-Rev-Sword?

    well sizes are incorect >_>
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    Closed: Re: [DEV] GunZ Done Right

    Project looks kind of frozen huh.
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    Re: How to Make Login Map?

    took me some time to explain it to you o_o
    Glad you finaly figured it out lol
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    Closed: Re: [DEV] GunZ Done Right

    You could do uncompiled bgm folder and updater ignoring bgm changes so people freely could change their music.
  18. Thread: Quest Portal

    by pluke001
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    Re: Quest Portal

    Well I coult try sometime my custom quest maps on 2008 local if you need and tell if there realy is bug for portal thing

    And also when you build quest map, you portal spawn shoyuld always be at...
  19. Thread: Quest Portal

    by pluke001
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    Re: Quest Portal

    To make quest map work, you dont need to edit other files. To make it work as quest map you just need ti edit your map xml file.
    IF your map doesnt work when you rename it and replace with 1 of...
  20. Thread: Quest Portal

    by pluke001
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    Re: Quest Portal

    Just use hall2 quest map spawn setings geez..
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    Re: Change Starters Classes

    Argh somwere in tutorials section there was tutorial about how to modify this by editing serverside o.o
    Try searching in tuts section.
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    [!] Re: The 'Show Off' thread - Part 2

    Normaly that kind of web shadow would blend after taking some distance, no?
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    [!] Re: The 'Show Off' thread - Part 2

    wait, we can see through propelers? o.o
    Also that web type shadow under platforms: I dont think that it turns out like this if you think in realistic way o_O
  24. Thread: Cathedral.

    by pluke001
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    Closed: Re: Cathedral.

    That main hall with stairs and 2 statues realy does look like it needs 1 more floor (walls looks kinda empty).
    Amazing work was done there tbh :)
  25. Thread: Library

    by pluke001
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    Re: Library

    Maps wont crash because of client type.
    Those maps probably crashed for you because they were built in nolight mode and you tryed to launch them in lightmap mode.
  26. Thread: Library

    by pluke001
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    Re: Library

    Normaly book shelfs are filed with books in both sides.
    Map looks a bit too plain and monotonic. Other than that, well done.
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    Re: Well Stacked Pizza

    It is a gunz map. It works with all clients and server files of Gunz The Duel.
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    [!] Re: The 'Show Off' thread - Part 2

    Custom animations? Your mapping level is becoming too high :laugh:
  29. Re: How can i add the footsteps sounds to my map?

    GZMap • Index page
    Tutorials section >> search
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    Re: The Garage (CS Map)

    Now this map looks intresting for me :):
    Though you could have shown preview in lightmap mode :P
  31. Re: How to make a hole in a wall/block in GTK radiant?!

    Any 3d wall that you built in gtk is brush and I doubt that you dont know how to make it >_>
    as for holes, you could use substract function (more info: GtkRadiant/The CSG Tools - Wikibooks, open...
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    Re: New Map:The Bunker

    Map itself looks fine. You managed to get handle of it I see. Bunker seems too empty. Pillars makes it look nicer, better but other than that it looks boring. As for lightmap, since you got hang of...
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    Re: WTC and House Map

    as for house, that fence of bricks looks oversized compared to building and also it smashes into window :o
    As for wtc in my opinion those "rip" signs ruin that map :/

    Anyways, both maps looks...
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    Re: DusteRSkillTrail_V3

    dificulty looks creepy to me o_o'
    Though map itself looks nicely done (at least for me) :):
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    Re: How to make full lightmap in GTK

    No, I mean experiment with difrent light sources so you wont need to ask what numbers to set up.
    You realy do lack some common sense...
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    Re: How to make full lightmap in GTK

    EXPERIMENT with it yourself so you can find best solutions for your lightmap.
    Try soft light, then try stronger one, look what changes, analyze how it lightens your map atc.
  37. Thread: blendertips

    by pluke001
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    Closed: Re: blendertips

    I am also thanking for this! Realy useful stuff there is. :):
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    Re: How to make full lightmap in GTK

    You are supported to use many lightsources in all your map, not just 1 extremely strong lightsource...
  39. Thread: map idea

    by pluke001
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    Re: map idea

    Just import gunz caracter into blender and you will see what size you need map to be.
  40. Thread: map idea

    by pluke001
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    Re: map idea

    I am geting the idea of yours pretty well but I dont feel like I will be building it :/

    But you can build it youself. Build whole map of numbers in blender, texture it and export as elu. Then I...
  41. Thread: map idea

    by pluke001
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    Re: map idea

    big or small numbers? verticaly or horizontaly rotared numbers?
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    [!] Re: The 'Show Off' thread - Part 2

    well, it looks very good in this way. Something not common :)
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    Re: Red style map pictures

    I'd probably make something like this myself if I needed since its not dificult to make..
    But still thanks for sharing :) There always are some1 who will use even simple releases. :)
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    [!] Re: The 'Show Off' thread - Part 2

    Proof or that never happend :)
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    [!] Re: The 'Show Off' thread - Part 2

    I know very well how that interface xml editing is done. I was one of few people who requested styx to release that tutorial..
    whole interface modyfining is simple xml editing with coordinates...
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    Re: My first GunZ Render

    wait, does that guy has hole in the eye?
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    [!] Re: The 'Show Off' thread - Part 2

    good post bro, good post :)
    well that intercace has good enough quality for me :d
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    [!] Re: The 'Show Off' thread - Part 2

    well I never seen any public preview of actual coded thing so I wont realy believi it. (unless you prove me wrong ofcourse).
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    [!] Re: The 'Show Off' thread - Part 2

    It doesn't work in such a simple way for game rooms.
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    [!] Re: The 'Show Off' thread - Part 2

    I wonder how you gona make game rooms place like that..
    When this was brought last time, it was said that you need asm edit to place game rooms like that >_> (or are there some news that I dont...
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