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Type: Posts; User: cerealnp

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  1. Replies
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    Closed: Re: Fixed 1.5 runnable and 2011 server files

    You would have to recompile the source after doing the modifications said above.

    To edit and compile the released sources, you'll need Microsoft's Visual Studio (2003 enterprise/professional is...
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    Closed: Re: Fixed 1.5 runnable and 2011 server files

    About the black screens, search for:


    #define _FASTDEBUG

    Either comment it out, or remove all it's references manually.
    About the survivor mode crashing, you might be missing some xmls.
  3. Replies
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    [!] Re: The 'Show Off' thread - Part 2

    He's using the same tool used by MAIET while mapping. It's a 3DMax plugin, you can compile it from the released Gunz 1.5 source code.
  4. Replies
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    Closed: Re: Gunz 1.5 (Summer of 2011) Complete Databases

    Here's a fix for the Gamble Items:



    USE [GunzDB]
    set ANSI_NULLS ON
    set QUOTED_IDENTIFIER ON
    GO
    --ALTER PROC [dbo].[spChangeGambleItemToRewardNormalItem]
    CREATE PROC...
  5. Replies
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    Re: What have you done with the source?

    Kinda weird, did you have to change something about your C++ RunTime Libraries linking options? Mine are all set to MultiThreaded, static link, but it keeps raging me with libcmpt.lib redefinitions....
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    Re: What have you done with the source?

    I've been playing with MAIET tools by now. Funny stuff.

    BTW, did someone manage to compile the matchserver in any other build than debug? I've tried to compile it at some of the release builds,...
  7. Re: Patching Software Underclocks (Cheat Engine, Game Booster, etc)

    I was about to say the same.
  8. Replies
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    Closed: Re: Bunny and Hare SVN (ijji Gunz Emulator)

    Either you're using the wrong runnable, or something is messed up with your CharacterInfo.EquippedItems
  9. Replies
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    Closed: Re: Bunny and Hare SVN (ijji Gunz Emulator)

    That's awesome, thanks.
  10. Thread: WizDecompiler

    by cerealnp
    Replies
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    1,044

    Closed: Re: WizDecompiler

    So, what's the point on it? Leech stuff?
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    Re: Chat commands without a single hook.

    Good stuff, as always. Thanks.
    BTW, you could post your server sided "admin_reload" function =P
  12. Replies
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    Closed: Re: ZItem Attributes

    Since that's already bumped, don't forget about "rent_period" when using 2k8 Files.
  13. Replies
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    Re: Gunz Launcher port 8090

    Search for the "50" constant (80 hex) and change it to "1F9A" (8090 hex).
    You will have to write a codecave since you won't have enough space to overwrite the command.
  14. Replies
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    Re: GoGo - The Future of MatchServer

    It's great to see it's being coded in C++.
    Good luck, if you need help, feel free to ask.
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    Re: BGM play in folder... Please help.

    The old Debug mode allowed us to unpack all the mrs and run it through folders. Maybe you find it by reversing.
  16. Replies
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    Re: '04 KGunZ and '06 MatchServer Converted C

    Those Koreans are a little bit perfectionists about precision:



    Nice release, MAIET's way of coding is pretty confusing though.
  17. Replies
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    Re: Old SystemGunz Web

    Said the bumper.

    Shit's old and unsafe, I don't recommend using that anymore.
  18. Replies
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    Re: Memory editor? Hacking?!

    What about sending the command to server and check if the user has a GM Grade there?
  19. Replies
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    1,760

    Re: Matchserver Crash

    If you're using any custom DLL, you have to disable DEP (Data Execution Prevention).
  20. Re: Real Ports to Port Fordward for ur No Hamachi Gunz Server

    Actually, to run a gunz server, you just need to forward matchserver and locator's ports.
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    Re: Possibly custom grenades?

    Nice found.
    Though, the hard part is to define which grenade is being thrown.
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    Closed: Re: Last And Badest Problem

    Funniest bump ever.
    I already have that something like that in my sig.
  23. Re: RaiderZ : MAIET Entertainment's next big thing.

    It's funny how MAIET posts lots of stuff about this new game, and doesn't post shit about Gunz2
  24. Thread: Chams On Gunz

    by cerealnp
    Replies
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    Re: Chams On Gunz

    DirectX hooking here we go.
    Btw, that can be considered Gunz cheating, so I bet mods will delete it.
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    Closed: Re: N0X Server Shield

    MAIET can't actually shut down your Gunz Server, as you said. But ijji is the legal owner of "GunZ" inside the US and they can request DMCA at your website if it's hosted there.
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    Re: /Admin_Popup Erro !

    If you're doing it via ASM, just copy the admin_wall thing and replace the "PUSH 0" to "PUSH 1".

    Doing that kinda thing at C++ is alot easier though.
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    Re: Most stable and bugless server?

    There are some bugs that still need to be fixed at 2k8. I'll recommend you to use June 2007 if you're starting now.
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    Re: Standalone ELU Viewer

    Nice Project.
    Did you manage to reverse the animations?
  29. Re: ZCharacter::ZModule_HPAP * m_pModule_HPAP pointer

    You gan get the last attacker's MUID pointer at ZCharacter + 0x32C, as our friend said above.
  30. Replies
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    Re: Looking for matching PDB's and EXE's

    I have a Gunz PDB here, but I don't have the matching EXE.
  31. Re: July 21 2008 server sided custom maps... (alpha-testing code)

    Looks great, is there anyway to fix the custom banners at 2007 version?
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    Re: Citadel remake [ in beta 2 ]

    I got the same gray stuff thing.
    Maybe it's something that the 2007 client can't rendenize.
  33. Replies
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    Re: [Development] Offline GunZ

    Exactly.
  34. Thread: ZChatoutput !

    by cerealnp
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    Re: ZChatoutput !

    I don't know delphi too, but it looks like some kinda check to see if the pointer has been set correctly.
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    Re: N0x Server Shield Source

    I lol at those guys who talk about virus when the source is included.
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    Re: 2008 Server Files /Suicide

    He means that at 2k8 server files, when you suicide you don't loose experience neither loose your frag (death count increase).
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    Re: 2008 Files Ingame Ranking

    Ok, thanks for the help.
  38. Replies
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    2008 Files Ingame Ranking

    Hey guys, I'm on my very frist try with 2008 client, to see it's stability and stuff.

    BTW, can someone tell me where does the runnable read ranking info from the DB? The one that's displayed at...
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    Closed: Re: Travian Clone Beta(First Post) LOL

    Looks interesting, I used to play Travian times ago. Hope this section goes well.
  40. Re: [Release] Status PHP (Total accounts , character & players online)

    o rly?
  41. Replies
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    Closed: Re: [TUT] Easy fix on new crasher

    Just drop all packets with the following data inside it:



    TODO: Type here /xFF 64 times
  42. Replies
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    Re: Oct 2008 MatchServer Structures

    OMFG!! I luv ya <3
    Btw, Did the MMatchCharInfo and MMatchObject classes change too much since the July 2008 version?
  43. Replies
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    Re: Find a Color Code

    ZChatOutput color is green (#00FF00)
  44. Replies
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    Re: MySQL Server with RoA's Locator

    RoA's locator is open source, you can do another locator emulator to run at unix.
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    Re: is there a MEF maker?

    MEF is an AES 256-bit file. You can do something like that by hooking functions inside gunz that deals with mrs.
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    Re: Shark Monster NPC model

    Put it on an underwater quest and it will look really fine.
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    Re: Official Citadel Map By Maiet

    This map is fucking awesome, kinda bugged though.
  48. Re: MBMatchServer::AddClanServerSwitchDownSchedule

    change the first line of the function to RETN
  49. Replies
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    Re: MatchServer:: MMatchObject Class

    Yea, I'm using 2007 and it doesn't work. Thanks anyway =D
  50. Replies
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    Re: /admin_wall longer

    Just don't add nothing above 128 and it wouldn't crash, or do a server sided check at the message lenght.
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