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Type: Posts; User: Mark

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    Re: Lobby Room List Position

    I haven't actually built anything to confirm, but looking at the source for ZRoomList, it looks like the parts you'll need to edit are here:


    (line 79) int width = (int)( m_iGapWidth + (...
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    Re: Don't ignore this post!

    Attach your debugger and step through to see what exactly is going wrong.
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    Re: Trying to add a "vgm" rank / command

    The value of CCF_VGM in ZChatCmdFlag should be 0x100, not 0x160. Once that is changed over, you can try attaching the debugger to the matchserver/client with breakpoints in the relevant places to...
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    Re: Trying to add a "vgm" rank / command

    An immediate issue I've noticed is that CIF_VGM is meant to be a bit flag.

    Bit flags are an integer with each bit representing a true/false (or on/off, 0/1) state. This means you want each...
  5. Re: Get rid of kill message in Korean when you're an Admin Spectator

    Here's what it says: ""Mark 승리, Hakurah 패배"", which translates roughly to "Mark wins, Hakurah defeat" according to Google translate.

    You can view the Korean text in Visual Studio by right...
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    Closed: Re: Enable Widescreen Support

    Not that it really matters, but I originally wrote this. Also, you don't need all the conditional compilation stuff (#defines, #ifdefs and #ifndefs), that was just something I used so I could quickly...
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    Re: Color in target/spectral/replay

    Not really sure what you're asking, so:

    To change the colour of the orange text, you have to change the font that is being used to draw admin names. I think that this font is FONTa12_O1Org.

    To...
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    Closed: Re: C++ VipShop Parts.

    I'd rather the thread wasn't deleted so people can still find it if they want to look at it later. It's already released now after all, removing the thread doesn't change that.

    Also, this isn't...
  9. Thread: Please Close.

    by Mark
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    Closed: Re: Please Close.

    Don't be that guy. Removing your post content is really inconsiderate, since other people with the same problem could have benefited from your solution.
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    Re: [Fix] nomsg when config.xml is missing

    The bug is caused by not having m_Etc.szLanguage set to a proper value. I just initialized it to the language we read for the locale.
    The code you posted eventually just sets m_Etc.szLanguage to...
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    [Fix] nomsg when config.xml is missing

    ZConfiguration.cpp
    Find This:




    childElement.GetChildContents(&m_Etc.bRejectInvite, ZTOK_ETC_REJECT_INVITE);
    childElement.GetChildContents(&m_Etc.nCrossHair,...
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    Re: MySQL instead of MSSQL

    Heya,

    ODBC is an API for accessing databases. Gunz actually uses the ODBC data source which in turn uses an ODBC driver the actual SQL database (if I understand it correctly). I think if you get...
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    Re: About Gunz Server Crash by an Attacker

    Here's a fix:

    MMatchDBMgr.cpp

    Change the highlighted line:



    void MMatchDBMgr::Log(const char *pFormat,...)
    {
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    Re: MEF Encryptor / Decryptor

    And then anyone who knows what they are doing will be able to easily reverse the application and determine the keys, rendering it useless again.


    You're just better off coming up with your own...
  15. Closed: Re: Player & Round limit & Clan Create requirements (And possibly level limit)

    Heya Gunblade, the two edits you have added are not actually required to increase the player limit. All that is required is the changing of the preprocessor definition and the edits in locale.xml and...
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    Re: E.G files doesn't work

    You would have found this if you know, you had actually looked.
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    Re: E.G files doesn't work

    Post your server logs, not your client.

    If there's no relevant information in the client side log, the next step is to check the server log.
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    Re: E.G files doesn't work

    Post your logs after trying to buy an item.
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    Re: E.G files doesn't work

    Stop being lazy and investigate the problem. Check your logs and such and you should find the problem.
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    Re: Options save Problem

    Check here: http://forum.ragezone.com/f245/clean-white-texutre-via-options-874999/#post7246289
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    Closed: Re: Clean/White Texutre via Options.

    You're having this problem because qet didn't code this properly. Use these changes and it should work (everything in red):
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    Closed: Re: Capture the Flag (CTF) Game Mode v0.9

    Awesome release :D.

    Is there any chance you could elaborate on the collision issues with the CQ source?
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    Re: Where I locate this message?

    I'm not sure about in-game, as I don't see it either.

    But for VS, you can open with a specific encoding so that you can see the correct characters. Useful for when you want to see what comments...
  24. Thread: /maptexture

    by Mark
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    Re: /maptexture

    Please fix your code with the fixes me and Gunblade posted, it's not that hard.
  25. Thread: /maptexture

    by Mark
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    Re: /maptexture

    He's forgotten the part for the negative numbers, even though I posted exactly what he needed to fix :<.
  26. Thread: /maptexture

    by Mark
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    Re: /maptexture

    Why are you doing it like that?



    if (maptexture < 0 || maptexture > 8) { ...
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    Re: Where I locate this message?

    File: ZGameInterface.cpp
    Line: 3500 ish


    // 청소년 자율 규제 적용안(쓰벌쓰벌쓰벌...). 1시간마다 메시지 조낸 날리는거다...
    #ifdef LOCALE_KOREA // 한국에서만 이짓거리 한당...
    if ( timeGetTime() >= m_dwTimeCount)
    {...
  28. Thread: Gunz VIP WALL

    by Mark
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    Re: Gunz VIP WALL

    It's worth mentioning that the time limit is client-side, so if you restart the client you will be able to announce again immediately (or remove the limit via hacks etc). The limit should be server...
  29. Re: Question about boosting speed while holding a certain weapon

    No problem, in regards to Homie :).

    I think they added this edit to stop MRS hackers in the official version, since no MAIET items have a limitspeed above 100, and when you think of it, it's...
  30. Re: Question about boosting speed while holding a certain weapon

    If I remember correctly positive limitspeed values were disabled at some point. I think they're enabled in 07, but disabled in 08.

    Looking in the 1.5 source confirms this:



    float...
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    Re: Some old maiet files (Acesage)

    Actual links:


    Link 1
    Link 2
  32. Thread: admin_popup?

    by Mark
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    Re: admin_popup?

    Remove that bit, and post your ChatCmd_AdminAnnounce function here. That, or remove the bit that's adding the name in popup.

    EDIT: Didn't see qet post above. Just use the function above and delete...
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    Re: Scanning other players HP/AP.

    Why not? It's not a waste of time doing something properly. Adding a new packet and command takes a minimal amount of time and effort, and is a lot better than this.
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    Re: Weird pInfo->pVisualMesh == NULL Error !!

    Attach a debugger, and see what's causing it to exit.
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    OK, so you correctly identified the part with the relevant errors in.

    So now, looking at these lines, it seems it cannot find the definitions for the actors... hmm, why is that?

    Well, looking...
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    Re: Gunz 1.5 ChallengeQuest Source aifsm.xml needed

    Check your mlog. Once you see that you should be able to see why you're not getting NPCs to spawn.
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    Re: kGunZ BlitzKrieg Info

    Many thanks for the dumped executable :).
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    Re: What do you think MAIET is brewing now?

    Seconded!
  39. Thread: Sexy new Gamemode

    by Mark
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    Re: Sexy new Gamemode

    Still shot of the interface if anyone wanted it.

    http://i.imgur.com/0Tzkh.jpg

    Using some Photoshop, OCR and Google translate, I think the middle text says "Reinforcements have arrived" and the...
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    Re: Gunz.sln Error [VS 201 0]!!

    You should post the fix so that others who are searching for your problem in the future can find a solution.
  41. Thread: Zitem.xml

    by Mark
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    Closed: Re: Zitem.xml

    I created a Zitem toolset ages ago, but I think T6 also created some form of Zitem organizer, so you could be referring to either.

    In any case, what you said is true - neatness and tidiness can...
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    [!] Re: The 'Show Off' thread - Part 2

    Go to deviantArt.
    Navigate to the Photoshop Custom Brushes section.
    Search for "dragon"
    Second result (The first is Dragon Age shapes)
    This looks familar!

    He's just using a dragon image, I...
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    Re: Raining MAP? and HOW TO be OBERSVER?

    If you look at the top of ZGame.cpp in the source, you'll see the classes RSnowParticle and ZSnowTownParticleSystem. You'd have to duplicate those classes and any code that uses them, and then change...
  44. Thread: Visual Studio..

    by Mark
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    Re: Visual Studio..

    It's not too bad, most of it can be fixed by reading the error and a little searching online.
  45. Thread: Visual Studio..

    by Mark
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    Re: Visual Studio..

    You can compile on VS 2010, you just have to work at some issues that arise from the conversion.
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    Re: Gunz Unmasking InGame Chat

    So that Administrators and Developers can be identified instead of having a bunch of nameless people running around?
  47. Thread: Close this

    by Mark
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    Re: Anyone able to crack this MRS header?

    Drop the actual MRS file here.
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    Closed: Re: Top 5-10 GunZ Coder? Post your opinion :)

    This post is pure circle-jerkiness.
  49. Thread: C++

    by Mark
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    Re: C++

    Ok, in that case I suggest you look up some basic C++ tutorials so that you're familiar with the language. There doesn't seem to be a main function of any kind and the addresses you've defined won't...
  50. Thread: C++

    by Mark
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    Re: C++

    Post the full source of "c:\users\farron\documents\visual studio 2010\projects\dmod\dmod\dmod.cpp", then we can help.
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