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    Re: HOT Online full source code

    There are a several methods that you could use to defend yourself from exploits. Encrypt your packets and the client resource files, add a new verification to the login packet and code a small...
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    Re: HOT Online full source code

    Hey Ron, thanks for the update. Yea I already thought it would be something like that. I do have some plans like encrypting the packets and stuff, however, I need to get everything up running first....
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    Re: HOT Online full source code

    Well, I used the databases I wrote before, however modified them a little bit to get them working. I used the original client_debug.exe. For the server files, I used my own compiled files, but you...
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    Re: HOT Online full source code

    Update:
    Managed to get in-game while debugging
    114927
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    Re: HOT Online full source code

    The databases provided won't work. You need to use the ones in 'binary\Server\game_server\DB\dbbackup\sql server'. Not only that, you need to use your own compiled server files to work(gameserver in...
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    Re: HOT Online full source code

    Hey guys, I've managed to get them all running, however can't get ingame yet, there seems the another error.

    Here are some pictures:
    114906114907114908114909114910
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    Re: HOT Online full source code

    vs 2008 pro compiles fine too
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    Re: HOT Online full source code

    Yea, I don't know if you used the dxsdk's from the original project or others, but that usually causes those unresolved externals.
    Just use these: $(SolutionDir)/../contrib/include/dxsdk &...
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    Re: HOT Online full source code

    I managed to get everything compiled pretty easily. As for the issues, which ones exactly? I haven't seen any. I still need to do the license crap though.
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    Re: HOT Online full source code

    This seems a very cool game tbh. I'll start downloading it and see how far I get with it.
  11. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    Yea this is the optimized version with an updated fmodex version.

    As for the source, i'll release it whenever I finish the server files too. But for the moment, I have no idea when..
  12. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    I've already released a new version. All sound features should work correctly now :D
  13. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    That's the same source, the images are just taken from the internet. I assume nobody managed to get it compiled before it got released so that's why they used those images
  14. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    Yeah sorry guys, been quite busy. I will start back on it after a few days..
  15. Thread: Source Code...

    by 0x61
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    Closed: Re: Source Code...

    You should stop being lazy & start using the search button..

    /closed.
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    Closed: Re: Eclipse won't open, help please.

    Not Aion related, so please use this forum instead Repair Bay - Tech Zone - RaGEZONE forums .

    closed.
  17. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    I skipped the once menz sorry :D
  18. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    I do not think it is time yet, since not everything is working atm. Whenever most of the stuff works, we can request a section :D
  19. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    Thanks man, but xnuminous already made one, it would be a shame not to use it now :D But thanks again for even offering it!

    Edit: new forum link http://firebytemedia.com/mythos/index.php
  20. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    Hey guys, I made a forum for Mythos, since it's hard to track everything down here. Anyways, I believe this does not violate any rules since it's a development forum and not a server advertisement....
  21. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    About removing the error windows, that's pretty easy to do. Just use -nopopups when running MythosSP. Make a shortcut, change it to path\MythosSP.Exe -nopopups and run the shortcut.
  22. Thread: Mythos SourceCode

    by 0x61
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    Closed: Getting ingame in singleplayer is not hard. I'm...

    Getting ingame in singleplayer is not hard. I'm working on the multiplayer part. Also the reason of the bad graphics could be caused of the client being built in Debug mode, not sure tho.
    The view...
  23. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    That's nice to hear! It's my fault, I forgot to mention them before.

    A small update:
    http://img204.imageshack.us/img204/1888/servera.png

    As you can see I'm ending up with some errors. I need...
  24. Thread: Mythos SourceCode

    by 0x61
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    Closed: Hey Maxunit, thanks for the feedback. However out...

    Hey Maxunit, thanks for the feedback. However out of all the errors, there is only one being caused by the bins I've uploaded and thats one about hotkeys if İ remember it right. The rest are caused...
  25. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    I can't really make a guide or something similar untill I finish everything. That would be a waste of time..

    You need to put the files in bigger into the folder smaller=>data_mythos

    Just check...
  26. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    Nah, it's just Mythos. About the errors, you need to fix their configuration before you can compile correctly. It takes a while to understand everything tho. Not to remind that you need to modify the...
  27. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    This is the folder structure:


    Mythos
    -------->bin
    ------------>MythosSP.exe
    ------------>etc
    -------->data_mythos
    ------------>ai
    ------------>background
  28. Thread: Mythos SourceCode

    by 0x61
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    Closed: Re: Mythos SourceCode

    I don't know if anyone is still interested, but I've started to work on these files a few hours ago and got them working, well kinda.

    There still needs to be a lot done before this game will be...
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    Closed: Re: did anyone like this mmorpg

    if this is the same game: 天驕3試玩影片 by曜冰 - YouTube
    I did check this game out a few days ago, however I didn't like the effects on the skills. The game itself seems pretty nice and detailed. I don't...
  30. Re: [21-05-12] JX Online 3 (The Legend of the Swordman Online Ⅲ) Complete Source Code

    The source files are way too incomplete, it's nearly impossible to compile them without putting a large amount of time in it :/
  31. Poll: Closed: Re: How would you guys feel about a flyff app for ios and android?

    Oh, I also thought he was trying to port the client.. Anyways, other than that, it's more than possible :D
  32. Poll: Closed: Re: How would you guys feel about a flyff app for ios and android?

    The real question would be; Is it worth doing it? It would take a large amount of time and work to get something like this done. I'm not saying you shouldn't do this. However, unless you're doing...
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    Closed: Re: [DEV] Aion_Web_System (PHP - MYSQL - Smarty)

    Hey cyfronek4, may I ask what the difference is between the 2 "Client version:" captions above?
  34. Thread: [V6] Vortex

    by 0x61
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    Closed: Re: [V6] Vortex

    I totally agree to spiken, why not? That source is much further than this one. It's pretty easy to understand and the worldserver has yet to be coded. So, you can freely code in any way you like to....
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    Closed: Re: New Website Release 03

    Ghiseven, are you developing on this or is this a showcase?

    As for now, moved to development.
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    Closed: Re: Error login account

    Could you post a picture of the row you've created your account in.

    As Jellcent has mentioned, follow that guide. You either forgot to convert the password into MD5 or adding the salt you're using...
  37. Re: [Help] link download off pleaseother download link

    It's totally weird but I have no idea why they removed it from the main host site. Multiupload seems to have shutdown their site..
    I do have the source, but can't upload it for the next 2 weeks..
  38. Thread: Full O3D Format

    by 0x61
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    Re: Full O3D Format

    A: This is the file format for the 3D models being used in FlyFF / By using this format you can code tools to open, view or edit those models.

    For those who know how to use this, this is gold.
    ...
  39. Thread: UU Is a stump

    by 0x61
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    Closed: Re: UU Is a stump

    Is that some kind of hosting service for Journey to the west?
  40. Thread: UU Is a stump

    by 0x61
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    Closed: Re: UU Is a stump

    Could you explain some more please, otherwise I'll have to close the thread.
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    Closed: Re: I apply for moderator I have open server

    Hey vp1234,

    This is the wrong section to post it.

    If you're applying for this section, please do it here:
    Moderator Applications. - Suggestions - RaGEZONE forums

    If you're applying...
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    Re: This section is dead?

    Hehe, thanks :D Our differences might be caused due the fact you've managed to get a lot further than in the source. I'm very limited to do by myself. As for the guard stuff, what do you suggest? At...
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    Re: This section is dead?

    I like the effects in the game a lot, the rest is more than good for me :D

    I am making progress, but it's VERY slow at the moment. I managed to get some stuff working tho. I can login by sending...
  44. Re: Translation: Interface, quests, items, dialogs and names

    Those are the compiled versions of this game, which cannot be translated :/
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    Re: This section is dead?

    I hope that too :D And yeah the game is pretty good.
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    [!] Re: GunZ 1.5 (Summer of 2011) Source.

    It's not gonna die, but only the strongest ones will stay alive. Look at the FlyFF section. Before the source was released, there were many servers up and now? Only the ones who developed the files...
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    Re: How to set up server?

    Oh yeah, that...

    Hmm, I see. Btw, I remember you've said you needed some sort of antihack right? Found something? Because I was working on something actually :p
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    Re: How to set up server?

    I was planning on replying to this, but didn't have much time yesterday. Anyways...

    Euh, I've managed everything getting up and running thanks to those "tips". I'm still thankful to you for that...
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    Re: How to set up server?

    Yea, that's what I actually meant. I just said it in the simple way hehe. Yea Crypt, I've been talking with Jonny for a few days now, we're also aware that the source is incomplete :/ It shall...
  50. Re: Translation: Interface, quests, items, dialogs and names

    That's because you're not using the source files.. You're using the pre-compiled files of the newer version(s).
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