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Type: Posts; User: TheCosmos

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  1. Replies
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    Re: Gunz 2 Packet Structure

    Still got far more work done than you did. Also, don't you ever get tired of shitposting?
  2. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    Reversed the command format fully and provided a full MCommand table dump, unlike your slow ass. Also, ded gaem is ded.
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    Closed: Re: kill command [1.5]

    Yep, didn't read it carefully enough the first time around.
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    Closed: Re: kill command [1.5]

    Just set m_pMyCharacter's HP to 0 on the targetted client.
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    Closed: Re: kill command [1.5]

    Still doesn't fix the vulnerability. You should add the packet ID to the UDP blacklist.
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    Closed: Re: kill command [1.5]

    After a quick re-read, I can see why it's there. Still, the entire thing could be changed to just:
    Check current character name (although using the target's MUID would be far more optimal) against...
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    Closed: Re: kill command [1.5]

    if(ZGetMyInfo()->IsAdminGrade()) //This could be easily spoofed by any hacker who can spoof their ugrade.
    break;

    Your comment is right, but that chunk of code shouldn't even be there.
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    Closed: Re: kill command [1.5]

    Took a quick glance through it.



    if(ZGetMyInfo()->IsAdminGrade())
    break;


    Within the client's OnCommand handler, what.
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    Re: /find command [1.5]

    People are merely trying to help you, yet you're too dense to see that.
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    Re: /find command [1.5]

    Keep in mind that there's a difference between "ego" and constructive criticism. In this case:
    1) Allocating too much memory for a static-sized string.
    2) Using sprintf for a static string
    3)...
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    Re: /find command [1.5]

    The point is, every single snippet of code you've posted so far is absolutely atrocious, and yet you refuse to accept tips from people that are clearly far better than you at programming, and go...
  12. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    Honor among thieves, eh?
  13. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    Got the character selection -> lobby transition done, added chat channels and chat related functionality.
    http://i.imgur.com/XRyvPVB.jpg
  14. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    Jacob, my muse, my flare, the only packets that are going to be replayed for now are UF2C::NTF_INFO packets, because they basically just contain server settings and they're a pain in the arse to...
  15. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    too far man
    too far
  16. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    ITT Phail thinks that abstracting everything to shit == PRETTY CODE
    Also muh pretty code must be more efficient cause it's pretty lelelelelellelelelele
  17. Re: [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    ITT Phail tries to figure out the flag system
    [18:47:09] <~Cosmos> Everance
    [18:47:11] <~Cosmos> What was that link again
    [18:47:51] <+Everance> http://pae.st/57
    [18:47:55] <+Everance> you should...
  18. [DEVELOPMENT] Nepetalactone - Gunz 2 Server Emulator

    Started developing a GunZ 2 emulator. The connected client is the latest version of Gunz 2 NA.
    More info/development to come.
    http://i.imgur.com/AfOc3zf.jpg
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    Re: Gunz 2 Packet Structure

    Flag encoding:


    public static UInt32 SetFlags(byte[] buf, bool encrypted = true, bool ping = false, bool compressed = false)
    {
    UInt32 retval = 0;
    ...
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    Re: Gunz 2 Packet Structure

    Thank you. Glad to see that people are still interested in GunZ development.

    Also, Phail's checksum generation algorithm is off. It should be


    public UInt16 CalculateChecksum(byte[]...
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    Re: Gunz 2 Packet Structure

    Figured some stuff out. The packet format is:


    uint32 flags;
    uint32 pktCounter;
    ushort pktID;
    ushort checksum;
    uint32 datalen;
    ushort pktID2;
    uchar nullseperator;
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