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Type: Posts; User: dacharles

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  1. Replies
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    Re: Artic Source & GZF Stuff

    http://s31.postimg.org/5z1p4ww0b/image.png
    http://s31.postimg.org/nb73ngvt7/image.png
    http://s31.postimg.org/5fak1ojkb/image.png


    The pdb files save some paths of the computer where the code is...
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    6,276

    Re: fix SeasonX Sp1 GS 1.01.10

    Is there a release for season x files?
  3. Closed: Re: [WEB GAME] Agario Orj. System Full Web Page + Files

    I can join to the server, I appear on the scoreboard but I can't move. Anyone reached this point? Any fix?
  4. Replies
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    Re: zTeam season 8 episode 2 files, worth?

    This only the case if you want to buy it and just use them.

    As a developer I really loved their files and I feel sorry because their season 8 comercial files were cracked and released here. Their...
  5. Re: GameServer 1.01.10b (Season 9) Kor to Eng protocol Lastest

    hmm you have the pdbs?
  6. Replies
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    re: [Release] latest version MuEX803!

    Do you have the pdbs for this version?
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    re: [Development] ToolKit.Premium (Crack)

    This is the dumped .exe of the Toolkit bin that can be opened on reflector or any .NET tool.

    This exe needs to be fixed because it doesn't run and you might need the x64.dll and x86.dll that are...
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    re: [Release] latest version MuEX803!

    anyone have the pdbs?
  9. Replies
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    Re: Client Plugins System

    Just drop the source, maybe we will wait for the leaked version...
  10. Replies
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    2,194

    Re: Ported ttlci.dll to v1.04E GMO

    What ttlci.dll works for? Can you upload the source?
  11. re: [Development] Community Edition Season6 Episode3 z-Team

    Someone can re-upload the socketitem.cpp + .h?
  12. Replies
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    25,006

    Re: Only GS 1.01.06 TAI

    someone can upload the pdbs?
  13. Re: Fix [[[getMaxChannel32]]]] LoadWave: Error loading file

    No one will fall on this one.
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    Re: 2 exploit patches related to Agent command.

    As you said "until someone reverse engineers it".
  15. Replies
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    2,846

    Re: 2 exploit patches related to Agent command.

    Patched.
  16. Replies
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    2,846

    Re: 2 exploit patches related to Agent command.

    [FONT=Verdana]
    2. TCP tunneling is not implemented.
    3. Try ArticGunz :ott1:
  17. Replies
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    [!] Re: The 'Show Off' thread - Part 2

    Fixed in Artic.
  18. Replies
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    Re: Blocking AutoitV3

    Guess it doesn't help...
  19. Thread: Anti-UC

    by dacharles
    Replies
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    9,037

    Closed: Re: Anti-UC

    Why would you release the full one? lul Anyway who can understand it already did it, who don't understand it, won't understand it. Irony.
  20. Re: How to fix %s%s from Character Creation (Server Crash)

    That doesn't work. I tried with vs2010 compiler but it did not fixed it. I don't want to change to vs2012 compiler because I don't want problems on winxp, I don't know any news about the winXP...
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    Re: The core issues with GunZ

    There is many people coding and not releasing their stuff. They will not contribute. I wouldn't.

    Is better coding than playing so you won't have to deal with the egofags in-game.
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    Re: How do i build Gunz.exe?

    "gunz.exp" just sayin'
  23. Replies
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    Re: How do i build Gunz.exe?

    First try to learn how to build some easier projects.

    Make a project, write a "Hello world" program, try to make some static o dynamic libraries and find more stuff. Just for learning purposes.
    ...
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    Re: Login %s crash fix

    What about the sprintf from Visual Studio 2010 libraries? Still need to be sprintf_s?
  25. Replies
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    Re: Wht the F***'in ass Chat Hack

    It's korean, not hard to make.
    First avoid character creation with weird characters...oh wait, you can't LOLOLOL, you get it? because he is korean...weird chars...nevermind...
  26. Closed: Re: Challenge Quest w/ IGunz & aifsm source fixes.

    see how Quest works.
  27. Replies
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    Re: Challengequest

    Spoiler for new ones: This works and do like nothing...If you really want to build it and you don't know how, just don't do it. If you just want to test this version of challenge quest and do know...
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    Re: Challengequest

    They have the same link, and used the files posted by SecretsOftepasadamskld and there is many functions that are not implemented yet :c help

    I readed the rest not implemented functions with...
  29. Replies
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    Re: Challengequest

    I can't read AFSM.xml

    Unknown FSM condition name : 'canSeeTarget'

    anybody uses the firsts files of challengequest?
  30. Thread: Anti Shotbot

    by dacharles
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    12,829

    Closed: Re: Anti Shotbot

    Gunz 1.5 use DInput for mouse...you mean for the "click" thing?
  31. Closed: Re: Just Something For People That Dont Know How To Fix

    you must search for the code that Read those fields and check if Gunz is reading it "correctamente".
  32. Re: Serialkey for Gunz 1.5 runnable! [Source]

    Just reading the code will ecplain you everything. Starting with CGLEncryption.cpp, search for the "calls to this function"
  33. Thread: Anti-Lead

    by dacharles
    Replies
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    12,600

    Closed: Re: Anti-Lead

    First, you'll need to pass your code to VS2010 if you just COPY and PASTE. If you don't want to pass it, change some lines to make it work with VS2003 like the "auto" vars that should be iterators &...
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    Closed: Re: [DEV] GunZ Done Right

    That is not how you completely disable filelist...just don't intialize it.
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    Re: New ELU format Reversed (post-1.5 src)

    Yay someone finally had mercy.
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    Re: Locator does not work - Gunz 1.5

    but is better when you make the mef work ;)
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    Closed: Re: Fixed 1.5 runnable and 2011 server files

    is easy to make it work, just check the crypto++ code and the decyption method of the .mef files.
  38. Replies
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    Closed: Re: Who's up for a little project soon?

    I'm in, I'd really like to help on this:

    -GunZ Development Kit w/ LUA support
  39. Replies
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    Re: Source UGradeID's 2008

    Comment this line:

    #define Gunz08
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    Re: Cool way to define class members

    You are talking about to use the definitions and the .Org function? Well Org is like a re-call function right? but I don't really understand how that will help me to use only 1 definition (and not...
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    Re: Cool way to define class members

    I did not understand what you said ._.

    For a function with 2 arguments you will need to make this:


    #define CALL_FUNC_2(func, type, arg, arg2, offset) type ##func (arg a, arg2 b) { \
    ...
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    Re: Source UGradeID's 2008

    rebuild main()
  43. Replies
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    Re: Cool way to define class members

    when you will need a function with 2 arguments or 3 or 4, it won't be a cool way at all...
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    Re: Where is the Dex Anti Cheat 1 or 2?

    there is no new anticheat, its old and useless and not working.
  45. Replies
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    Re: [Source] Anti DLL Injection

    and what is this?

    mov eax, dword ptr ss:[esp + 0x18]
    cmp dword ptr ds:[eax-0x12], 0x8B55FF8B

    why he compares that? what is on eax-0x12?
  46. Replies
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    Closed: Re: Adding commands to your gunz

    You see? "espanish" users are like the worst persons in the planet (I'm from Perú, so yep I'm a spanish user)
  47. Replies
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    Closed: Re: Adding commands to your gunz

    lol no


    m_pChat->m_CmdManager.AddCommand( 0, "close_game", ChatCmd_Close_Game, 0xF, -1, -1, 1, "/close_game", (char*)0x62286C );


    the third parameter is a callback function, is the...
  48. Thread: GunZ Protect

    by dacharles
    Replies
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    2,888

    Re: GunZ Protect

    Just check if an address on a process can be readed? if not, the process is not running? ammm okey. But finding hacks by signatures is kind of old...
  49. Thread: Lua

    by dacharles
    Replies
    15
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    2,802

    Closed: Re: aaaaaaaaaaaaaaaaaaaaa

    Lol that looks like M from Matlab...part of an anti-lead?
  50. Replies
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    Re: Another way of custom packets

    Some people post the source for the community to learn SOMETHING. Google what you don't understand or ask/search on this forum.

    P.D.: Nice, maybe it won't crash for me with this method :) but I...
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