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Type: Posts; User: EmpireZ

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  1. you mean the resolution? if your display not...

    you mean the resolution?
    if your display not support that tool try use anvir task manager
  2. i think on s_codbcgame.cpp the triger there

    i think on s_codbcgame.cpp the triger there
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    you may need check your game ports - - -...

    you may need check your game ports

    - - - Updated - - -


    you may need check your game ports
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    try to look up in dxskinchar then use instance...

    try to look up in dxskinchar then use instance bone from there to disable the specific abl slots you want to hide
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    urban and cndev source have it . i recomend juver...

    urban and cndev source have it . i recomend juver source shared here as your base source
  6. related to targetdisplay

    related to targetdisplay
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    Re: Pet to Potion Tray Slot

    glcharactorreq find reqitemquickset
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    Re: Item Mall, DMK version

    like i said up there u need to add getkeystate if you already put it i think u set wrong struct in getinstance preview/select. example
    struct
    invenshop
    bitemshop/sitemshop

    should correct...
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    4 Way Tyranny/SPS fixed

    :thrasher:
    whats the different from other release?
    - fixed colision
    - block some unnecessary path like hiden spot and more.
    - add water sequences and other effects.
    - 2 mode morning n night.
    -...
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    Re: Item Mall, DMK version

    u need to add click uimsg like getkeystate . key find : uimsg_lb
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    Re: Juver Tyranny Buff

    1. set max buff system slot in glchardata.h find itemfact_size set to 4
    2. possible.
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    Re: [HELP] GlobalRanking

    make sure your character registered are more than value that set on your source. for information how many character needed to show in ranking display check out glcontrolpcmsg header and lg-7 header....
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    Re: juver sourcee updated files

    adjust your skillquick slot
  14. Thread: Help Juver

    by EmpireZ
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    Re: Help Juver

    set ur passwrd on unziper.cpp then re export-import your rcc files with password with legacy check.
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    Re: LG-7 GlobalRanking

    find gettopkill on s_codbcgame cpp remove/disable for case 0
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    Re: [HELP] Gametime Level Requirement

    this need to set on procedure database ran user not in source.
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    Re: Free:MountWhale

    nice one.
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    Re: juver sourcee updated files

    open your glchardata , find emskillquicksize(slot skill) and emactionquicksize (this one for slot potion) double the value if u have 30 then make it 60 and 6 to 12.
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    Re: 3 Split Source (buff)

    thats what i thought , u didn't put new argument at your void setskill
    void CSkillTimeUnit::SetSkill ( const DWORD& dwID, const float& fLifeTime, const CString& strSkillName, SNATIVEID sID...
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    Re: 3 Split Source (buff)

    check again your skilltimeunit cpp and set argument like i put on header file.
    should be like this
    void CSkillTimeUnit::SetSkill ( const DWORD& dwID, const float& fLifeTime, const CString&...
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    Re: 3 Split Source (buff)

    yes add new net msg to netglobal header.

    NET_MSG_GCTRL_REQ_DISABLESKILLEFF = (NET_MSG_GCTRL + yourseqnum),
    NET_MSG_GCTRL_REQ_DISABLESKILLEFF_BRD = (NET_MSG_GCTRL + yourseqnum),...
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    Re: juver sourcee updated files

    for prohibited potion find the code i just told u up there on glcharmsg.cpp .
    for button u can use this but change the header on cpp file pch.h to stdafx.h171332
  23. Thread: Anti Terrain

    by EmpireZ
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    Re: Anti Terrain

    this colision terrain tag, for restraint skill not through object . if player 1 hit player 2 behind wall it will be miss.
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    Re: Removing Party Display on Upper Left

    just block comment /* */
    in innersimple
    find m_pPartyDisplay = new CPartyDisplay
    /* m_pPartyDisplay = new CPartyDisplay
    .............
    ShowGroupTop ( PARTY_DISPLAY );*/
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    Re: juver sourcee updated files

    to disable auto pot when cuthp/antipot enable, u can add this code :
    find switch (pITEM->sDrugOp.emDrug)replace with this
    {
    if (fPercent_HP < (float)m_pAutoPotion.m_nHPSet)
    ...
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    Re: 3 Split Source (buff)

    171324
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    Re: 3 Split Source (buff)

    try to compare them with official source files. i merge from gs source
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    Re: 3 Split Source (buff)

    open your glcharclient.cpp and find this code m_bSafeZone = false;
    then put this code bellow

    memset ( m_bActionType, false, sizeof( bool ) * SKILL::EMACTION_NSIZE );

    still on glcharclient cpp...
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    Re: 3 Split Source (buff)

    i never encounter that issue. check again your update name display
    https://streamable.com/ughs0z
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    Re: 3 Split Source (buff)

    can u more detail about that or take a screenshot.

    - - - Updated - - -


    give me your namedisplayman cpp
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    Re: 3 Split Source (buff)

    unfortunately i don't keep this file anymore
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    Re: 3 Split Source (buff)

    it works for emulator as well
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    Re: 3 Split Source (buff)

    there are 4 active buffs like normal buff,stun ,slowing/etc .
    blue icon = normal buffs
    green icon = i think this one works for movespeed/attackspeed
    gray = this one stun from enemies / mobs
    red...
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    Re: 3 Split Source (buff)

    like this
    171317
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    Re: Juver files (bin / database) - no more selling

    try re alter your user_verify with pcID type varchar
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    3 Split Source (buff)

    enjoy.
    171312 *no reset buff&qbox when u ride a vehicle
    171311
    171313

    missing comments for official buffs,

    open your glcharclient.cpp and find this code m_bSafeZone = false;
    then put this...
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    Re: [Guide] Juver source change encryption

    have u try encrypt lev and wld with 100mb++ size?
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    Re: How to edit Skill Effects?

    there is no such editor skill effect. u mean effect (egp) editor? already shared on this forum keep looking.
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    Re: Add stats command source?

    the error says cannot link to your hackshield libs. check again in your source code folder and find HShield, make sure u put it on library and include settings.
  40. Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    declare like this

    {
    m_bUseDepthBuffer = TRUE;
    m_pApp = (CGameClientApp*)AfxGetApp(); // if you are using gameclient2 change CGameClientApp to CGameClientApp2
    ...
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    Re: Add stats command source?

    REQ_STATSUPCMD there u go
    glcontrlpcmsg header, glgaeaclient cpp, glcharactermsg cpp, glcharactorreq cpp, glgaeaservermsg cpp, glcharmsg cpp, dxglobal cpp
  42. Thread: Inventory

    by EmpireZ
    Replies
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    441

    Re: Inventory

    try to enable error log gui in your param. i think your missing gui
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    Re: help character hold Bow idle

    i think this bow ph have 2 different version of skin. bowph01 and bowph02 . also make sure u set back slot is whal slot.
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    Re: Jolin source code

    as the error says , you can't open the source with your current vs . need newest version i bet this source compiled in 2008-2010 vsc.
  45. Thread: Inventory

    by EmpireZ
    Replies
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    Re: Inventory

    if you already have function item block in itemslot.cpp then u only need to add the gui textures.
    example :
    <CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0">
    <WINDOW_POS X="11" Y="11" W="13" H="13"...
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    Re: Jolin source code

    what exactly u trying to do??
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    Re: share sql script for send to all online

    UPDATE [rangame1].[dbo].[chainfo]
    SET [chainfo].chaonline = 1
  48. Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    try with offline installer
  49. Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    you need to install 3.5 framework.net
  50. Re: [Release] JUVER SOURCE with In Game Functionalities [NO MORE SELLING]

    this word for gametext.xml
    add new gui as error says for value just fill any word u wanted like "unavailable". that gui for mouse_in interaction in inventory.

    - - - Updated - - -


    i believe...
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