you mean the resolution?
if your display not support that tool try use anvir task manager
Type: Posts; User: EmpireZ
you mean the resolution?
if your display not support that tool try use anvir task manager
i think on s_codbcgame.cpp the triger there
you may need check your game ports
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you may need check your game ports
try to look up in dxskinchar then use instance bone from there to disable the specific abl slots you want to hide
urban and cndev source have it . i recomend juver source shared here as your base source
related to targetdisplay
glcharactorreq find reqitemquickset
like i said up there u need to add getkeystate if you already put it i think u set wrong struct in getinstance preview/select. example
struct
invenshop
bitemshop/sitemshop
should correct...
:thrasher:
whats the different from other release?
- fixed colision
- block some unnecessary path like hiden spot and more.
- add water sequences and other effects.
- 2 mode morning n night.
-...
u need to add click uimsg like getkeystate . key find : uimsg_lb
1. set max buff system slot in glchardata.h find itemfact_size set to 4
2. possible.
make sure your character registered are more than value that set on your source. for information how many character needed to show in ranking display check out glcontrolpcmsg header and lg-7 header....
adjust your skillquick slot
set ur passwrd on unziper.cpp then re export-import your rcc files with password with legacy check.
find gettopkill on s_codbcgame cpp remove/disable for case 0
this need to set on procedure database ran user not in source.
nice one.
open your glchardata , find emskillquicksize(slot skill) and emactionquicksize (this one for slot potion) double the value if u have 30 then make it 60 and 6 to 12.
thats what i thought , u didn't put new argument at your void setskill
void CSkillTimeUnit::SetSkill ( const DWORD& dwID, const float& fLifeTime, const CString& strSkillName, SNATIVEID sID...
check again your skilltimeunit cpp and set argument like i put on header file.
should be like this
void CSkillTimeUnit::SetSkill ( const DWORD& dwID, const float& fLifeTime, const CString&...
yes add new net msg to netglobal header.
NET_MSG_GCTRL_REQ_DISABLESKILLEFF = (NET_MSG_GCTRL + yourseqnum),
NET_MSG_GCTRL_REQ_DISABLESKILLEFF_BRD = (NET_MSG_GCTRL + yourseqnum),...
for prohibited potion find the code i just told u up there on glcharmsg.cpp .
for button u can use this but change the header on cpp file pch.h to stdafx.h171332
this colision terrain tag, for restraint skill not through object . if player 1 hit player 2 behind wall it will be miss.
just block comment /* */
in innersimple
find m_pPartyDisplay = new CPartyDisplay
/* m_pPartyDisplay = new CPartyDisplay
.............
ShowGroupTop ( PARTY_DISPLAY );*/
to disable auto pot when cuthp/antipot enable, u can add this code :
find switch (pITEM->sDrugOp.emDrug)replace with this
{
if (fPercent_HP < (float)m_pAutoPotion.m_nHPSet)
...
171324
try to compare them with official source files. i merge from gs source
open your glcharclient.cpp and find this code m_bSafeZone = false;
then put this code bellow
memset ( m_bActionType, false, sizeof( bool ) * SKILL::EMACTION_NSIZE );
still on glcharclient cpp...
i never encounter that issue. check again your update name display
https://streamable.com/ughs0z
can u more detail about that or take a screenshot.
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give me your namedisplayman cpp
unfortunately i don't keep this file anymore
it works for emulator as well
there are 4 active buffs like normal buff,stun ,slowing/etc .
blue icon = normal buffs
green icon = i think this one works for movespeed/attackspeed
gray = this one stun from enemies / mobs
red...
like this
171317
try re alter your user_verify with pcID type varchar
enjoy.
171312 *no reset buff&qbox when u ride a vehicle
171311
171313
missing comments for official buffs,
open your glcharclient.cpp and find this code m_bSafeZone = false;
then put this...
have u try encrypt lev and wld with 100mb++ size?
there is no such editor skill effect. u mean effect (egp) editor? already shared on this forum keep looking.
the error says cannot link to your hackshield libs. check again in your source code folder and find HShield, make sure u put it on library and include settings.
declare like this
{
m_bUseDepthBuffer = TRUE;
m_pApp = (CGameClientApp*)AfxGetApp(); // if you are using gameclient2 change CGameClientApp to CGameClientApp2
...
REQ_STATSUPCMD there u go
glcontrlpcmsg header, glgaeaclient cpp, glcharactermsg cpp, glcharactorreq cpp, glgaeaservermsg cpp, glcharmsg cpp, dxglobal cpp
try to enable error log gui in your param. i think your missing gui
i think this bow ph have 2 different version of skin. bowph01 and bowph02 . also make sure u set back slot is whal slot.
as the error says , you can't open the source with your current vs . need newest version i bet this source compiled in 2008-2010 vsc.
if you already have function item block in itemslot.cpp then u only need to add the gui textures.
example :
<CONTROL Local="Common" Id="ITEM_SLOT_BLOCK0">
<WINDOW_POS X="11" Y="11" W="13" H="13"...
what exactly u trying to do??
UPDATE [rangame1].[dbo].[chainfo]
SET [chainfo].chaonline = 1
try with offline installer
you need to install 3.5 framework.net
this word for gametext.xml
add new gui as error says for value just fill any word u wanted like "unavailable". that gui for mouse_in interaction in inventory.
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i believe...