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Type: Posts; User: Yurneroo

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  1. Re: Rohan Online lv115 Hero Skill Server File + DB + Client

    The loli is just the base race. Either you change into the light/dark ones at job change or its similar to evolve. Those are definitely not bosses but kind of "evolutions" for one race.
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    Re: What tools and admin programs do you need?

    Do you really believe that? :D
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    Re: [Release]Ion Rohan Ver. 2 Server files+Client

    Leechers all the way.
  4. Re: Rohan Online lv115 Hero Skill Server File + DB + Client

    By searching on the internet?
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    Re: What tools and admin programs do you need?

    Its been a while since we provided our antihack, but for the right price there might be no problem at all. ;o
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    Re: How to add graphical effects to costumes?

    Im done with the game. Im currently content develop stuff like skills/items/quests/mobs etc. The game itself could have been released already. However, Unity5 is soon to come and I definitly want to...
  7. Ever noticed how perverted YNK's artists are?

    Seriously T_T

    http://de.tinypic.com/r/2mzxnjd/8
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    Re: Thoughts requested regarding antihack scheme

    For companies with a turnover of less then 100k a year. Infact, this license is an indie license.


    And thats why I can only find 2 titles.



    I infact believe that 75k and !7% CUT! aint worth...
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    Re: Thoughts requested regarding antihack scheme

    Just parts of the available unity games, with lots of known titles aswell.

    http://unity3d.com/showcase/gallery
    http://unity3d.com/showcase/gallery/games...
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    Re: Thoughts requested regarding antihack scheme

    Well, I'd really call it rohan2 instead. Theres simply stuff in my version, which aint used in the common rohan. The looks are up to date, not to mention that we added two new maps, new buildings, we...
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    Re: Thoughts requested regarding antihack scheme

    Its not a rohan clone, I rather like to call it rohan 2. >.> The client is not just graphics, It's a fully working client with close to every system implemented (and lots of new stuff), just like...
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    Re: Thoughts requested regarding antihack scheme

    :lol:

    I guess I should redo my previous post. I havent said I coded a client EMULATOR nor a server EMULATOR. I neither did recode rohan itself. So much to the facts to be cleared.

    What I did, I...
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    Re: Thoughts requested regarding antihack scheme

    I guess I shouldnt say it to often but im done recoding rohan, that means client and server with a modern game engine called Unity3D. Its more like I used rohan as a base though, and created a...
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    Re: Adding a monster spawn

    Yea, that's common stuff I had to reverse/import since I didnt want to setup 60k mobs by hand. :P:
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    Re: Adding a monster spawn

    You should rework parts of this since its not entirly correct.



    int _mobCount;

    struct MonsterData {
    int _internalMobID; // Internall Mob ID
    int _mobID; // Reference to the Monster.bin...
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    Re: How to add graphical effects to costumes?

    Well, buffs itself are not the problem, it effectivly doesnt matter how great the power curve between unbuffed and fully buffed is. Acctually the exactly opposite is the case. A noticeable powercurve...
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    Re: How to add graphical effects to costumes?

    To much convo, wall of texts O_O

    As of temps and the whole faggary which comes with them... Temps are not needed in any way and temps do not have a right (in general nothing does have the right)...
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    Re: How to add graphical effects to costumes?

    Ah lulz now I get it :D:
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    Re: How to add graphical effects to costumes?

    Oh someone wants pictures I guess. ;o You've gotta wait for closed beta but you should know how the graphic's and performance looks like. Hell I've even wrote my own physics engine for performance...
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    Re: How to add graphical effects to costumes?

    Good that unity is my playground :D
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    Re: How to add graphical effects to costumes?

    Yep still the same old farts and thanks. ;o
    And what do you expect, its a professional game engine, it does run fluid :D
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    Re: How to add graphical effects to costumes?

    Well for my purposes a normal stacking like with other classes simply does the job for templars, reducing damage to low-mid supportive and letting other classes do the damage. No more uncontrollable...
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    Re: How to add graphical effects to costumes?

    % based stats? Wut? O.o Bro, read the thread :D
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    Re: How to add graphical effects to costumes?

    Infact, Im keeping it simple in terms of equations. Removing the int multiplier effectivly kicks out the bad part which messes up the whole thing. It aswell has a nice site effect. Before you hit...
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    Re: How to add graphical effects to costumes?

    Thats for sure.
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    Re: How to add graphical effects to costumes?

    As of my recoded version of rohan using Unity3D, there are some minor changes in class job, though, the skillset and environment of gear and stats has greatly changed. To be serious, each and every...
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    Re: How to add graphical effects to costumes?

    You mean ish or me? :D
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    Re: How to add graphical effects to costumes?

    Hm gonna see how the balancement turns out with the current new skillset and overall stat/gear changes. Maybe we could adapt that stat format of yours somewhen later if it doesnt go that well. ;o
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    Re: How to add graphical effects to costumes?

    Infact I find the idea pretty good and interresting. Though, its a huge step to just ditch %-stats since people are used to it and we know all rohan that way. Especially for UnityRohan it might be...
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    Re: How to add graphical effects to costumes?

    Yup thats the link I gave you and dark aswell :D Thats basically where I got the basic file formats from, though, they are 95% unuseable. I've ended up reversing the full graphics pipeline myself.
    ...
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    Re: How to add graphical effects to costumes?

    Wow just noticed that this forum is finally rohan friendly. Google ftw...

    To the problem in place, the .gbf files store lots of mesh related information. Animation names, BB's, animation events,...
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