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Type: Posts; User: Beerpyrs

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  1. Re: Modifying items possible via SQL or the fdb files?

    Setup the objecteditor as explained in mupus tutorial.
  2. Thread: Mounts

    by Beerpyrs
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    742

    Re: Mounts

    Itempreview is not auto updating from the client files. It has its own addon database. You would need to update this for it to show new items.
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    Re: Modifying House Keeper Attributes?!

    They modified the housekeeper starting values in the fdb.
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    Re: Expanding the magic wardrobe.

    https://i.imgur.com/OWQ13D7.png

    This is how mine looks & everything is working fine. Maximum is 10 pages & 10 sets total.
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    Re: change AC sell cost

    He's not talking about the cost of items once it's sold, but the cost of when you actually list an item on the auction house. Which there is no ini for, its hardcoded in the source as mentioned above.
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    Re: change AC sell cost

    Source code.

    int TaxMoney = int ( float( OrgDB->Cost ) * Item.Count * float( LiveTime / 240 )*0.006 );
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    Re: change AC sell cost

    Client has nothing to do with it, else players could adjust the value and pay no tax. The money is taken by the server before it's sent back. Should be a variable inside the datacenter.ini iirc.
    ...
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    64,790

    Re: [RELEASE] One For All x64 6.5.2 Full Release

    I mean, it's 1 solution for a problem that exists in the source code xD Far from the ideal fix though ^^.

    But yea, you do you :dancemental:
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Yea the object editor had a small issue with it. As you know. It's a simple fix since source is released. Also doesn't really break the game since it supports 7 digit IDs anyway. Not sure why you're...
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    If you bothered to read the thread you'd have found multiple download links for them ;)
  11. Replies
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    64,790

    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Enable attack flag xD
  12. Thread: +20 up to 30

    by Beerpyrs
    Replies
    3
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    680

    Re: +20 up to 30

    The data is loaded, nothing is done with it. You need to add the logic behind it for it to work.
  13. Re: coloring the characterframe stats for 64 bit client

    Putting into interface.fdb will work assuming the path is correct inside.
  14. Re: coloring the characterframe stats for 64 bit client

    Your download includes the file "chatframe.lua" the file that this is stored in is the characterframe.lua.
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    SaveRoleData / LoadRoleData charname
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    Re: Entity Chamber

    ZoneID is even displayed in the fps window if you push Ctrl + X. You could've seen it just by going to official where you already took a screenshot..
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    Re: rune extracting value

    Runeobjectdb -> extractioncost.
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Arcadia already had 64bit code before this release. Every other private server, domos ,the turkish server etc is using this release. Magic of gods has also developed their own i believe.
  19. Thread: Instance

    by Beerpyrs
    Replies
    48
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    4,150

    Re: Instance

    Honestly i still don't even understand what your issue is because your screenshots are super unclear. Is your issue that the menu doesn't appear? You can't click the options on the dropdown or what?...
  20. Thread: Instance

    by Beerpyrs
    Replies
    48
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    4,150

    Re: Instance

    You appear to either have an interface error or corrupted character in your screenshot since your player level is showing ?. I'd look there to start. (I'm assuming you're using newer interface.fdb...
  21. Thread: Instance

    by Beerpyrs
    Replies
    48
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    4,150

    Re: Instance

    If the issue persists then it's something from base game, but as i said, have never had this issue.
  22. Thread: Instance

    by Beerpyrs
    Replies
    48
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    4,150

    Re: Instance

    Works fine for me on my server. Nor did i have this issue appear on g4l when working with them(and its not an issue there either and they are running the same code exactly as the release), so would...
  23. Thread: Instance

    by Beerpyrs
    Replies
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    4,150

    Re: Instance

    Make sure you're spawning the npcs inside room 0.

    /gm ? showroom
  24. Thread: Zone Not Open

    by Beerpyrs
    Replies
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    441

    Re: Zone Not Open

    Zoneobject.db files setup incorrectly for the zone you're in.
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    Re: lua errors how to Fix!!

    The Lua files are erroring because they don't exist most likely. You manually placed some npcs I guess or they exist and are trying to run their scripts connected to them, but as they don't exist...
  26. Thread: Instance

    by Beerpyrs
    Replies
    48
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    4,150

    Re: Instance

    Most likely missing zoneobject data or the zone Inis.
  27. Re: [RELEASE]Monitor Source for One For All x64 6.5.2

    Check the releases for compilable source thread. I believe original monitor source is in there.
  28. Thread: Zone 31

    by Beerpyrs
    Replies
    14
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    1,357

    Re: Zone 31

    The 64bit globaldb should be same as the one released by Beardilus. As for the fdb, yes it's newer version of gameforge with its structures converted. That's why it has newer data.
  29. Thread: Added 4 zones

    by Beerpyrs
    Replies
    3
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    648

    Re: Added 4 zones

    You need to edit the titlename string to add the name under the npc, then the name for the name that is displayed above the npc.

    https://i.gyazo.com/4d970e274ce347059748868cfbcafd31.png
  30. Thread: Zone 31

    by Beerpyrs
    Replies
    14
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    1,357

    Re: Zone 31

    Just different fdb version. The npcs exist in the sql db but don't exist in the fdbs released. You'd have to update: npcobject, questnpcobject, imageobject at least just to see the npcs. To have...
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    The files are in the release...
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    You're meant to use the objectdataedit & sql editor for the .db files.
  33. Re: Item not dropping in backpack, how to reset ?

    It was a known issue that occurred after swapping from vs 2005 > 2019. Yet to be fixed on g4l also.
    Restarting client was usually enough to fix it though as it was only a visual error.
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Not without decompiling it. However the addon is only using a serverside lua function anyway.

    /gm ? runplot Lua_Hao_Doraemon

    This also lets you clone the gear to another piece.
    ...
  35. Thread: Zone 31

    by Beerpyrs
    Replies
    14
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    1,357

    Re: Zone 31

    Zone starts fine for me, make sure you have the zone information in your zoneobject.db, you have the zone31_ini in your server folder and the wdb folder in your resource...
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    Re: how to cancel gathering skills limit

    These limits should be in the lua scripts iirc, not source. Can't remember which one though. Search around and you should find it.
  37. Re: ObjectEdit Addpowerobject.db, SQL Question

    Make sure you saved it before exporting.
  38. Replies
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Said multiple times already that it's going to get dmcad and more then 1 person needs to keep mirroring it. I'll reupload it again tomorrow but someone else needs to mirror as well as Arcadia clearly...
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Nice work uploading the videos :thumbup1:

    Forgot to post a dl link yday. My bad.
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    All fake dmcad as expected(not deleted).

    If people who downloaded it mirror it then it makes it easier to distribute.

    Already reuploading it again. Probably striked again though fast.
  41. Replies
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Stringdb can be swapped out as its structure wasnt changed. Everything else requires the new .db files.

    You can use the ObjEdit to generate new .db files but its a lot of work to do.
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    Re: [RELEASE] One For All x64 6.5.2 Full Release

    Fully expecting them to issue copyright strikes within <24hrs.
    Thankfully re uploading is not that much of a hassle.

    Also if enough people mirror it then it's also not a problem, they can't...
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    Re: Creator Tool & Map Server.

    Use the package converter tool.

    http://forum.ragezone.com/f885/release-packageconv-original-fdb-tool-1101588/
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    Re: Creator Tool & Map Server.

    I re uploaded the original dl. If arcadia take it down again just reply to this thread.
  45. Re: Questions to SQL, Namings in FDB and Loot table

    Just run everything in a data folder, no need to repack.

    Anyway dont have that tool in english, but you wanna delete the old string_de.db then click the first left tab and then one of the buttons...
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    Re: Updated GM Addon.

    You shall not pass means you don't have gm permissions.
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    Re: Creator Tool & Map Server.

    Are you sure the config is correct? 127.0.0.1 & port 666 if you use my download. I never had issue where the map server crashes.
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    Re: Updated GM Addon.

    Try authenticate the gm password ingame, maybe you have a different one if you use the custom 6.4.2 files from Lifefire. Also make sure you have debug messages enabled on your client.
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    Re: Runes of Magic (神界之战)

    Yes you can start everything with a .bat file. You can even drag & drop the exe onto the ini to start everything, It's just slower. The controller & Monitor are only making a visual confirmation that...
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    Re: New Release 7.1.0.2801

    Someone at runewaker definitely leaks new stuff to people for $$$.

    And yes Arcadia have developed a 64bit client too. Is not surprising, they kind of had too after a free server did it first. I...
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