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Type: Posts; User: DarkOrka

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  1. Thread: few issues

    by DarkOrka
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    3
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    651

    Closed: Re: few issues

    like i said everything is there . the fact i can see the models in 1 map .and in other maps i can't see them but i can stand on them

    like i said everything is there . the fact i can see the...
  2. Thread: few issues

    by DarkOrka
    Replies
    3
    Views
    651

    Closed: few issues

    having a few issues with v19 models showing up invisible ingame . and not getting and error logs or anything . and yes i already have full official v19 client . but like i said they show up invisible...
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    Closed: Re: place of destiny Filles+Source+Client!

    Reason its doing it is when using flyff.a both client and server files must match so if you edited propitem.txt.txt like your saying but only client wise and not server at the same time its gonna do...
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    Closed: Re: place of destiny Filles+Source+Client!

    Non of the links actually work just so you people know o.o
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    1,387

    Closed: Re: goku ss3 hair and dragon to fly

    I like the 1st pick in the brown yakuta , i think it just needs some moreshadowing on the hair so that the colors arnt so solid idk if that makes sence
  6. Closed: Re: [confused] .dds files

    No you need to have it in your client in the item folder for the icons and have it the same name you put in spec item and that should be it
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    Map warp issuse

    Well im having a problem with the map warping , i figured out how some stuff you warp too like houses
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    Re: Generation 5 sprite

    xkl thats a cool idea for mewtwo like from the original movie , and Default that is kinda what i will be trying to do on my spear time from work , i just posted these for people that didnt have them...
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    Re: Generation 5 sprite

    Yup took me about ummmmm 4 hours all togethere since everything had to be done twice for male and female , they should work cuz i tryed out a few on my client and worked just fine , as for the icons...
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    Generation 5 sprite

    Heres a small release of all the generation from 1 to 5 client ready , and the sprites of the backs of the pokemon where changed to pokemon B/W sprites , hope you enjoy it, after im done doing the...
  11. Re: A beginners ideas on improvements that can be made to pokenet

    just a heads up but idk about other people but when i try to click the link for the source it just sends me to Mediafires home page
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    Re: Chinese Flyff Client

    yes that is true , but you still can extract a lot of stuff like world models you just have to spend the hours looking for them then adding textures or take the easy way and just rip them using...
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    Re: Chinese Flyff Client

    theres a few tools out here in ragezone that lets you extract the client and then you have too open the bin files with notepad and it tells you if its a dds file or o3d or sfx, so its quite possible...
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    Re: Chinese Flyff Client

    Not true the models can be used theres 2 ways of doing it either ripping or opening the files and changing the format and works just fine you just need to find the texture for it , i know since ive...
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    Closed: Re: Model Utilities

    i noticed if i start a new project with the importer open it stops working and have to reload it but no error shows up
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    Closed: Re: Adding Goku Set CS

    you need to ask Jcdace for his permission 1st if you can use it since im pretty sure thats the 1 your using cuz he doesnt really like people stealing his work and makes sure people that take with out...
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    Closed: Re: Model Utilities

    The export options dont seem to work and import all as well , but no errors are showing up for that , and the size of the models is about 1/10th of the original size that it should be
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    Closed: Re: Please just read [Warning heavy images]

    ive been doing 4th jobs for a while now but i stoped cuz i was getting annoyed at the fact im having issuses with getting the old skills to work right meaning they arnt linking to the new class...
  19. Thread: X . Y . Z

    by DarkOrka
    Replies
    5
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    730

    Closed: Re: X . Y . Z

    yes GK thats what im talking about so my question is what is the best way to find out where these points are ? loading more the body of the character if it can be done in the program 3dmax/milkshape...
  20. Thread: X . Y . Z

    by DarkOrka
    Replies
    5
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    730

    Closed: Re: X . Y . Z

    yes i know what a vector is im talking about having the weapon in the right position so it goes on hand not having it flying around the character thats what im talking about
  21. Thread: X . Y . Z

    by DarkOrka
    Replies
    5
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    730

    Closed: X . Y . Z

    Quik question what are the x . y . z positions for weapons , so they show up right ingame when you make a new 1 , any 1 got a clue ?
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    Re: simple question

    i found the answer
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    Re: simple question

    well i mean the thing for models where you cant go to detailed dun know if thats it
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    simple question

    What is the vector/faces limit for models 4096 ? or something else
  25. Thread: Map Editor

    by DarkOrka
    Replies
    1
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    2,427

    Map Editor

    Well i searched and searched for ow to open the client in map editor mode but i cant find it the links o guides on how to do it are dead so if any 1 knows any chance you could tell me ? or pm me
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    Re: [Question] WorldServer Map Reading

    yeah the wold server reads files in .res because alot of the files are in .res map , models even if you dont extract them its gonna run , i know cuz i already do it havin everything in res files
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    Re: Tutorial - Simple sword model from sketch

    gonna help some people out with learning modeling cuz im to lazy to go and follow them big tutorials so good job
  28. Re: little problem with linking weapons n skills to new classes

    well for the skills i get the error pSkill 7 Returned NULL stuff like that but thats for only the new classes i am making the normal 3rd classes are just fine i have no kind of problem with them ,...
  29. Re: little problem with linking weapons n skills to new classes

    Any clue yet ? anyone
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    Poll: Closed: Re: Disrespecting Leechers.

    yes im not really a developer , im still learning little by little when i have time off from work and when i have time off i mess around with the source on my own , and if i do ask for help its never...
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    Poll: Closed: Re: Disrespecting Leechers.

    Its not just the leechers who are disrespecting in this community you have to remember , yes there is some who just wait for some 1 else to release but then theres others who actually try to do...
  32. Re: Compiling in 2003 literally kills my computer

    i had the same problem when i had w7 installed you had to rightclick on devenv and go to properties then find disable visual theams make sure thats checked , then it should work right
  33. Re: little problem with linking weapons n skills to new classes

    Yeah i already tryed that waze , i have everything covered on that part what i noticed was when i was messing with that code i posted i got the 1st class skills to work but then i changed 1 number n...
  34. Re: little problem with linking weapons n skills to new classes

    Well i have already tryed that n its not really helpfull i understand most of it but still not enough to get it working right
  35. little problem with linking weapons n skills to new classes

    Im adding new 3rd classes so instead of there being 1 now theres 2 , i can turn to the new class just fine but my issues is they either get skills from some other class and i cant use there old...
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    Re: My Source (v16)

    sageness did you have a hard time with the math problem for the skills n weapons to link correctly to the old classes ? in these 2 parts

    this is what i have in Mover.cpp


    void...
  37. Re: [req] guide for compiling source using vs 2010

    the source code thats released isnt updated for the new versions of VS , meaning you would have to change and modify the source n update a lot of the header files n more to get it to work in the new...
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    Re: Weird NPC issue

    most likely the RGN files in the world folder for madringal or w/e its called doesnt have them anymore
    so use a older version of it n try n look
  39. Re: Some one Can u Helm me for code of ban hammer and files

    The Ban Hammer isnt a real item its a photoshoped screen shot , and there is some guides in the release section in the sticked threads on guides how to add items
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    Closed: Re: [Source] Increasing the cap on worlds

    Look for #define MAX_WORLD i belieave thats what it was n change it to something higher , then it should show up something like #define MAX_WORLD 64
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    Re: Gala finaly lost it ?

    true and the way they always downgraded the success rate for upgrading gear and sold little scrolls for a lot of money people will buy n buy n buy n buy till they got everything maxed out , but if i...
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    Re: Gala finaly lost it ?

    O.o im not crying about the official server and i dont even bother making my own server , i can make 1 and be like the rest of the people who make server for 2 people to play on but i dont , till i...
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    Gala finaly lost it ?

    Flyff Community • View topic - The FlyFF World Championships they really lost it or they actually trying to make people come back
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    Re: v16 job source *HOT*

    Well i just have some wierd error that i just dont seem to understand why it keeps happening , for both chashi and certifier keeps telling me that it can not find the lang.h or so such directory , in...
  45. Thread: 3D objects

    by DarkOrka
    Replies
    7
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    790

    Re: 3D objects

    i think you can save it as obj format in cinema 4d and then open it in 3dmax and then export it as .ase and then open the ase file in cola and save it as o3d
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    Re: Cola working ?

    yeah i know that already , ive been in rage zone a while even though i dont got any releases i try to help somewhere if i know i can since im learning c++ , and anything else
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    Re: Cola working ?

    Thank you Heathj finaly some 1 answered my question about the collision , since no 1 else seem to either have the intel , or was just being plain rude and didnt want any 1 else knowing
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    Re: Cola working ?

    So from what im seeing is either no 1 knows anything about collision or no 1 is willing to say anything or give hints about it
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    Re: Adding New Jobs

    i wouldnt mind having/getting some help since now i came to a point where i get no errors when compiling but i cant get world server to start up and it doesnt show any errors , add me on msn if youd...
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    Re: Adding New Jobs

    Well ive been trying to figure out how to add more classes and these are the files i found so fr that got job stuff in it , propjob.inc , etc.inc , definejob.h , propskill.txt , WndGuideSystem.cpp ,...
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