Read the step #3 of this guide.
Alternatively you can setup the ArbiterHook to your account.
Type: Posts; User: VenoMKO
Read the step #3 of this guide.
Alternatively you can setup the ArbiterHook to your account.
If you want to use a different client with this server, you gonna need to detour encrypt\decrypt methods of the PikeCipher or CryptoSession to remap CS range opcodes between your client and the...
While the QA commands are fun to play with, you may want to use the original GM system. Here are the steps how to enable it:
1. Add a column to store privileges per account
Open the...
Here's the last RU launcher: https://mega.nz/file/nEMzFaAR#coeFHgDQgf7o0bO72qkPD9gp6442CkobggpmFOfP-RM
Sorry, this won't work. UE Viewer is not designed to open new composite gpks since they are not exposed in the filesystem. I could add v.897/17 gpk support to the UE Viewer, but it will be useless...
Didn't get the question. You want me to update Glidor's UE Viewer?
I've added FBX export for skeletal meshes(e.g., costumes, NPCs). Static meshes(e.g., weapons, props) will come soon. Also, there is no model preview atm.
Guide on how to export models:...
I plan to implement export to *.fbx in a few weeks.
GitHub
For adding a new mesh that does not exists in the map you would need to force export that mesh with all of its dependencies(materials, textures, sockets...) into your target gmp.
Next step would be...
Thanks.
Yep, ill look x64 as soon as i get the client. I think packages wont change dramatically. I expect offsets, sizes and maybe obj indices to become qword.
You can use my tool https://github.com/VenoMKO/Real-Editor to view, export and import meshes in Tera. To edit something you will need to export it to fbx. Edit the fbx file in Maya or Max and import...
Win7x64, winpcap installed.
I get an exception:
http://i.imgur.com/sVG3KY7.png
Solved by reinstalling .NET (Github)