Better start to find a solution how to crack XIGNCODE. Korean CBT client has been protected by this tool. Even wireshark did not work.
Type: Posts; User: bezloginu
Better start to find a solution how to crack XIGNCODE. Korean CBT client has been protected by this tool. Even wireshark did not work.
Clients are the same - just different hosting.
CDN:
http://installer.webzen.co.kr/config/rsprt_ex_mu_legend_cdnet.xml
Akamai:
...
You need to deobfuscate files first.
Please mention him also about me :D.
From time to time I am trying to work on the latest client. Few weeks ago I successfully "deobfuscated" *.upk files and now it is possible to open them in e.g. umodel or UE Explorer. Unfortunately I...
This is the effect of R&D ;).
Released client is unofficial and actually I think that no one knows its testing status (ALPHA, BETA). There is also no offical server available so the only way to...
Hi,
another update - characters list in latest client:
150272150276
Right now I'm analyzing "ZoneJoin" packet and I hope that till end of next week I will able to join on the map.
Network and...
Another set of screenshots:
149759149758149756149757
In this week I had some free time so I decided to start work on latest MU2 client posted by MeGaMaX. I put reversed "Handshake" protocol (does not exists in first MU2 (alpha?) client).
Here is the...
20.01.2014 Update:
-Character create support. Thread updated.
Yes. Few minutes ago I commited character creation to svn. Also still today I should finish character delete. Tommorow I want to start develop world enter.
After that I will prepare short movie...
How did you get this information?
Protocol is only tiny part of eMU, and honestly - it is the simplest part of job. Reverse single packet from client code is about 1-3 hours or 5-10 minutes from...
07.01.2014 Update:
-Characters list support. Thread updated.
Many thanks to Kyhoh for packets structure! Thanks Kyhoh!
Hi,
I'm pleased to present MU2 Server Emulator - The eMU.
Project is written in C++11 and using mysql database engine. Is designed to cross platform (Win32/Linux).
Project structure:
core -...
141785
141786
Update:
Working login,
working servers list.
Sources available at: https://code.google.com/p/emu/source/browse/
Stay tuned :).
Please follow https://code.google.com/p/emu/source/browse/ and check how impossible becomes possible ;).
Hi,
Some facts about Mu2 protocol:
Packet structure:
[uint32: size][uint16: messageId][content]
Length of content = size - sizeof(messageId)
About MuOnline emulators, I'm developing one. You could check it at https://code.google.com/p/emu/source/browse/
This is c++ based project, Open source, cross platform (Linux, Windows, Mac) with...