is it's Unity engine ???
Type: Posts; User: xom1b
is it's Unity engine ???
maybe need hook in ItemByteConvert16 to remove socket shit on Kris when it save to DB
Default by webzen dont allow Socket Ancient like .90
Maybe need debug or decompile to see what the fuck in it @@
change to newer verion of server and enable drop in item(new).txt to test, i think server bug :(, what GS version u're using ?
use google to search tutorial or video for it
i never saw this before, maybe u need server + client files have custom jewel and learn add new custom set + glow to it
i think is server bug because if u disable in item(new).txt, like Scale Armor then normal Scale Armor will never drop, can u see config about this item in SCF_ItemDroprate.txt ?
change the column 8 value from 1 to 0 to make non-dropable item from mobs in Item(new).txt
check this thread
http://forum.ragezone.com/f82/edit-item-bmd-ss6-769856/
u need edit in item.bmd in client and item.txt in server to make it work fine, if only client, u dont see the red went...
SCF_Connect is .ini file because u don't show file extension @@
I leaved develop MU along time and i don't have good Server files for u, but u can add my yh: cau2.0nljne_1102 or skype: laipg91
now...
Did u run joinserver without error ???
yep, main.exe in client, if u run titantech server i remember it change serial configuration to .ini file in GameServer folder, open all of it and look for...
as i said: JoinServer can't start directly in .exe file, u must run by tool with param or shorcut u showed in first post
PS: edit serial in main.exe have a tutorial with Hex Editor, in server i...
did u fix that JS error show?, if it don't show a dialog again, check your main.exe serial & game server serial config
show your CS config, MapserverInfo.dat, ServerInfo.dat of invisible server
try google with Keyword: "How to export and import table MSSQL"
maybe developer issue, try running other server files :(
firt post u show a error when run JS, that's problem :|
JS cant start directly, did u start JS server by tool or shortcut, i saw the shortcut u created and it not have problem @@
that's error script dude, i trying to restore original format & fix
Fixed OK & tested, i do it with Notepad plus (take me lot of times)
<html>
<head>
<script type="text/javascript">
var...
i think need give credit to Deathway too because source base is decompile of 1.00.18 GS
check this: Mu-Studio.rar
he's looking for newer version, if anyone have files & lic, send he or me a PM because a public msg can made license's owner banned :D
that's dll protect process with API hooking in user mode, can protect some cheat program using OpenProcess API function from kernel32.dll like CE, Hasty MU ....
Mirrors pls:
The file or page you tried to access is no longer accessible.
Become a Premium...
Not complete but it's not original source. u can test that and test eDS BETA 0.8 with GS <=> GS_CS move, that eDS will have exception in IOCP => it mean not original, maybe edited by someone (tested...
lacked & bugged :sleep: that eDS is more bugger than BETA 0.8
"Play for Fun" :w00t:
@ClockG: Show me ExDB source in it :lol:
How will be MMT Emu Source :))
did someone have ExDB Source ?, in EDS not full :D
yep, along time ago :closedeyes:
who can share decompilation of PC Bang Point System :D, thanks
For BC:
Modify it to XOR EAX,EAX (free EAX)
0x0057FE6D
0x0057FDB3
For DS: Set to JMP
0x00460396
lot of works todo it and it's a hard work, very hard
Can you share fully gObjStruct of gs .90. I really need it
good job like Deathway, respect :D
Minimap 1.03K 100% work without BC8 enter bug
void LoadImageJgpForMap(char* ImagePatch, DWORD PrintCode)
{
_asm
{
Mov Edi, Main_LoadImageOzt
Push 0x1
Push...
Some offset are wrong, it's my rework to fix it
// CalcCharacter;
#define AttackDamageMin_Bow_StrDexDiv_Elf1 (0x004E91C9+1)//Default 7
#define AttackDamageMin_Bow_StrDexDiv_Elf2 (0x004E91F8+1)...
because ShopC class writed in GS and Wz Complie it, and compiler put data when this class used in section .data. If u want to allocate in DLL, u must rewrite ShopC class, include function and variable
yep it have some problem but work :). I had decomplied two functions to take it (call to function SetPCPoint(text string & log) show on GS)
My source new Shop working 100% with memory Allocation in new section (not Override Memory)
Shop.cpp
BOOL __cdecl ShopDataLoadHook()
{
__asm
{
PUSH 0x0B
MOV ECX,ShopBufferBase
anyone know how to make Thanksgiving event and lucky coin (and some stuff event) work on SS4.5. I look luckycoin NPC but i can't have Coint item althought added and exchange it. I made NPC...
anyone can share packet when user enter DoubleGoer Event
thanks :D
in GS .18 about 300 offsets :D
lotof offsets need edit :D, 4 offsets not enought
why u need it, u have rollback bug or some thing ??
Fix source for New NPC bugs (can kill be some skill like twisting slash,...)
this source under for GS normal. If u want make in GS_CS, need some research for offset
.cpp File
BOOL...
anyone can share how to make SKill CS Work in all map in main.exe, can share 1 main for example
i hear some ppl say Kimdu can do that, but not released or i can't find it
someone have original procedures for enter BC & IT check. When i enter to BC or IT and finish this event, i press "T" key and it show me 0 times i entered, and i open table it is 0 too. :(
and...
someone know item to register Luckycoin Event
My item.bmd and txt, i thing don't have it