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Type: Posts; User: kolelolx

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  1. Replies
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    Closed: Re: goku ss3 hair and dragon to fly

    Well the hair looks kinda nasty to be honest... And the dragon would be pointless considering it obviously isn't animated. Nice work, it just doesn't match flyff very well.
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    Closed: Re: First Homepage Show

    It's okay. I think you could've chosen better colors for the gradients on top of the boxes, the background is colorful and they throw it off.
    Posted via Mobile Device
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    Re: My old website 02

    I would pay SO MUCH MONEY for this!!!

    Uhm.. Jk.. xD
    You cant make an entire site using gradients .-. Especially such drastic gradients like you used. Learn to use actual images in combination...
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    Closed: Re: [Show] Project :: New Behemoth Weapons

    I really like them
    But:
    What happened to the texture on the little crystals on the wand? And some of the edges on the swords are a bit chpppy
    Posted via Mobile Device
  5. Thread: .ini Files

    by kolelolx
    Replies
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    641

    Closed: Re: .ini Files

    Thank you <333
  6. Thread: .ini Files

    by kolelolx
    Replies
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    641

    Closed: .ini Files

    I was resetting me home server up, and I realized I don't have any of the .ini files needed in the server files (Found in the Script and Program folder) I didn't want to have to redownload the whole...
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    Closed: Re: Source Code - Dits V16.8

    Is development on this going to be continued?
    Posted via Mobile Device
  8. Replies
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    10,412

    Re: Adler's Madrigal Remake v1.0

    Great, as always.
  9. Replies
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    10,800

    Yeah... This is better than Daisy lol Posted via...

    Yeah... This is better than Daisy lol
    Posted via Mobile Device
  10. Replies
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    Closed: Re: Adler's Map Gallery

    Beautiful as always Adler.
    You never fail to impress!
  11. Replies
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    Closed: Re: Snippets of uncompleted maps.

    Why does everyone take our models -_-
    But its a nice map
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    Closed: I can't even... Omg -_-

    I can't even... Omg -_-
  13. Replies
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    3,296

    Closed: Re: Animated Stuff lal

    I'm sorry but I don't think making something roll/spin around is a valid animation. Almost anyone with basic knowledge of 3ds max and flyff can do this.
    Posted via Mobile Device
  14. Replies
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    Closed: Re: Electrode Pet

    He could never make a Mudkip, Gengar, or Pikachu. This is basically a ball with a texture on it thats rotating around, no bones or bone animations, which are needed in those things.
    Posted via...
  15. Replies
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    2,574

    Closed: Who's to say that's not how we wanted them?...

    Who's to say that's not how we wanted them?
    Posted via Mobile Device
  16. Replies
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    113,325

    Closed: Re: Source Code - Dits V16.8

    The tabbed inventory still has multiple bugs.
    Posted via Mobile Device
  17. Replies
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    1,218

    Closed: Re: Flaris By EvilSlayer

    Eh.. You could have made it a little more unique.. It seems way too open, theres too much random blank space.
    Posted via Mobile Device
  18. Replies
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    3,494

    Closed: Re: [Video] CFlyff Creating Character

    It's easy to set the background and move a few buttons. The rest is what you need to actually put effort in to...
    Posted via Mobile Device
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    10,800

    Re: [Release] I hate Daisy

    Since you seemed to stop with this will you be releasing the source?
  20. Replies
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    9,931

    Closed: Re: FlyFF Resource Editor

    Can none of you guys read? He said like 5 times that this is a learning experience. And if you don't like whatever he makes, just don't use it. No need to be hating -_-
    Posted via Mobile Device
  21. Replies
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    Closed: Re: [Show] News Maps by Reivic

    Oh :/ I thought they were straighter :P
  22. Replies
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    Closed: Re: [Show] News Maps by Reivic

    I'd like to see a video of those waterfalls :o
    Posted via Mobile Device
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    Closed: Re: [Video] CFlyff Creating Character

    Yeah, I've figured out ripping sfx
    Posted via Mobile Device
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    4,322

    Closed: Re: [Show] News Maps by Reivic

    How the heck did you get your waterfalls so vertical </3
    Posted via Mobile Device
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    Closed: Re-upload Clean v15 Resource

    I was about to re-download the v15 resource because I was going to start my source over from scratch, but all the links are dead. Can someone re-upload the resource please?
  26. Thread: New Weapon

    by kolelolx
    Replies
    13
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    3,295

    Closed: Re: New Weapon

    Credits to WoW and Fiesta
    :$
  27. Replies
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    Closed: Re: Source Code - Dits V16.8

    Since most of the links are dead, can you maybe put the most recent complete source together into one download?
  28. Replies
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    Closed: Re: My v17 Server Files w/ v18 Features

    Any more development gonna be done?
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    Closed: Re: Transparent Backgrounds For Daisy Images

    Actually, that didn't help haha
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    Closed: Re: Flyff Trolled me

    Daisy failure *-*
    Posted via Mobile Device
  31. Replies
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    Closed: Re: Source Code - Dits V16.8

    Did you ever get the tabbed inventory working? That's the only part I'm interested in...
    Posted via Mobile Device
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    Closed: Yeah, that was the problem. Thanks. Posted via...

    Yeah, that was the problem. Thanks.
    Posted via Mobile Device
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    Closed: Re: Transparent Backgrounds For Daisy Images

    Thanks xD
    Posted via Mobile Device
  34. Replies
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    Closed: Re: Transparent Backgrounds For Daisy Images

    Yup..
    Posted via Mobile Device
  35. Replies
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    Closed: Transparent Backgrounds For Daisy Images

    Just recently I've been having trouble getting my backgrounds to be transparent when I save them as .jpg/.tga/.bmp for Daisy windows. They're transparent before I save them, but they just show up...
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    Re: [Release] I hate Daisy

    The only other things I would suggest right now would be to make the window auto fit to the background image size, and make importing easier somehow.
  37. Replies
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    Re: [Release] I hate Daisy

    This is really nice and youre doing updates pretty quickly.. What other coding experience do you have?
    Posted via Mobile Device
  38. Replies
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    10,800

    Re: [Release] I hate Daisy

    Maybe something to center items?
    Posted via Mobile Device
  39. Replies
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    11,668

    Re: [Source] Multi-Sample Anti-Aliasing in Flyff

    This is only the bit for the actual anti aliasing, its not hard to figure out how to stop the lag.
    Posted via Mobile Device
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    Re: my first release(about chinese flyff)

    Could't get the whole things translated....
    Some more instructions would be nice
  41. Replies
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    Re: [Source] Multi-Sample Anti-Aliasing in Flyff

    True, no matter how simple or whatever you want to say, it makes the game look a lot nicer and I haven't seen you make anything better.
    Haters gonna hate, Josh.
    Posted via Mobile Device
  42. Replies
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    Closed: What about first and second jobs? Posted via...

    What about first and second jobs?
    Posted via Mobile Device
  43. Replies
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    Closed: Re: Weapons for 4th class

    This is gonna be a 4th job? What about all the other classes that need 4jobs?
    Posted via Mobile Device
  44. Replies
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    Closed: >: Well I mean tool wise... We have Daisy, Beast,...

    >: Well I mean tool wise... We have Daisy, Beast, SFX-Editor, but why would Cola be leaked if all we can really do with it atm is convert meshes .-.
    Posted via Mobile Device
  45. Replies
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    22,928

    Closed: Re: Model Utilities

    Anyone else find it a tad bit odd that the Aeonsoft ase exporter is one of the few things that hasn't been leaked?
    Posted via Mobile Device
  46. Replies
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    22,928

    Closed: Re: Model Utilities

    So you will eventually release an exporter? :3
    Posted via Mobile Device
  47. Replies
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    50,657

    [!] Re: How to add the QuickJobChange In Source

    I thought it was kinda self explanatory o.o
    Posted via Mobile Device
  48. Thread: Great Success

    by kolelolx
    Replies
    21
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    5,281

    Re: Great Success

    Am I the only one that finds this really stupid...? XD
    Posted via Mobile Device
  49. Replies
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    22,928

    Closed: Re: Model Utilities

    Nice progress, I hope everyone else can see how much the finished project will help the community.
    Posted via Mobile Device
  50. Replies
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    22,928

    Closed: Re: Model Utilities

    I don't know how much help I can be, but I've had some code shared with me before and would gladly give it to you.
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