Well the hair looks kinda nasty to be honest... And the dragon would be pointless considering it obviously isn't animated. Nice work, it just doesn't match flyff very well.
Type: Posts; User: kolelolx
Well the hair looks kinda nasty to be honest... And the dragon would be pointless considering it obviously isn't animated. Nice work, it just doesn't match flyff very well.
It's okay. I think you could've chosen better colors for the gradients on top of the boxes, the background is colorful and they throw it off.
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I would pay SO MUCH MONEY for this!!!
Uhm.. Jk.. xD
You cant make an entire site using gradients .-. Especially such drastic gradients like you used. Learn to use actual images in combination...
I really like them
But:
What happened to the texture on the little crystals on the wand? And some of the edges on the swords are a bit chpppy
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Thank you <333
I was resetting me home server up, and I realized I don't have any of the .ini files needed in the server files (Found in the Script and Program folder) I didn't want to have to redownload the whole...
Is development on this going to be continued?
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Great, as always.
Yeah... This is better than Daisy lol
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Beautiful as always Adler.
You never fail to impress!
Why does everyone take our models -_-
But its a nice map
I can't even... Omg -_-
I'm sorry but I don't think making something roll/spin around is a valid animation. Almost anyone with basic knowledge of 3ds max and flyff can do this.
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He could never make a Mudkip, Gengar, or Pikachu. This is basically a ball with a texture on it thats rotating around, no bones or bone animations, which are needed in those things.
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Who's to say that's not how we wanted them?
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The tabbed inventory still has multiple bugs.
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Eh.. You could have made it a little more unique.. It seems way too open, theres too much random blank space.
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It's easy to set the background and move a few buttons. The rest is what you need to actually put effort in to...
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Since you seemed to stop with this will you be releasing the source?
Can none of you guys read? He said like 5 times that this is a learning experience. And if you don't like whatever he makes, just don't use it. No need to be hating -_-
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Oh :/ I thought they were straighter :P
I'd like to see a video of those waterfalls :o
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Yeah, I've figured out ripping sfx
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How the heck did you get your waterfalls so vertical </3
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I was about to re-download the v15 resource because I was going to start my source over from scratch, but all the links are dead. Can someone re-upload the resource please?
Credits to WoW and Fiesta
:$
Since most of the links are dead, can you maybe put the most recent complete source together into one download?
Any more development gonna be done?
Actually, that didn't help haha
Daisy failure *-*
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Did you ever get the tabbed inventory working? That's the only part I'm interested in...
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Yeah, that was the problem. Thanks.
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Thanks xD
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Yup..
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Just recently I've been having trouble getting my backgrounds to be transparent when I save them as .jpg/.tga/.bmp for Daisy windows. They're transparent before I save them, but they just show up...
The only other things I would suggest right now would be to make the window auto fit to the background image size, and make importing easier somehow.
This is really nice and youre doing updates pretty quickly.. What other coding experience do you have?
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Maybe something to center items?
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This is only the bit for the actual anti aliasing, its not hard to figure out how to stop the lag.
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Could't get the whole things translated....
Some more instructions would be nice
True, no matter how simple or whatever you want to say, it makes the game look a lot nicer and I haven't seen you make anything better.
Haters gonna hate, Josh.
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What about first and second jobs?
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This is gonna be a 4th job? What about all the other classes that need 4jobs?
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>: Well I mean tool wise... We have Daisy, Beast, SFX-Editor, but why would Cola be leaked if all we can really do with it atm is convert meshes .-.
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Anyone else find it a tad bit odd that the Aeonsoft ase exporter is one of the few things that hasn't been leaked?
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So you will eventually release an exporter? :3
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I thought it was kinda self explanatory o.o
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Am I the only one that finds this really stupid...? XD
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Nice progress, I hope everyone else can see how much the finished project will help the community.
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I don't know how much help I can be, but I've had some code shared with me before and would gladly give it to you.