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Type: Posts; User: divinepunition

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  1. Closed: Re: FlyForFun.io - The first 3D MMORPG you can play EVERYWHERE

    Hello Aishiro,

    You made some good works, nice to see that you were able to continue to improve your skill, no news since may but i suppose you're on onther project now or try to finalise before a...
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    Re: Chronos - CFlyff C# Emulator

    Hi,

    Let me tell you something. I worked more than shyro on an emulator (and stoped to help him when he decided to create an open source project).
    What will be a real problem for you is not to...
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    Re: Need help how to change this text

    2 post for the same question, without any "please" or "thanks" and you're thinking that people will help you ??
    Delete one of your post, try to re ask you're question correctly and probably someone...
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    Closed: Re: Emulator are not dead

    Sory but i definitively quit flyff. Thanks to delete this post ;)
  5. Closed: Re: Last release: Unity World Editor Prototype, iFlyff vs2010 source

    thanks ;)
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    Closed: Re: Emulator are not dead

    lol i continue to finish to recode some part of morpheus (nearly finished i think we will be able to open our server in december)
    we added all cFlyff models (mob/fashion/model/sfx/obj...) because...
  7. Closed: Re: Everything you need to start developing with cFlyFF

    no....don't download it.... you don't know how to use it so it's useless :p
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    Closed: Re: Emulator are not dead

    i'm on holiday ... sorry i will give you more info later ;)
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    Closed: Re: Aishiro's tools

    that's because we like monster flyff colors that we choosen to make the same, yellow color is awfull.... i tryed other color but... blue is nice :p
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    Closed: Re: Emulator are not dead

    The answer is very simple. To learn c# and because it's an hobby. That's all.
    If i wanted to make money like 99% of flyff pserver i also could use the official file. I made it for my own will to...
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    Closed: Re: Emulator are not dead

    well to answer you defiance, in 4 years i haven't work only on morpheus (first of all it's a hobby, i have familly, works etc) and what ypou don't see on this video is also that we have create a...
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    Closed: Re: Emulator are not dead

    Well everyone could have is opinion ;)

    monster dna ??? No i even don't knwo how it's work, i don't care about code released on every forum because.... i don't use official server file code, i...
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    Closed: Re: Emulator are not dead

    For informations, they will be some new systems (some never seen on any private server). I just wait before speak about them that i had finished to work on them ;)

    if you want one or two example :...
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    Closed: Re: Emulator are not dead

    thanks ;)
    I'll keep you informed when the server will open
  15. Closed: Re: Everything you need to start developing with cFlyFF

    this is a real treasure you give to flyff community !
    And you worked on c# my favorite language, if i 'm able to continue your work, i will try ;)

    I give you a really big thanks ;)
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    Closed: Re: Emulator are not dead

    So you have not to cry.... i don't code with Java :D:
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    Closed: Re: Emulator are not dead

    thanks. But you have to know that we don't do this projet for competition or take players from others serveur (unless i wouldn't work on Morpheus, but on official files ) :):

    Of course we will...
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    Closed: Re: Emulator are not dead

    thanks a lot ;)

    In fact no i haven't the will to make a new client it's too long ... I used 3-4 years on my free irl time to work on Morpheus alone (since osAlyff team stoped to work on it) I will...
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    Closed: Re: Emulator are not dead

    Well... it could be cool :tongue:
    Event if we have only 500 player we will be happy, because it will be a satisfaction to see so much player, playing arount our map, doing our quest etc. It's a four...
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    Closed: Re: Emulator are not dead

    I have added some comment on my first post ;)

    Yes it will be in french at the beginning, we will translate our server when it will be stable enought to allow a great number of player. Like i...
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    Closed: Re: Emulator are not dead

    you're right ! Of course i could use official file, but there are some reasons why i will not use them.

    1. I worked too much on morpheus (to learn and study programation and c#) to simply leave it...
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    Closed: Re: Aishiro's tools

    squared brush will be usefull ;)
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    Closed: Re: Emulator are not dead

    Thanks a lot ;)

    For the moment we're using Beast like everyone here but we intend to use a new map editor made by Aishiro (he showed some screen here)
    I try to help him if he need some help ;)
    ...
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    Closed: Re: Emulator are not dead

    Thanks :blushing:

    Our maps have been done by :

    - Hyofu
    - Lapin
    - Neyiox
    - Aryan
    - Bboy
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    Closed: stoped definitively

    sorry but i stoped devinitively this projet and everything linked to flyff
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    Re: [XNA] Animated model viewer

    Franchement, j'imagine le travail que ça a dû te demander et je te dit bravo ! Tu mérite le respect.
    Même si ce n'est pas fini, je pense qu'en faisant ce travail tu as dû beaucoup apprendre en...
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    Closed: Re: The Best Of Flyff Development

    I'm don't agree with you !

    So the failure of project are because of developers and not community ??

    Try to remember to the time before official source files where released. there were some open...
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    Closed: Re: [Java] Possible Emulator?

    Well it was open source so i give you a link directly here :

    DepositFiles

    You have to download and install MySQL and MySQL ODBC. You will have database structure in Binary\db\mysql\database.rar...
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    Closed: Re: [Java] Possible Emulator?

    Hi !

    If you need a link for a V15 emulator in C# i can send you a link of the last open source version of osAFlyff before it become closed source. It was for a V11 client of flyff but you could...
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    Re: [Source] Level Flyff [Crédit : Snowerss]

    I can't support thread like this one.... I'm french, and also a developer but i personnally think that french developer (well is there real french developer actually in our community ? lol) are NOT...
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    Re: Adler's Madrigal Remake v1.0

    So sad that monsterflyff don't finally use those nice models and map when this bug is so easy to fix finally...(it just take some time)

    Well thanks Adler ;)

    By the way... AION models already...
  32. Closed: Re: Wow...How did everything in flyff development changed so fast?

    There is one major reason... Learning, studing and show people what we could do with our own code...

    Morpheus didn't die, i'm probably the only one who continue to workd on an emulator :tongue:
    ...
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    Closed: Re: Model Utilities

    if you want to have ASE with physic and TM_ANIMATION node you could also read another file format (ex : collada) and make 3DS max export into collada and ASE. Then use collada physic infos to edit...
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    Closed: Re: Source Code - Dits V16.8

    And you should not try to log in his forum. This french guy is a script kiddy who use your ip address and try to look if you have some open ftp or other on your computer, he read your PM and is...
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    Re: PETFILTER (copy paste)

    It could be really easier for people to code petfilter like aeonsoft done for region.

    You could have only one DWORD named for exemple (in mover.h)

    DWORD m_dwPetFilterState;

    and you could...
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    Closed: Re: Working Version 5 bineary's

    Thanks, you said some weeks ago you will release it to help developpers, nice to see you didn't forget ^_^
  37. Closed: Re: What MMO would you like to see an emulator for?

    Tera online...
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    Re: Emulators on *nix?

    Aion private server are made in Java and work perfectly with a lot of players. That depend how you code in java. It could be worst in c++ if you don't manage memory leak :p
    Same in Java, it depend...
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    Re: Emulators on *nix?

    i suggest you java :p
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    Re: [Development] Open Neuz Project

    Well, for animation, object have internal animation on some mesh. O3d have in this case quaternion rotation and vector position that seem to manage movment for the model.
    A good exemple for this...
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    Re: [Development] Open Neuz Project

    It's true, i've found 2 ase file (mvr_GuruCatcher_die1.ASE and mvr_NpcCollect.ASE) and cola convert them correctly...
    For what i saw they use 3ds max, export the model into ASE file (one Ase per...
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    Re: [Development] Open Neuz Project

    i will try to look into unity engine ^^
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    Re: [Development] Open Neuz Project

    You can't use .Obj file format because this format is too poor you can't have any animtion related infos and no skeleton infos. And think about model size ! a nature readable format will make the...
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    Re: [Development] Open Neuz Project

    more i think about this project, more i think that we should have done it with java to allow people to play with linux or mac and have more follower.
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    Re: [Development] Open Neuz Project

    hey glaphan i posted an update of my work on your forum : Packet System : until server list ok

    I have write packet system and actually it have the potential to go until server list. I had add some...
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    Re: [Development] Open Neuz Project

    good to see that this project isn't die cause i was working on packet system :)

    But wwhy your older post was sent to the cleanup section and why someone told at the very end : "i don't want to see...
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    Re: [Development]Anti Cheat c#

    It's open source, so no one will try to bypass themida protection ;)

    @Misterkid : generally when we want an infinite loop we're using a while(true) loop.
    To be efficient i'm agree with mootie you...
  48. Re: [Community Development] Dail Version 6 Emulator

    I suggest you to continue your work on don't read those people :p

    You have a good base for worldserver : your version of morpheus. It 's not a complete worldserver (or gameserver for morpheus) but...
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    Re: open source client - C#

    Morpheus use a thread pool and it work fine...
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    Re: open source client - C#

    So you will make an importer ? I've started to make one but it's better to not work on the same thing, i will make packet manager then :p
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