the reason why i put "LOCK NEUZ" on the source so that you dont need to configure the NEUZ.INI
For Hacking Purpose : Wanna be Hacker who uses APPLICATION to down the server by sending multiple...
Type: Posts; User: Akerius
the reason why i put "LOCK NEUZ" on the source so that you dont need to configure the NEUZ.INI
For Hacking Purpose : Wanna be Hacker who uses APPLICATION to down the server by sending multiple...
wow its been a year since i released this and still active ^_^
true... then ill wait for the update then xD
well i learned how to use it on that thread xD
not really... he explained that clearly how to use IDA on that thread...
oh.. your the one who posted on how using it xD
maybe you can make one with encryption... it will be usefull for others and for me ^^..
the reason i like the ecrypted one, is for those hackers/leechers (maybe) who get info on what the server...
http://forum.ragezone.com/f483/max_vendor_inventory-make-worldserver-crash-815728/#post6805169
if this is the old version of itakpro, i wonder why some have interest in this, as fas as i know, the equivalent version of this was the 6.8.3 or ??? lower version of toms which can be easily...
i didnt test this yet, i dont have no more source to try this...
but... after reading this
it will be useful..
question...
in that case, use IDA pro... and fix it on your own...
you need to put all the fashion parts before combining it lol
as what ive said, CE will run if you use some parts of your source, and i will not tell what part in the source i put the CE Block...
i prove it already that CE is blocked... so i will not argue...
i used it for chat logs and GM powers restriction :D:
if youll say, "you can add authorization in the source", yes its easy, but nah... and besides im an old client of tom94 before he gave his...
ive posted that so that they can see that CE is really BLOCKED...
here's the video
Block CE - YouTube
oh really? did you try to run your CE, and check if the speed hack runs???
its already defined in the source that's why the __SECURITY_FIXES is no longer needed
...
Here
website.psd
you're right, even it fails, it gains exp...
i doesnt work on WAN, only for owners view, and no need to configure sql to run this, i used existing odbc connection... my problem now is, not all users can run this, dll prob and etc... so ive...
in WndField.cpp
BOOL CWndTeleporter::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
{
switch (nID)
{
case WIDC_BUTTON_FLARIS1:// Flaris
{
...
/*
A
B
C
*/
is the same with
//A
//B
Hello RageZoners,
Im Developing Simple Account View, that can access Players Info w/o going to SQLSERVER..
As of now, im done with info view, so im thinking more info, that i can provide in the...
if you didnt edit something in the source yet, then delete the source and unpack the source again :laugh:
there will be no problem in compiling...
once you test the rebirth command, m_nCampusPoint field in Database will increment to 1... unless your m_nCampusPoint has already value before implementing the rebirth system... its not a bug (lol)...
done...
what i mean is, you dont need to update the "definejob.h" on the data.res its because it is already updated everytime you compiled the source (MY SOURCE)... and not all source are like this format.....
here's my simple code
if(m_dwAuthorization >= AUTH_GAMEMASTER)
{
CString strName;
strName = szName;
if(m_dwAuthorization >= AUTH_ADMINISTRATOR) //Z authorization (RED)
{...
1st Step
how to change cap level: 200
go to definejob.h
#if __VER >= 17
#define MAX_3RD_LEGEND_LEVEL 200 // 3Â÷ ÀüÁ÷ ij¸¯ ÃÖ°í ·¹º§ ( 139 -> 150 È®Àå )
#define...
misunderstanding :laugh:
anyways here's the updated list (for those who dont have the list then)
ID Amount Effect
1 1 Str +1
2 1 Dex +1
3 1 Int +1
4 1 Sta +1
lol ur funny also, do you know what we are talking about?
its all about sro list, not the sro itself lol
unmodified? you serious? you dont need to modify it, its already modified since v17, the only thing to do is to update your "awakening list" lol
nope its not a prob or fix... they just look the number assigned in the declaration
finally, someone proves he understand every files in the source good job :thumbup1:
??? its so easy to put fast quick job lol.. and we used that before... i just remove the source... but the files remain... so put it again if you want to...
nothing, its just a declaration, you cange it to
#define WIDC_BUTTON_USER_MARK_NAME_CHANGER 92
#define WIDC_EDIT_USER_MARK_NAME_CHANGER 93
#define WIDC_STATIC_2ND_PASSWORD_CONFIRM 86
upgrading npcs in traseia map
here's the codes for guild color
#define COLOR_GUILD_FARBE_10 0xFFFFD700
#define COLOR_GUILD_FARBE_20 0xFFFF00FF
#define COLOR_GUILD_FARBE_30 0xFF32CD32
#define...
Akerius NPC
One more thing regards with Bounty System, just put this code in your desired NPC
AddMenu( MMI_INPUT_REWARD ); // Input Bounty
AddMenu( MMI_SHOW_REWARD ); // List Bounty
im sorry its not maw of judgement.. its "Heart of Rhisis"
thanks for contribution...
oh, for FM, you need to use the "Heart of Rhisis" (Shield) and for Mentalist "Tome of Obeah" (Shield)
use the project files world folder to your client
search for "lock neuz" and "lock account"
uhmm im repacking the .res files manually also, i dont know if someone release to make it easier to repack...
thanks, nope its not implemented, only one click job npc by TheCloud also..
yes, use first my project, one more thing, repack the data.res , datasub.res and datasub1.res using my files on my project files
use my project folder...
compare your wooden sword (propitem.txt) to my wooden sword (spec_item.txt) youll see the difference...
yes its not on the source...i used spec_item.txt not propItem.txt :laugh:... and you cant run your "propitem.txt" on the source believe me, or you can, edit the source :laugh:
nope, the source is complete, you just need to know how to compile and run a flyff... look for tutorials...
implementing your own files is easy, if you know what files you need to edit/add...
...
yes, you just need to put these models(project folder) to your client folder with v18 models
here's the link for blessed source
Blessed Source
done editing my first page