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Type: Posts; User: Jelle

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  1. Replies
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    Closed: Re: Disable right clicking on ur webpage!

    Let me google that for you

    Yeah.
  2. Replies
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    Re: Blessed Infinitum Source

    read dem damn errors.
  3. Thread: v17 Server Files

    by Jelle
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    Closed: Re: v17 Server Files

    How about make a thread after you've uploaded your files?._.
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    Re: Fully working pet filter Wakazaki Style ;)

    Nice work man, +rep'd.
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    Closed: Re: Section Crackdown

    Even though that might be correct, some people need some help in the beginning in order to get better and higher, and im saying this out of experience.
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    Closed: Re: Section Crackdown

    Not having that 1% means we are not getting new developers, and old ones will leave = dead flyff.
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    Closed: Re: Section Crackdown

    I've only seen comments with "section is going less good", but to me it seems that it has increased.
    We've got a new Moderator, new Sections and some new developers on the section.

    Zero tolerance...
  8. Thread: Flyff V17 Source

    by Jelle
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    Closed: Flyff V17 Source

    I can't seem to find an English release in this post.
  9. Thread: Nomsg issue

    by Jelle
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    966

    Re: Nomsg issue

    May I ask how you edit the string file?
    Just notepad, then you edit some text, and then you save it?
    Or do you also edit the crc32 or w.e?

    Thanks.
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    Re: Tutorial v.1 By Jirachi

    Thanks for the guide.
    My problem was when adding a armor piece.
    It just.. showed up like there was no clothing.
    Weird.
  11. Thread: Nomsg issue

    by Jelle
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    Re: Nomsg issue

    Well there are lots of things I would like to edit, so that wouldn't be a solution, but thanks anyways.
    Maybe its because I use Notepad ++, a wrong mrs packer or w.e
    Thank you for your help anyways!
  12. Thread: Nomsg issue

    by Jelle
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    966

    Re: Nomsg issue

    Sadly didnt work.
    I also get the same problem while the server is offline, so it shouldnt be anything between server <-> client, its just a client sided problem.
  13. Thread: Nomsg issue

    by Jelle
    Replies
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    Re: Nomsg issue

    Lets say I change Quit the Game? to Quit the Program?
    So just a minor text change, compile to system.mrs and everything is wrong again.
  14. Thread: Nomsg issue

    by Jelle
    Replies
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    Re: Nomsg issue

    That string.xml worked, but as soon as I edit something in it, and compile it as system.mrs, then I get nomsg again.
    Do you know what I am doing wrong?
  15. Thread: Nomsg issue

    by Jelle
    Replies
    16
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    966

    Re: Nomsg issue

    Multiupload.com - upload your files to multiple file hosting sites!
  16. Thread: Nomsg issue

    by Jelle
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    966

    Re: Nomsg issue

    Doesn't matter what, for example when I change:
    Are you sure you want to exit to lobby
    to
    Exit to lobby

    Then it gets weird already.
  17. Thread: Nomsg issue

    by Jelle
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    16
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    966

    Nomsg issue

    Hello.

    Whenever I change one thing in either string.xml or lets say system.xml, and I compile the system.mrs, I get nomsg ingame.
    Everything appears as nomsg and all the shop items etc are gone....
  18. Closed: Re: GunZ July 21 2008 Client & Server Repack Part : 3 - With Custom Maps.

    When I use this repack, I could not get it off localhost.
    Has anyone else had problems with this repack?
    Besides from the localhost problem, this repack is epic.
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    Re: Portforward Issue

    I'm totally stuck at this problem, does anyone have a solution?
  20. Replies
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    Re: Portforward Issue

    They are all open.
    http://imageshack.us/photo/my-images/695/port1h.png/
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    Re: Portforward Issue

    Someone saw a mistake yet?:)
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    Re: Portforward Issue

    Changed it, but sadly didn't help!
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    Portforward Issue

    Hello.

    I recently have been working on my own private server, and I've stumbled on a issue.
    Localhost works fine and stuff, but for some reason it fails when I put it on my IP (83.85.85.97)
    ...
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    Re: [B>] Server Files

    Well just add w.e you want to add.
    So lets say you want to add new skill tree, it has been released, so just download and install that, then compile source.
  25. Thread: Weird NPC issue

    by Jelle
    Replies
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    Re: Weird NPC issue

    Did you use Flyff NPC Editor on V17 files?
    If you did, then you learned a valuable lesson, don't use the released version of the NPC editor on the V17 files.
  26. Thread: My Source (v16)

    by Jelle
    Replies
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    58,377

    Re: My Source (v16)

    Use "Search entire solution" and typ in the name of the Hero icon.
    Then you should find something related to LEGEND_HERO or something, and just change that the Hero icon name to the Legend icon...
  27. Thread: My Source (v16)

    by Jelle
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    58,377

    Re: My Source (v16)

    Take care guys cause I'm going to throw some knowledge at you..

    WARNINGS are not ERRORS.
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    Re: Change Info Pang Helper

    If you take a look at the code, it also includes the animations.
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    Re: Genesis Patcher (0.0.2)

    Perhaps next version a nice layout?
    Good work on this project.
  30. Replies
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    Re: Change Info Pang Helper

    I though you ment the Buff Pang xD
  31. Thread: My Source (v16)

    by Jelle
    Replies
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    58,377

    Re: My Source (v16)

    Rebuild as NoGameguard, and put every single project under release except for Neuz, that has to be under NoGameguard.
  32. Thread: My Source (v16)

    by Jelle
    Replies
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    58,377

    Re: My Source (v16)

    -Sigh-
    The only error you get while compiling (after including libraries etc)
    is the LANG_ENG, wich if you use common sense, is easy to fix.
    Just go to lang.h (in the resource) and define LANG_ENG.
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    Re: v16 job source *HOT*

    Dont use a release thread to get all your support.
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    Re: Orange-Black Website Design [PSD]

    //Removed, if you read the post below mine, you'll understand why.
  35. Replies
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    Re: World Server Design

    Little late reply, but its not in the resource part of the world server's project.
  36. Replies
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    Closed: Re: Source Code - Dits V16.8

    Virtuos's source is fully compatible with eflyff .res files, and perhaps if you get some errors, just fix them, 99% of them is self explanatory.

    P.S
    If you can't make something work, that doesn't...
  37. Replies
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    Closed: Re: Source Code - Dits V16.8

    It is, but its not bugfree.
  38. Replies
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    Re: FlyFF v15/v17 Itemlist incomplete

    Or just...
    open propitem.txt.txt?
  39. Replies
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    Re: Source QuickJobChanger

    I dont think people play Flyff private servers to do those crappy eflyff job quests.
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    Re: Easy Resource File Manager

    That's awesome, REALLY good job.
  41. Replies
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    Re: World Server Design

    Because I dislike the lame look of it atm :3.
    I'll check the resources today.
    Couldnt find it previous time.
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    World Server Design

    Sup bro's.

    I was looking in the source, and I wanted to find the file that contains the design of the World Server.
    Couldn't find it though, all I found was WorldServer.rc and that wasn't it.
    ...
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    Closed: Re: Flyff v15 Official Setup Guide + Repack

    Someone still has the "Old Repack" --> Database Only?
    I need 'em because I want the database .bak files, not the .sql's.

    ---------- Post added at 07:08 PM ---------- Previous post was at 06:50 PM...
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    Re: Help me please with Pserver ^^

    Portforward.
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    Re: FlyFF Server Executer

    And GPotato is holy.
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    Re: Waffle's IN-DEPTH Beast VIDEO Tutorials

    Importing new textures into beast, perhaps?
    Its not really difficult but you might call it advance.
  47. Replies
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    Re: Cant see mine register.

    If you go to http://localhost
    Does that work..?
  48. Replies
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    Re: Waffle's IN-DEPTH Beast VIDEO Tutorials

    Thats really awesome, good job
  49. Thread: v18 Discussion

    by Jelle
    Replies
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    7,667

    Re: v18 Discussion

    Hmm, I kinda like them.
    They are better than most weapons in Flyff atm.
  50. Thread: v18 Discussion

    by Jelle
    Replies
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    7,667

    Re: v18 Discussion

    Those maps look REALLY awesome imo, same as the mobs.
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