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Type: Posts; User: Killer1478

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  1. Replies
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    Closed: Re: So... Gunz is dead?

    You don't have any grudges against me, right bby? (H)



    :love:

    ---

    Reading through all these paragraph's damn you guys have enough energy in you to revive gunz :)))
    I wanna comb over...
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    Closed: Re: Freestyle Gunz Source 2014 December

    Lel, relax I didn't even release it. Cheeseburger did:
    http://puu.sh/l3N76/dd66224d91.jpg

    But yeah poor gunz :]




    Hey man, why don't you release the same shitty wall hack you've been...
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    Closed: Re: Freestyle Gunz Source 2014 December

    Well this is awkward, I wanted to be the one to make this post one day =[

    But anyway I never actually gave it to whoever OP is.
    Long story, the day before I got George fired (hah this was so...
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    Closed: Re: kill command [1.5]

    That chunk of code is there so if an "admin" is slapped it won't kill them.
    But its a client level check.
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    Closed: Re: kill command [1.5]

    You should have a request and response packet, it would make more sense that way.

    And could help you clean the code. There is no need to iterate through the whole ZCharacterManager just because...
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    Re: gunz Meteor Mode

    The significantly easier way to do it, that is currently on DarkGunZ is just moving the muzzle_flare item on the weapon itself high into the sky. That way, it'll automatically fire from as high as it...
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    Re: Give me SpyMode Source ..

    It wasn't made by maiet.
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    Re: Give me SpyMode Source ..

    The breifcase holding person is supposed to be invisible or some such thing and must take out the other players. It's in stairway because whichever br set it up wanted easy kills.
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    Re: Frozen Rocket Shots

    Oh man Aiden is alive :O

    Anyway you can already do what he did on his test whatever on DarkGunZ if you're a Dev, if that code wasn't removed.

    Toggle Devmode -> /changevelocity 0 -> bam...
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    Re: /find command [1.5]

    I don't give a shit if you knew it or not, I'm correcting the code you wrote and left here.
    It's not necessary and should not have been added in the first place.
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    Re: gunz Meteor Mode

    Just go into ZPostShotSP or some shit, find out when you fire a rocket, add a boolean so if whatever room tag you have has this enabled, then just add like 2000 or 3000 to the zaxis of the rocket's...
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    Re: /find command [1.5]

    All of this is unnecessary


    if(argc < 2)
    {
    sprintf(szMsg, "^2Usage: /find <charname>");
    ZChatOutput(szMsg);
    return;
    }
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    Closed: Re: Time Before message on lobby

    Gonna go out on a limb and assume he tried to add something for ugrades, as to why he did it with wsprintf is beyond me.

    Edit: Maybe he wanted too add '^' color codes but forgot. I have no idea.
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    Closed: Re: Roll The Dice Mode [1.5]

    I could give you a list of things that are wrong, the room tag activation being one of them, but that wouldn't be helpful in the slightest.

    So, I'll say this much:
    You need to worry about people...
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    Closed: Re: Roll The Dice Mode [1.5]

    I wouldn't recommend using this.
    Like at all.
  16. Thread: New Avatar.

    by Killer1478
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    3,468

    Closed: Re: New Avatar.

    10/10

    Male avatar too please. I love the way the skin tones don't match its beautiful.
  17. Re: Start theduel.exe only from Launcher - AuraGunz Source.

    Re-enable the serial key.
  18. Replies
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    Closed: Re: Gun Mode 1.5 Complete

    Here's a tip:

    Don't add that code.
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    Closed: Re: JustSkillsV1 Map

    http://i.imgur.com/NYOxdyL.png
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    Closed: Re: AuraGunz Source

    Because it takes sooooo much effort to make any of those commands.
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    Re: antilead damage down

    Edit your zitem.xml then plan on donating your organs to someone in need and killing yourself.
  22. Thread: Login BG :D

    by Killer1478
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    3,172

    Closed: Re: Login BG :D

    99/10 I'd masturbate onto it until my balls went dry.
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    Re: Character Glitches

    Shit don't even fix it that's fantastic.

    Your only option is to go back and try fixing it yourself as you most likely did something wrong with a for loop.

    So restart the process and hope for...
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    Re: How difficult attacks DDoS/Spoofing

    I stopped reading at I do believe.

    If you're not going to listen to the people here who have much more experience than you and spout the same crap for 3 pages you don't deserve their help. A...
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    Re: Im bad at C++, help me with this plz?

    Look at how triggers such as # and @ are used then modify them to post in a channel.

    To read channel chat, look at how a client reads channel chat, then check your client's state and if its a...
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    Re: Gunz 2 Effect.mrs by Killer1478

    really*

    I think I posted that at like 3 am my time. I have no idea what was going through my head. You'll have to excuse that. '_'
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    [!] Re: The 'Show Off' thread - Part 2

    卍 time, that isn't FPS. Just "classic" mode whatever the fuck that means.
  28. Replies
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    Re: Gunz 2 Effect.mrs by Killer1478

    I looked through my computer and old hosting websites. It no longer exists anymore.

    You can make it yourself just grab the GunZ 2 sounds rename them and put them in effect.mrs.
    You may need to...
  29. Thread: Z render.

    by Killer1478
    Replies
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    Closed: Re: Z render.

    That is a nice Z.

    Here is my Z.

    Z.
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    Re: Remember password

    '____________________'

    http://puu.sh/3PGMT.png
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    Re: Remember password

    Wat.

    It's called a Registry. Regedit edits a windows OS's registry keys.

    If you ever wondered where GunZ saves things like your old login name, your room name, etc etc it's in the registry.
    ...
  32. Thread: Tags room

    by Killer1478
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    Re: Tags room

    They are right about your chatbox. Press the "B" for the [B] tag.

    :<

    dis troll sucked
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    Closed: Re: [Re-Release] Divine Gunz Source + Client

    It's not paint its my GunZ 2d emulator. So far so good, im not a gfx artist so I had to make due though.

    Offtopic: Your signature is the same as one of AnimeByte's admin's avatar.
  34. Replies
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    Closed: Re: [Re-Release] Divine Gunz Source + Client

    Until someone can build a client like this I wont be amused.

    http://i.imgur.com/H3z72Qm.png
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    Re: Sniper Sound Effect

    Are these glitched (The sound is played off your character's location regardless of where it was fired)
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    Closed: Re: Goat GZR Viewer

    Version 7 was FGunZ's "custom" replay version. In doing so, this tool will only work with FGunZ's replays.
    Anyone else would have to edit the viewer down to version 6.

    Blame Koreans, ghosts, and...
  37. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    I said its questionable as in how it will be released, I never denied it but the manner in which this works, it will be different for every server. I'm not going to release 100% my code that includes...
  38. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    Haven't done much with this for a bit. Will probably try to wrap up the project by Friday if I get time to work on it and not feel lazy. Release is questionable, I'll highlight the basis of what...
  39. Closed: Re: [TuT] Remove ¿î¿µÀÚ and °³¹ßÀÚ when Admin/Dev is not ready

    You called?
  40. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    Copy the normal respawn, modify it to spawn you wherever you are. Shouldn't be too difficult. Add the effects yourself.
  41. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    Random number generator in ZMyCharacter::InitSpawn
  42. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    You can do it yourself, just add a check for [RTD] in ZMyCharacter::InitSpawn
    Then either make a new function or build it inside InitSpawn using a case and switch.

    The way RTD works is that it...
  43. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    Ah thanks I will experiment between this and another method suggested to me and see which one fits the bill better.
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    Re: Disable First Master (Developer)

    I can't imagine it would be that hard to right click the function -> look for all references -> see what has a statement to check if the usergrade is MMUG_DEVELOPER or whatever 254 is -> and comment...
  45. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    New update video. The old one was somewhat of a cluster ****, hopefully this one will look clear-er?

    Things changed


    4 New Modes
    2 Weapon Based
    2 Feature Based
    Prepared my code for server...
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    Re: help with small code

    ZGetGame()->m_pMyCharacter->GetItems()->GetItem(MMCIP_PRIMARY)->GetItemType();
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    Re: Disable First Master in 1.5 source

    I've never touched his stuff but wouldn't it just be a matter of editing the server.ini and not the actual server itself?
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    Closed: Re: Staff with JJang?

    Look for all references too

    In any if statements, you can either change MMUG_STAR to MMUG_ADMIN or and an OR statement like or a boolean function to verify if someone is staff.
  49. Replies
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    Re: Disable First Master in 1.5 source

    Search for:

    in MMatchServer_Stage

    Remove/comment this out.


    It'll be under MMatchServer::StageJoin
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    Closed: Re: 2 Problems i need fixed ASAP

    It's early in the morning so I could be wrong but wouldn't just removing everything besides return false; unmask it?

    Unless im just thinking of it incorrectly.
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