what the....
there is also SpeedTree and PathEngine source included oO
thx a lot!
Type: Posts; User: Delium
what the....
there is also SpeedTree and PathEngine source included oO
thx a lot!
sry for bumping, but i lost my backup of this files. can anybody pls re upload?
i´m also working on a model converter, but mine is for Ogre3D Engine. in my opinion they have a very good file format.
currently my converter support mesh with skeleton, todo is animation and LOD....
looks like a exact copy of this opensource xna editor...
http://www.youtube.com/watch?v=xgwmZ03vZbI
i´m a german c++ programmer, can help you develop it (if needed).
original d3sharp project page:
https://github.com/raistlinthewiz/d3sharp
attached you will find my client source. it compiles with GB 2.3 for me without errors. just replace your source files with this.
Edit:
currently i updating the client source to use vs2008 and...
@jenose
i will upload a version that compiles and run´s with 2.3 during next week.
NiUVController -> NiTextureTransformController (in 2.3)
NiUVData -> exclusively used by NiUVController so not needed anymore.
more info:
https://pulse.emergent.net/index.php?showtopic=2529
yes it´s written in c++. to compile it you need 3 additional things
- DirectX 9 SDK - download
- STLport 5.1.0, download
- Gamebryo Game Engine version 2.2.x, google or buy it. if you use a...
using a newer version of directx is not necessary...
just include the DX_SDK BEFORE the windows platform SDK.
that makes it work ;)
and the 4995/4996 warnings for unsafe functions can be...
MW2 = Call of Duty: Modern Warfare 2
yes that's what i mean. but the biggest problem is that the actual datatables of the client (ending with .table) are in binary format and maybe encrypted. the source we have only reads text files,...
Source is complete, compiles for me with a few changes.
you can get ogre here: Ogre3D
also you need openAL and alut: openAl / alut
and you need the ACE library: ACE
but sadly the server...
any news about this? still waiting for the sun online client source :)
i checked the source. you need the korean CB client v0.738 data to get it to work.