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Type: Posts; User: Mr_Troy

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  1. Re: Is there a lines from source that always calling the pCharacters List?

    Iterating through the characters map doesn't really require much processing power. Frankly, it's quite fast. It will probably not make a significant difference, if any, if you were to optimize it.
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    Closed: Re: So... Gunz is dead?

    We'll never see the day that will actually happen. Some grudges are bound to last.
  3. Thread: Lightmap crash

    by Mr_Troy
    Replies
    5
    Views
    631

    Re: Lightmap crash

    The MAIET developers never added support for maps without lightmaps, because they didn't have to. Just add a check after it attempts to load the lightmap information to check if the map is...
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    Re: /find command [1.5]

    As far as I can tell, you're not mature yourself either. You're participating in a ridicilous argument, which is immature by itself.
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    Re: gunz Meteor Mode

    No, GentleTouch is correct. In some maps such as Mansion it is possible to shoot through the ceilings from above. However, there are maps such as Battle Arena and Ruin where it is not possible to do...
  6. Closed: Re: [TUTORIAL+CODE]Adding support to RS3 maps in gunz 1.5

    The solution is simpler than simple. Jesus, quit trying if you can't even see this horrible mistake.
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    Re: Gunz 2008 Source

    It's not the 2008 source, it's the source from end 2006-early 2007.
    It's useless anyways, because there are too many exploits and it just doesn't play as fluent/good as 1.5.
  8. Re: Graphical glitch with letters upon changing resolution

    Hint: font reset.
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    Re: Simple Files Protect (simple MD5 check)

    And besides, the Crypto++ library, which is part of the GunZ SDK, offers the MD5 algorithm as well alongside much stronger algorithms. And it is relatively easy-to-use due to an huge documentation...
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    Re: MapName in RoomList

    You haven't configured 'system\map.xml' properly.
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    Closed: Re: Gun Mode 1.5 Complete

    Let's just say this is horribly coded and horribly executed, effectively making this a complete waste of time.
  12. Re: Where is the code that selects the style of play in a cw.

    You don't need it, you want it. I'm quite sure you can find the answer to your question in the leaked UniverseGamers GunZ source code.
  13. Closed: Re: Blacklisting Modules

    And why would you think this is effective?
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    Closed: Re: AuraGunz Source

    As if anyone on RZ cares about credits...
  15. Thread: Anti Macro

    by Mr_Troy
    Replies
    22
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    5,249

    Closed: Re: Anti Macro

    Peter you should test things before you claim something.
  16. Thread: Anti Macro

    by Mr_Troy
    Replies
    22
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    5,249

    Closed: Re: Anti Macro

    And precisely in that function you see that only Mint2 relies on Windows messages.



    if(Mint::GetInstance()->ProcessEvent(hWnd, message, wParam, lParam)==true)
    {
    if...
  17. Thread: Anti Macro

    by Mr_Troy
    Replies
    22
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    5,249

    Closed: Re: Anti Macro

    RFrameWork.cpp and not main.cpp, and as I said, game input is obtained completely from DirectInput and only the mouse messages related to the interface are obtained from Windows.
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    484

    Re: How to send items only to online players?

    Check the itemlist of a character in the database when the player opens the inventory.
  19. Thread: Anti Macro

    by Mr_Troy
    Replies
    22
    Views
    5,249

    Closed: Re: Anti Macro

    Actually, Mouse events are obtained from DirectInput in Gunz1.5. Check the source. Only the interface related mouse events are obtained from Windows.

    ZInput.cpp


    ...
  20. Thread: Anti Macro

    by Mr_Troy
    Replies
    22
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    5,249

    Closed: Re: Anti Macro

    You'll need to go in Ring0 to prevent other processes from using GDI functions.
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    Re: Auto Chat Ban System [Mute]

    Clientsided. /facepalm
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    Re: REUPLOAD GUNZ SOURCE 2008 [oldgunz.7z]

    late '06-early '07 (way before the 07 server files we've used for years to host private servers)
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    Re: REUPLOAD GUNZ SOURCE 2008 [oldgunz.7z]

    pre 07.
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    Re: Display Range of Melee Weapons

    sprintf(temp,"Item ID : %d\n", pItemDesc->m_nID);
    str+=temp;
  25. Re: someone can pass the source of the GunZ Launcher?

    The 1.5 source contains the source code for the launcher as well.
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    Re: Cant Build source "DrawAllPlayers"

    The DrawAllPlayerName function isn't declared in your ZCombatInterface header/class.
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    Re: Remember password

    You've done everything already. Keep that for your fucking self and don't ruin other people's threads with your unjustified arrogance.
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    [!] Re: GunZ Patch Library (16 patches and counting)

    Affirmative.
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    [!] Re: GunZ Patch Library (16 patches and counting)

    case MC_NET_CLEAR:
    {
    MUID uid;


    if (pCommand->GetParameter(&uid, 0, MPT_UID)==false || pCommand->GetSenderUID() != m_This )
    break;


    ...
  30. Replies
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    [!] Re: GunZ Patch Library (16 patches and counting)

    I've tested the patches and luckily I found out it was the very first patch (MC_NET_CLEAR).
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    [!] Re: GunZ Patch Library (16 patches and still counting)

    pLoginParam should be pLoginBlob.



    MCommandParameter* pLoginParam = pCommand->GetParameter(4);
    if (pLoginParam->GetType() != MPT_BLOB) break;
    void *pLoginBlob =...
  32. Replies
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    [!] Re: GunZ Patch Library (16 patches and still counting)

    Yeah figured. Anyways the real problem you're facing is that you've used the wrong variable.
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    [!] Re: GunZ Patch Library (16 patches and still counting)

    Dump: 197905768 - 16
    I think something went wrong.

    EDIT: You've used pLoginParam instead of pLoginBlob.
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    [!] Re: GunZ Patch Library (16 patches and still counting)

    Oh right..


    unsigned char* pBlob = new unsigned char[sizeof(nOneBlobSize)+sizeof(nBlobCount)+nOneBlobSize*nBlobCount];

    It should be 8 indeed (nOneBlobSize and nBlobCount are integers).
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    [!] Re: GunZ Patch Library (16 patches and still counting)

    char *szEncryptMD5Value = (char *)MGetBlobArrayElement(pLoginBlob, 0);

    if(strlen(szEncryptMD5Value) > MAX_MD5LENGH) //Exploit patch
    break;


    Where did that 8 come from?
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    882

    Re: Begin message login.

    lol calm down.
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    Closed: Re: Killstreaks with Sound

    http://i.imgur.com/L1FTuXO.gif
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    Re: Begin message login.

    The problem with you is, you're a complete retard and you keep trying not to look like one, but everything you do makes it worse and worse. You should get yourself tested.
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    Re: Begin message login.

    So, you don't even understand why I said that?

    HINT: Printing messages at login.
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    Re: Begin message login.

    Oh my god qet, you're such an idiot.
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    Re: Room Display Modifier

    What do you mean?
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    [!] Re: The 'Show Off' thread - Part 2

    I doubt that incredibly. You simply don't have the knowledge to protect something.
  43. Re: [SOURCE] Custom Colors From Database 1.5 Client

    I didn't notice that one, but yeah. That's fine as well.
  44. Re: [SOURCE] Custom Colors From Database 1.5 Client

    The correct way is using an array of 3 characters, cause you are not using the alpha 'colour' at all. And yes it makes a difference, you're using more useless data.
  45. Re: [SOURCE] Custom Colors From Database 1.5 Client

    You're a fucking idiot. Seriously, you're not even using the correct type for the colours.
  46. Thread: New Moderator

    by Mr_Troy
    Replies
    9
    Views
    2,276

    Closed: Re: New Moderator

    banned
  47. Replies
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    [!] Re: The 'Show Off' thread - Part 2

    You don't need to do that with an API. Hell it would be much easier by just checking the object's usergrade by updating the account information on a certain interval and disconnecting if the...
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    Closed: Re: Dark Interface v 0.1.7

    There's nothing to fix. You just have to resize the current playerlist boxes.
  49. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    It will happen if the brain work happens on the server (dicing etc.) Doing anything related to the dicing and that sorta stuff on the client's side would be foolish and asks to be exploited.
    ...
  50. Closed: Re: GunZ Roll The Dice Game Mode [Preview/Development]

    It's still clientsided, cause the client requests the change.
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