Iterating through the characters map doesn't really require much processing power. Frankly, it's quite fast. It will probably not make a significant difference, if any, if you were to optimize it.
Type: Posts; User: Mr_Troy
Iterating through the characters map doesn't really require much processing power. Frankly, it's quite fast. It will probably not make a significant difference, if any, if you were to optimize it.
We'll never see the day that will actually happen. Some grudges are bound to last.
The MAIET developers never added support for maps without lightmaps, because they didn't have to. Just add a check after it attempts to load the lightmap information to check if the map is...
As far as I can tell, you're not mature yourself either. You're participating in a ridicilous argument, which is immature by itself.
No, GentleTouch is correct. In some maps such as Mansion it is possible to shoot through the ceilings from above. However, there are maps such as Battle Arena and Ruin where it is not possible to do...
The solution is simpler than simple. Jesus, quit trying if you can't even see this horrible mistake.
It's not the 2008 source, it's the source from end 2006-early 2007.
It's useless anyways, because there are too many exploits and it just doesn't play as fluent/good as 1.5.
Hint: font reset.
And besides, the Crypto++ library, which is part of the GunZ SDK, offers the MD5 algorithm as well alongside much stronger algorithms. And it is relatively easy-to-use due to an huge documentation...
You haven't configured 'system\map.xml' properly.
Let's just say this is horribly coded and horribly executed, effectively making this a complete waste of time.
You don't need it, you want it. I'm quite sure you can find the answer to your question in the leaked UniverseGamers GunZ source code.
And why would you think this is effective?
As if anyone on RZ cares about credits...
Peter you should test things before you claim something.
And precisely in that function you see that only Mint2 relies on Windows messages.
if(Mint::GetInstance()->ProcessEvent(hWnd, message, wParam, lParam)==true)
{
if...
RFrameWork.cpp and not main.cpp, and as I said, game input is obtained completely from DirectInput and only the mouse messages related to the interface are obtained from Windows.
Check the itemlist of a character in the database when the player opens the inventory.
Actually, Mouse events are obtained from DirectInput in Gunz1.5. Check the source. Only the interface related mouse events are obtained from Windows.
ZInput.cpp
...
You'll need to go in Ring0 to prevent other processes from using GDI functions.
Clientsided. /facepalm
late '06-early '07 (way before the 07 server files we've used for years to host private servers)
sprintf(temp,"Item ID : %d\n", pItemDesc->m_nID);
str+=temp;
The 1.5 source contains the source code for the launcher as well.
The DrawAllPlayerName function isn't declared in your ZCombatInterface header/class.
You've done everything already. Keep that for your fucking self and don't ruin other people's threads with your unjustified arrogance.
Affirmative.
case MC_NET_CLEAR:
{
MUID uid;
if (pCommand->GetParameter(&uid, 0, MPT_UID)==false || pCommand->GetSenderUID() != m_This )
break;
...
I've tested the patches and luckily I found out it was the very first patch (MC_NET_CLEAR).
pLoginParam should be pLoginBlob.
MCommandParameter* pLoginParam = pCommand->GetParameter(4);
if (pLoginParam->GetType() != MPT_BLOB) break;
void *pLoginBlob =...
Yeah figured. Anyways the real problem you're facing is that you've used the wrong variable.
Dump: 197905768 - 16
I think something went wrong.
EDIT: You've used pLoginParam instead of pLoginBlob.
Oh right..
unsigned char* pBlob = new unsigned char[sizeof(nOneBlobSize)+sizeof(nBlobCount)+nOneBlobSize*nBlobCount];
It should be 8 indeed (nOneBlobSize and nBlobCount are integers).
char *szEncryptMD5Value = (char *)MGetBlobArrayElement(pLoginBlob, 0);
if(strlen(szEncryptMD5Value) > MAX_MD5LENGH) //Exploit patch
break;
Where did that 8 come from?
lol calm down.
http://i.imgur.com/L1FTuXO.gif
The problem with you is, you're a complete retard and you keep trying not to look like one, but everything you do makes it worse and worse. You should get yourself tested.
So, you don't even understand why I said that?
HINT: Printing messages at login.
Oh my god qet, you're such an idiot.
What do you mean?
I doubt that incredibly. You simply don't have the knowledge to protect something.
I didn't notice that one, but yeah. That's fine as well.
The correct way is using an array of 3 characters, cause you are not using the alpha 'colour' at all. And yes it makes a difference, you're using more useless data.
You're a fucking idiot. Seriously, you're not even using the correct type for the colours.
banned
You don't need to do that with an API. Hell it would be much easier by just checking the object's usergrade by updating the account information on a certain interval and disconnecting if the...
There's nothing to fix. You just have to resize the current playerlist boxes.
It will happen if the brain work happens on the server (dicing etc.) Doing anything related to the dicing and that sorta stuff on the client's side would be foolish and asks to be exploited.
...
It's still clientsided, cause the client requests the change.