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Type: Posts; User: mariustopor

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  1. Re: [RELEASE] Hell yeah - Jupiter/120cap/120skills - have fun!

    cuz he look like a bit*h:)))...
    Posted via Mobile Device
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    Re: [RELEASE] How to add JUPITER Map.

    i added the whole map..now i have another problem...some of the teleports are not working:)...and i added the start pos ...and the middle zelos chamber...took me somewhere... And bugged me:)
    Posted...
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    Re: [RELEASE] How to add JUPITER Map.

    ill release tomorrow a fully working version of refinstance_world_region..still working on it...
    Posted via Mobile Device
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    Re: [4 Hints] Adding new maps

    i managed to get the complete mirror dimension also:)..the problem is with the Linked Regions 1- 10 in refregion table...and the procedure li gave us doesnt link the regions!..they are still 0 !
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    Re: [4 Hints] Adding new maps

    no bro..i just added the region from the teleport:))...and it finaly worked:P...now im gonna die in front of the pc...adding the whole map:)

    mariustoporascu is my skype
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    Re: [4 Hints] Adding new maps

    maybe its beacuse we cant link the regions togheter!!... a region is like this a dot in center...with 8 regions near it...its like 9 squares forming a bigger square..got the ideea?...and if we could...
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    Re: [4 Hints] Adding new maps

    _REfInstance_World_start.(the one above the position)...to load ur maps:)...but you have to know how the regions from jupiter are linked to world id:)..thats the big problem:)...also..update the...
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    Re: [4 Hints] Adding new maps

    slade...it doesnt change anything:)..its rly funny:)
    Posted via Mobile Device
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    Re: [4 Hints] Adding new maps

    oh for god sake=))...i had a feeling about that:d....but been to lazy to do it...and...:)...which data pk should i use...isro or ksro?...or doesnt mather:)...ty
    Posted via Mobile Device
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    Re: [4 Hints] Adding new maps

    nah...the gameserver loads maps only from database right?...there is a folder named 'data' in the server files...and i was wondering if we have to update that also..with jupiter files:)
    Posted via...
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    Re: [4 Hints] Adding new maps

    oqe men:d...nah...if you look at TQ.. And some of the above they also gave xy = 0....but the thing is that TQ is a cave...and jupiter A and B are also caves?(q cuz idk if im right)...so...the other...
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    Re: [4 Hints] Adding new maps

    but li....i cant see the diference after i added this lines...and executed it:) the linked regions from 1 to 10 to jupiter wregions are still the same..zero..or it should be like that?
  13. Re: [RELEASE]Complete SWSRO Server Files + Databases!

    sorry to say this...but there are already oldschool servers with vsro files and without europeans...and they are not so populated:)...that means this files are kinda useless..anyway tumbsup for the...
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    Re: [4 Hints] Adding new maps

    if you could find the region links for all the jupiter flours it would be great!!
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    Re: [4 Hints] Adding new maps

    ty li...i love you:x...ill try tommorrow and see if i can succed:d....already added all the regions from that txt...the last thing to do is to modify the procedure:)..i think i looked before...
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    Re: [4 Hints] Adding new maps

    i mean the linked regions for jupiter:)...
    Btw i need world id's from jupiter....are they...86,87,88,89,90,91(notsure),93,94'?
    Posted via Mobile Device
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    Re: [4 Hints] Adding new maps

    as far as i can see...we are missing the linkedregions1 to 10 in the refregion table...because they cant be found in media pk:)...and i think thats why li sent us to look in a stored procedure...or...
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    Re: [Release] SRO Client+Server v1.0 Patch

    it no longer crashes you?...btw..can you have the rates patches activated togheter with this patch?:)
    Posted via Mobile Device
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    its not working corectly

    its not working corectly
  20. Re: [Release] Clean SRO_VT_SHARD_INIT with deafult fortress war structure

    and do i have to enable them from db?...i hope they wont result in game crashes!
  21. Re: [Release] Clean SRO_VT_SHARD_INIT with deafult fortress war structure

    i am receiveing the same error as kobimodel
    i also cleaned my table with cezeland query
    and added the default structure u posted+ default _siege fortress data
    1 0 0 0 0 0 NULL NULL 0 1...
  22. does this work fine?..i mean when u port from map...

    does this work fine?..i mean when u port from map pc 1 to map pc 2 does it load the client...or you have to restart the client...because i used the cert from epvpers patch 3 and its giving me this...
  23. Re: [Release] Clean SRO_VT_SHARD_INIT with deafult fortress war structure

    how should i execute it arturo...because its giving me headakes!!!..can you share the code..thanks
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    Re: [Guide] Setting up FTP with Guild Emblem

    FtpDeleteFile[File: G64_871_7.crb] Failed (12003)
    why i get this error~!!
    i have all the settings like dono...and im receiveing this..and the mark is white..thx
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