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Type: Posts; User: SniperOmicron

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  1. Replies
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    Re: Pokemonium Goes Open Source.

    Is there a quick setup guide?
    And why not use Netbeans ?
  2. Replies
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    29,635

    Re: PokeNET: 2k13 --NEXUS Fixed

    So what is the difference between this and PokeAres ?
  3. Re: [Release]pokenet+pokemonium (server+client)

    It is because I know how it feels if your source codes get released without permissions.



    Yes, I do have it. I got the .jar file reversed.

    Quick example:


    package org.pokenet.server;
  4. Re: [Release]pokenet+pokemonium (server+client)

    Am I allowed to share the source code of the server Lucila?
  5. Replies
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    Re: PokeMMO Server+Client (Browserbased)

    Here are some map pictures so you can create the maps, I will add more later on.
    https://mega.co.nz/#!yBATySzZ!b4PmKQRoXIKtPY_E1BI7Sl5o2hkmy78cwUa2x-F55YY
  6. Replies
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    180,550

    Re: PokeMMO Server+Client (Browserbased)

    Only the directions are coded in.
  7. Replies
    558
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    180,550

    Re: PokeMMO Server+Client (Browserbased)

    I think it is the address which is wrong, check the addresses once more.
  8. Replies
    558
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    180,550

    Re: PokeMMO Server+Client (Browserbased)

    Fix for this error is to use Haxe version 2 and NOT HAXE 3.
    There will follow 2 more errors :

    FROM hasher.update(pass, 'ascii'); TO hasher.update(pass);
    FROM hasher.update(pass+'#'+salt,...
  9. Replies
    558
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    180,550

    Re: PokeMMO Server+Client (Browserbased)

    http://i.imgur.com/Y1l974y.png

    Can anyone help me out with the error in the source code?
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