Some of the info output bu gcc -v:
Target: i686-w64-mingw32 (this is, the compiler itself is 64 bits, but it generates 32 bits programs)
gcc version 4.7.3 (rubenvb-4.7.4-release)
The version...
Type: Posts; User: vinplayer
Some of the info output bu gcc -v:
Target: i686-w64-mingw32 (this is, the compiler itself is 64 bits, but it generates 32 bits programs)
gcc version 4.7.3 (rubenvb-4.7.4-release)
The version...
I would like to clarify something about bsp paths.
The true paths of .bsp are those that this program outputs. For example, the path of 01c.bsp is "maps/01c/01c.bsp".
However, the game code...
I can confirm the paths. SHA1 of "EfFeCtS@EtC.0" (without quotes) is indeed 0A646393F0318DFF7098C58C7C561D8D3DE1D00D.
The algorithms of the program couldn't find it referenced in other hfs files,...
This is an alternative HFS extractor.
What distinguishes this from VZipFlip, it is that this one is designed to extract the whole HFS folder preserving game paths, which is the main point behind the...
Sure. I added now the source code as separate link.
The source code is to be compiled with mingw32. By default, it compiles in "release mode", where the debug strings aren't shown anywhere. You...
Updated the file. Bsp files in data/maps folder would give an error, because the game opens those kind of files with the "p" flag, which forces the game to reject files outside a package. The new dll...
The original GSL has some restrictions on files that can be modded, it would, on purpose, restrict modding to only the following files/folders:
- material
- model (but the dll blocked paths...