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Type: Posts; User: Valkyrie121

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  1. Replies
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Welp This happened

    https://www.youtube.com/watch?v=mVH7KucoEJE&feature=youtu.be
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Working on some stuff:
    http://corruptedcdn.azurewebsites.net/content/files/char_edit_v2.gif

    https://www.youtube.com/watch?v=Z_mB5jLdeZM
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Finally finished my Skin system.
    https://forum.ragezone.com/cache.php?img=https%3A%2F%2Fi.gyazo.com%2F31adcc14f2e2cf209c2c7014eb500c42.gif
    ...
  4. Re: [HELP] Syntax for add other map in this function

    This will work:



    if(gClientLogic().m_gameInfo.mapId == GBGameInfo::MAPID_WZ_Cliffside || gClientLogic().m_gameInfo.mapId == GBGameInfo::MAPID_WZ_Cliffside MAPID_WZ_Colorado )
    {

    }
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    Re: [Request] Mystery Box system

    Just rip it from the PZ source.
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Quick fun tool I whipped up called Langit.

    https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fi.gyazo.com%2F8aff47b969800d763aa5075a1776e634.png

    It takes the english.lang reads it and then...
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    You can now goto the main menu when in the editor :D
    https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fi.gyazo.com%2F5ce092b985fa40a882e1b41173c2fc9e.gif
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Animations for when your gun is in a wall.

    https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fi.gyazo.com%2Fb6e068097053643d64556a9117e3c39d.gif
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    More progress, This time I have added support for Eclipse to load the Arizona map natively. All roads, grass, and trees now load. the map is 100% unedited. Also shaders now work with the models for...
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Making an aftermath clone :cool:
    It's all very WIP
    https://forum.ragezone.com/cache.php?img=http%3A%2F%2Fi.gyazo.com%2F80667d797e0454b80e4cd3b7ce9b21be.jpg
    ...
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Nice.
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    You're using GWEN now? I thought you were using CEGUI?
  13. Re: [Release] Weapons Tab in marketplace new frontend with working fonts

    Updated, Scrollbars now work along with most of the sprites.
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    [Release] RaGEZONE Armor

    Hey there members of RaGEZONE,

    Today I'm here to bring you my RaGEZONE MTV Armor from Call of War as seen in the screenshot below.


    http://i59.tinypic.com/2jad8n4.png

    Download:...
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    Re: [Request] Cars.

    Vehicle collision is not broken. When the AI_Player invokes the vehicle it switches to a usable state with PhysX collision. the function that invokes this is void obj_Vehicle::SwitchToDrivable(bool...
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Getting back on topic, here is custom frontend I'm almost done with. The buttons at the bottom and the players online are just placeholders

    http://i.imgur.com/2AAUNus.jpg
  17. [Release] Weapons Tab in marketplace // Updated

    Hey there members of RaGEZONE.

    Today I'm here to bring you my recompiled version of the latest FrontEnd. What is different about this version is that it has the weapons tab has added in the...
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    Closed: Re: [Release] Animal System

    Looks like he forgot to include 'PKT_S2C_AnimalsMove' thats why your animals aren't moving.
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    [!] Re: WarInc Source + DB

    Just finished my game. www.playcallofwar.com
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    Re: [Tutorial] Some Fixes (Allright Source)

    Will you share with us the PhysX 3.2.5 SDK and the Apex 1.2.5 SDK?
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    [!] Re: WarInc Source + DB

    I have it working 99.9%. I just am currently reconstructing some sql files, then it will be 100%. I will post a tutorial soon.
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    [!] Re: WarInc Source + DB

    Here are the ported sql data:
    https://mega.co.nz/#!OYNyzJTR!B8PmPH26cJoVlHm5_dAFXlztWQl1oxXcFq8_xIgv3jQ
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    [!] Re: WarInc Source + DB

    Any one got the database contents?
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    [!] Re: WarInc Source + DB

    If your gameserver keep crashing because they can't connect here is what you need to change.

    in SupervisorServer.cfg

    make this


    masterPort = 34000

    portStart = 34010
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    [!] Re: WarInc Source + DB

    Codex, add me on skype I sent you a pm.
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    [!] Re: WarInc Source + DB

    Weird, Could you send me your r3dlog.txt, logms, logsv and logms?
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    [!] Re: WarInc Source + DB

    Compile WarInc.sln in release mode.
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    [!] Re: WarInc Source + DB

    Here is how to fix the servers.

    SupervisorServer.cfg


    [SupervisorServer]
    externalIp = localhost
    masterIp = localhost
    masterPort = 33000
    serverName = local
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    [!] Re: WarInc Source + DB

    Let me look into it.
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    [!] Re: WarInc Source + DB

    Thanks!
  31. Replies
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    [!] Re: WarInc Source + DB

    No problem, I'm here to help with whatever I can.
  32. Replies
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    [!] Re: WarInc Source + DB

    All right, here is my database.
    https://mega.co.nz/#!6B1URBBC!A8D6zSGa6RCI4XehTKawgAPRs8g-B4yt_PTq0mbxQYg
    Note: It only contains the procedures, tables and users. I'm still working on the data
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    [!] Re: WarInc Source + DB

    I will, once I find all the files. From what I can find It's only the SQL structure and the stored procedures, no SQL data.
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    [!] Re: WarInc Source + DB

    He gave you the answer, that page provides you with examples.
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    [!] Re: WarInc Source + DB

    Does anyone have the PhysX 3.1.1 binarys that go with this?
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    [!] re: "Show It Off" thread aka "Strut your Stuff"

    Started work at fixing/remaking wz_Trainyard.
    http://cloud-2.steampowered.com/ugc/505821838531535076/B48C8A44503C747629B8637635814353C0F41B9B/
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    Re: Swim , VoIP , Group System Test

    No it seems he is trying to patch his source before he releases it to the public.
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    Closed: A Few errors.

    When using the DNC community release I keep getting this error when connecting to a server.



    000422.993| LogInfo: peer00, r:DisconnectPeer no SecRep, last:362.122894/190, CID:1000002 [User],...
  39. Closed: Re: InvasionMMO Source (Skills, Spawn Protection, Friend, Vaults and mores)

    Could we get the sql dumps?
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