[Discussion] Adding new spawns and new maps.

Re: Adding new spawns and new maps.

elsarm is fully functional as well as the other maps in global which are not in korean client. i have posted several SS already that these maps work with proper configuration.

in order to make it work (britra, deva and elsarm) you need to decrypt local.csc and local anim.csc in the npc folder.

problem is that in the act16.map <-- elsarm //i might be wrong

there are several mob indexes that points to mobs 30 31 32 33 34 and these are mobs that already spwned in other maps. you need to hex and replace the indexes to a higher unused monster sequence so that it would create a new monster instance.

next problem is in local_anim; since we changed the indexes of the monster we need to change the indexes inside local_anim with the corresponding index in the MAP.

next problem is in local.csc; similar to local_anim, we need to edit and change the indexes.

and regarding HEAVEN which is currently useless since we can't walk unless you are 3rd job, what are the skills (working skills) that can be used with a unicorn?

I have all the 3rd job skills in all classes working 100% but only BUFFs works with horse and unicorn.

if i am the only one experiencing this then good maybe someone can enlighten me on how to make those battle skills work on unicorn since ive seen in one chinese server, but if not, maybe creating another forum for skill class development and maybe adding new item since its possible would be great.
 
Re: Adding new spawns and new maps.

I have test some my new levelupchart and there is one problem - exp is going but when it comes 100% there is not level up it's just going further 101%..102% and so on....
To test this set any mob's level in monsterchart table to 300-400 (there is +-20 lvl difference between char and mob levels to make exp going), here is SQL update file (it's for x1 rates):
 

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Re: Adding new spawns and new maps.

elsarm is fully functional as well as the other maps in global which are not in korean client. i have posted several SS already that these maps work with proper configuration.

in order to make it work (britra, deva and elsarm) you need to decrypt local.csc and local anim.csc in the npc folder.

problem is that in the act16.map <-- elsarm //i might be wrong

there are several mob indexes that points to mobs 30 31 32 33 34 and these are mobs that already spwned in other maps. you need to hex and replace the indexes to a higher unused monster sequence so that it would create a new monster instance.

next problem is in local_anim; since we changed the indexes of the monster we need to change the indexes inside local_anim with the corresponding index in the MAP.

next problem is in local.csc; similar to local_anim, we need to edit and change the indexes.

and regarding HEAVEN which is currently useless since we can't walk unless you are 3rd job, what are the skills (working skills) that can be used with a unicorn?

I have all the 3rd job skills in all classes working 100% but only BUFFs works with horse and unicorn.

if i am the only one experiencing this then good maybe someone can enlighten me on how to make those battle skills work on unicorn since ive seen in one chinese server, but if not, maybe creating another forum for skill class development and maybe adding new item since its possible would be great.

Seems like ALOT of effort to just change/add spawns also seems like its easy to get wrong or mess up...

Why they didnt just make a table for mob spawns and keep it server side I will never know...

As for the unicord I have tested Archer and Warrior and all the skills work on the unicorn and in heaven. I would test more but Im still stuck in france for another week away from my server pc :(
 
i have just finished my sellitemshop editor/builder. currently creating a tabledll.dll editor and exporter. i will release the sellitemshop here later.

OBTW these are the interfaces for the trabledll.dll

getsetitem()
getquestitem()
getsellitem()
getnormalitem()
getrareitem()
getmagicitem()
getsellitemtotalcount()
getguilditem()
getskillfromchart()
getguildskillupchart()
getgeneratechart()
getmaterialinfochart()

I manage to reconstruct the data structure for the Normal Itemclass as of now.

post more development later.
 
Re: [Release] Travia Shop Builder

im releasing my shop editor with limited support.

monsterchart and shopbuilder must have the same NPC names

nina is gatekeeper // nina should be change to gatekeeper in monsterchart.
 

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NPC's are loaded automatically.

extract the rar anywhere in the SERVER MACHINE.

You dont need to export anything from the database. just run the shopbuilber and see to it that the monsterchart (NPC only) NPC names are the same as the names that appear on the shopbuilber.
 
I keep getting Login Failed for user "sa" I have checked my ODBCs and they are running fine or is this error because some of the NPC names are incorrect?

Maybe u don't give thrust connection for the odbcs... heres the same problem then i put thrust connection on the odbcs and works fine now.

Wolfos - [Discussion] Adding new spawns and new maps. - RaGEZONE Forums


check the first option box... maybe works for you.


sry my bad english...
 
Adding NEW ITEMS anyone interested?
We need SKINNERS to skin new weapons and armors. anyone who is interested PM me.
 
i'm interested ,my job is web designer.:w00t:

Never thought after a very long time of travia'n sleep, someone replied to this thread.

Anyway, I dont maintain any public/private travia server anymore but i do travia development on my personal server from time to time based on the source that were published here somewhere. Thanks for your support but until someone will host...and PLAY in a travia server, all our efforts will fail.

If someone can host it on a descent server, we might have one shot left.
 
Never thought after a very long time of travia'n sleep, someone replied to this thread.

Anyway, I dont maintain any public/private travia server anymore but i do travia development on my personal server from time to time based on the source that were published here somewhere. Thanks for your support but until someone will host...and PLAY in a travia server, all our efforts will fail.

If someone can host it on a descent server, we might have one shot left.

I get your idea~
Mybe in other country ,Travia is dead. but in china it's still hot!
You can check this Travia private server

by the way, i'm chinese.
Please forgive me my bad english:D:
 
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No,i haven't. But i konw some guys,they have private server.
I'll contact them!

---------- Post added at 03:47 AM ---------- Previous post was at 03:28 AM ----------

Do you have a MSN?
maybe we can talk more happily and freely on the MSN
 
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