bug

  1. J

    "Ghost" mobs after kill issue !

    Hi all! I'm having issue with mobs death when i kill mobs in any map there is ussualy one mob per spot that eventually does not die and stays bugged with no HP does not move or attacks but the character still attacks it when autoclicker is on wich is messing up the attacks cause when character...
  2. krdev

    [SOLVED/Custom] Terrain/Walking NPC/Mobs bug - Crimson Peak

    Hi guys, I have an issue with the Crimson Peak Instance. Walking NPCs and Mobs have an issue whenever I try to encounter them, or they get agro. It disappears to the bottom of the terrain I tried replacing with starfall f30 (/config/f30) on the Server Side and still have this issue I tried a...
  3. otryki

    Saint Haven naked map

    You must be registered for see element. IDK how fix this. I use PURE You must be registered for see element. and did do nothing in files. I try low and hi settings. My pc rx7600 i3 12 and 32gb ram. Help pls 😭😭😭 i wanna play... You must be registered for see element. You must be registered for...
  4. S

    has anyone fixed the bug regarding damage?

    when using accessories or BUFF, the damage is still abnormal
  5. jv90

    Syntax Highlighting

    Code syntax highlighting works in the code window, but when confirmed and put into the post the syntax highlighting goes away. Example: You must be registered for see element. bool jv90::AreMyClothesOn() { if( !in_public ) { if( mood == MOOD_WHIMSICAL ) { if(...
  6. Naru12

    aion 5.8 Help

    Hello. It has an Ion 5.8 server pack. 1. The first question My current server has a party (group) PVP battle The kill count is only for those who were last hit, and the kill count does not apply to those who are in the same party (group). 2. Second question When you party (group) and hunt...
  7. 1PKRyan

    Minor issue with active page index still interactive.

    In the attached image; index #1 is hover-able and clickable. Just to be clear this isn't specific to #1 it happens to any arbitrary active page index.
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