directx11

  1. L

    [DEV] Priston Tale rewriting the client engine from scratch (C++17 / DX11)

    Hey, Been working on this quietly for some time and decided to finally make a thread about it. The idea is pretty straightforward: rewrite the old PT client engine (smLib3d) from scratch using modern C++ and DirectX 11, while keeping full compatibility with the original assets .smd, .smb...
Back