¤ The Complete PW Package ¤

You might be having the same problem I was,. Try going through this to make sure your VM is *Actually* connecting to the network.
(yes that says it's for win8, but i just did it on my win10 host with VMware 17.x setup)

Once you've done that, try pinging between the host and the VM. on the VM it's "Ping -c3 [host IP address]" so for *example* "ping -c3 192.168.1.30"
also ping from the host to the VM, in windows it's in command prompt then "ping [server IP]" so for example, "ping 192.168.1.171".

If both of those work, try to ping google from the VM. "ping -c3 google.com"

I was able to complete all the pings successfully. When I try to connect to the website it says my ip address refused to connect. I have tried chrome and opera gx, I have also made sure they are both allowed through my firewall. Additionally I can't get the game client to show my server when I open it so I'm not sure if that is part of the issue. A side note, is it normal for the VM to be sending TRACE messages constantly? Thanks again!
 

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Traces/messages can be completely normal: if you can't stand those open/switch to a new terminal
That's good to hear thank you. I have tried reinstalling everything at least 3 more times and still can't figure out why I can't connect to the website. I really hope it's not something isp related if that's possible. I'm unable to get port checker websites to say the corresponding ports are open and I have allowed them through my router as well as windows. I tried disabling my firewall on windows and router as well so I have no idea why that would be happening.
 
That's good to hear thank you. I have tried reinstalling everything at least 3 more times and still can't figure out why I can't connect to the website. I really hope it's not something isp related if that's possible. I'm unable to get port checker websites to say the corresponding ports are open and I have allowed them through my router as well as windows. I tried disabling my firewall on windows and router as well so I have no idea why that would be happening.
Maybe you could try using "virtualbox" and see if you run into the same issues. Its easy to setup and free. I have used this without issues.
Keep trying and you will get there.

Regards
 
I did manage to get my server running at least on the host pc in VMware 😁 I still have tons of work to do so I might pop back in here for help but for now I'm very happy just to be able to log in and mess around. Thank you for all the work over the years 343!
 
Hey all. I've run into an odd problem.

I'm sure someone has posted about this before, but for the life of me my search-skills have failed.

If anyone can point me in the right direction to find the fix, it would be greatly appreciated.

My server is up and running, but whenever I or any of my friends log in, they will DC within <2mins. once they have been DCed and re-log, then it works entirely as expected, staying connected indefinitely unless the network connection or server drops.

One computer can multi-client in, and have the first client fail, be re-logged. then have the exact same issue happen on the 2nd client, without effecting the first. so it doesn't seem like a networking issue? but i don't know where to look next.

Using this package (of course), installed exactly as described, using VMware. running the 1.4.6 version.

Again sorry if this has been asked before, i just could not search it up, skill issue I'm sure xD.
 
Is your configuration good enough to host for others? try a fresh install, restarting often while in testing creates bugs sometimes. Did you check your logs?
 
Is your configuration good enough to host for others? try a fresh install, restarting often while in testing creates bugs sometimes. Did you check your logs?
Should be? 32Gb of ram, 3.4GHz processor. max connected users so far has been 5. and the problem persists with only a single account on at once.

Checking the logs is the kind of basic "is it plugged in", "ID10T" error, basic check anyone should think to do... so of course i totally forgot to do that xD ty for reminder, will dig into them now.

Some more info:
Brand new fresh install, on a brand new fresh VM, with a brand new fresh client, is having the same problem.

On char-select no issue. but at *exactly* 2 minutes 25 seconds +/- 3 seconds (human error on the stopwatch i'd guess) after entering the game DC, relogging without closing the client, no issue. Given that regularity hopefully i can find/catch something in the logs.

Clearly I'm doing something wrong, or configured something wrong, so time to dig.

Edit: an interesting thing. If i run 2 VM servers at once, and let the DC bug happen on one, then log in to the other after the, no fresh DC happens, but there is a short lag spike at 2m30.


Edit: 2-19-25. Solved.
No idea how i fixed it, but while doing some unrelated (or so i thought) work on both the physical server machine (a hard-drive replacement) and both my network setup, and physical Ethernet infrastructure, the problem went away. so clearly just some gremlin in the works. so if anyone finds this when searching, that's the answer I found, sorry i can't leave more useful info.
 
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That is because technically you will connect depending on how you set up the OS. If you followed the example (video) you will have the password "root" for the user "root" ~ you will use that to connect via WinSCP ;)

Otherwise, if you set it up differently only you would know the username and password needed to connect via WinSCP ;)
Hello, and I would like to thank you for your wonderful work! I'm also a fan of 1.3.6, just like you. I installed your build without any problems. I have two questions, the first one concerns the store. This is the first time I've seen an assembly that doesn't have a store. I mean the buttons in the game itself, which are located under the map. How do I add or enable it? The second issue concerns server security. You've done a great job. I don't want to play on servers that may cease to exist tomorrow. Especially when you gave me wonderful builds. So. Do you think servers can be easily broken if they are publicly available? My question is: which of the servers in your package, in your opinion, has the best protection?
 
Hello, and I would like to thank you for your wonderful work! I'm also a fan of 1.3.6, just like you. I installed your build without any problems. I have two questions, the first one concerns the store. This is the first time I've seen an assembly that doesn't have a store. I mean the buttons in the game itself, which are located under the map. How do I add or enable it? The second issue concerns server security. You've done a great job. I don't want to play on servers that may cease to exist tomorrow. Especially when you gave me wonderful builds. So. Do you think servers can be easily broken if they are publicly available? My question is: which of the servers in your package, in your opinion, has the best protection?
To have a store in your game, simply create a gshop in both versions, client and server, and place them in their respective folders.
 
1739938421843 - ¤ The Complete PW Package ¤ - RaGEZONE Forums


When I log into the pwAdmin plugin, it asks for an ID and password, but I can't find them anywhere. Help me, pls.
 
I guess it doesn't help that the "smileys" screwed that up in that first post there =\

But to directly answer the question:

it is

UN: pwAdmin
PW: root
Hello, and I would like to thank you for your wonderful work! I'm also a fan of 1.3.6, just like you. I installed your build without any problems. I have two questions, the first one concerns the store. This is the first time I've seen an assembly that doesn't have a store. I mean the buttons in the game itself, which are located under the map. How do I add or enable it? The second issue concerns server security. You've done a great job. I don't want to play on servers that may cease to exist tomorrow. Especially when you gave me wonderful builds. So. Do you think servers can be easily broken if they are publicly available? My question is: which of the servers in your package, in your opinion, has the best protection?
 
Hello, and I would like to thank you for your wonderful work! I'm also a fan of 1.3.6, just like you. I installed your build without any problems. I have two questions, the first one concerns the store. This is the first time I've seen an assembly that doesn't have a store. I mean the buttons in the game itself, which are located under the map. How do I add or enable it? The second issue concerns server security. You've done a great job. I don't want to play on servers that may cease to exist tomorrow. Especially when you gave me wonderful builds. So. Do you think servers can be easily broken if they are publicly available? My question is: which of the servers in your package, in your opinion, has the best protection?
Answer to question 1: Since the original Gshop does not have any items, it will not be displayed. Please add items to gshop.data using GShopedit and check again to see if it works.
 
I guess it doesn't help that the "smileys" screwed that up in that first post there =\

But to directly answer the question:

it is

UN: pwAdmin
PW: root
It's amazing that after all these years, you're still here supporting us. Thank you so much for your contributions. I’ve been using your versions since day one—a true fan! (y)
 
Hello, and I would like to thank you for your wonderful work! I'm also a fan of 1.3.6, just like you. I installed your build without any problems. I have two questions, the first one concerns the store. This is the first time I've seen an assembly that doesn't have a store. I mean the buttons in the game itself, which are located under the map. How do I add or enable it? The second issue concerns server security. You've done a great job. I don't want to play on servers that may cease to exist tomorrow. Especially when you gave me wonderful builds. So. Do you think servers can be easily broken if they are publicly available? My question is: which of the servers in your package, in your opinion, has the best protection?
What Penguin146 said is correct, the gshop.data for the boutique (and gshop1.data for the event boutique) file is empty. the easy fix is to add items in yourself. Otherwise there is a number of "full" or "official" gshop files floating around in threads that would work depending on version.
remember: gshop.data from the client needs to share its timestamp with gshopsev.data from the server otherwise you'll get version miss match errors. (again same goes for gshop1.data for the event boutique.)

As for your question about "protection" I have not had any issues with any of the servers in 343s release and I have been using them for years.

the best way of making sure you are secure is to read up on the vulnerabilities as well as just studying up on some basic networking security/OS security. You would be amazed at how many servers have left super basic things open allowing possibly unwanted access like database information left in a config file that was publicly accessible for example.
 
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