Mar 7, 2014 #1 S SecretsOThePast Retired. Don't PM. Developer 500 Posts 10 Happy Years Joined Jan 5, 2009 Messages 593 Reaction score 741 Got them loading, somewhat. HUGE thanks for x1n, cmb, and hex1r0 for their work on prior 0x5012 and 0x5013 formats. MCV SS's
Got them loading, somewhat. HUGE thanks for x1n, cmb, and hex1r0 for their work on prior 0x5012 and 0x5013 formats. MCV SS's
Mar 7, 2014 #2 T Touchwise Freelance GunZ Developer 500 Posts 10 Happy Years Joined Aug 6, 2009 Messages 676 Reaction score 106 Shouldn't this mean you can reconstruct them to work on Realspace 2 also?
Mar 7, 2014 #3 S SecretsOThePast Retired. Don't PM. Developer 500 Posts 10 Happy Years Joined Jan 5, 2009 Messages 593 Reaction score 741 Touchwise said: Shouldn't this mean you can reconstruct them to work on Realspace 2 also? Click to expand... Potentially? You'd have to port parts of RealSpace3 over (normal map, texcoords, etc) for it to work.
Touchwise said: Shouldn't this mean you can reconstruct them to work on Realspace 2 also? Click to expand... Potentially? You'd have to port parts of RealSpace3 over (normal map, texcoords, etc) for it to work.
Mar 10, 2014 #4 T Touchwise Freelance GunZ Developer 500 Posts 10 Happy Years Joined Aug 6, 2009 Messages 676 Reaction score 106 And if we reconstruct Gunz to work allong with realspace 3 models?